mirror of
https://github.com/mapmapteam/mapmap.git
synced 2026-04-01 04:59:45 +02:00
728 lines
19 KiB
C++
728 lines
19 KiB
C++
/*
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* MapperGLCanvas.cpp
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*
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* (c) 2013 Sofian Audry -- info(@)sofianaudry(.)com
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* (c) 2013 Alexandre Quessy -- alexandre(@)quessy(.)net
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* (c) 2014 Dame Diongue -- baydamd(@)gmail(.)com
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "ShapeGraphicsItem.h"
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#include "MapperGLCanvas.h"
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#include "MainWindow.h"
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#include "Commands.h"
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namespace mmp {
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MapperGLCanvas::MapperGLCanvas(MainWindow* mainWindow,
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bool isOutput, QWidget* parent, const QGLWidget * shareWidget,
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QGraphicsScene* scene)
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: QGraphicsView(parent),
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_mainWindow(mainWindow),
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_isOutput(isOutput),
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_vertexGrabbed(false),
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_activeVertex(NO_VERTEX),
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_shapeGrabbed(false), // comment out?
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_shapeFirstGrab(false), // comment out?
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_zoomLevel(0),
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_shapeIsAdapted(false)
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{
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// For now clicking on the window doesn't do anything.
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setDragMode(QGraphicsView::NoDrag);
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setRenderHints(QPainter::Antialiasing | QPainter::TextAntialiasing |
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QPainter::HighQualityAntialiasing | QPainter::SmoothPixmapTransform);
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setResizeAnchor(AnchorViewCenter);
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setInteractive(true);
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//setFrameStyle(Sunken | StyledPanel);
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// TODO: check this
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// setOptimizationFlags(QGraphicsView::DontSavePainterState);
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//setViewportUpdateMode(QGraphicsView::FullViewportUpdate);
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setTransformationAnchor(QGraphicsView::AnchorUnderMouse);
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resetTransform();
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// setAcceptDrops(true);
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// Render with OpenGL.
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setViewport(new QGLWidget(QGLFormat(QGL::SampleBuffers), this, shareWidget));
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setViewportUpdateMode(QGraphicsView::FullViewportUpdate);
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// TODO: do we need to delete scene (or call new QGraphicsScene(this)?)
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setScene(scene ? scene : new QGraphicsScene);
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// Black background.
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this->scene()->setBackgroundBrush(Qt::black);
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}
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MShape::ptr MapperGLCanvas::getShapeFromMapping(Mapping::ptr mapping)
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{
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if (mapping.isNull())
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{
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return MShape::ptr();
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}
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else
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{
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return (isOutput() ? mapping->getShape() : mapping->getInputShape());
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}
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}
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MShape::ptr MapperGLCanvas::getCurrentShape()
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{
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return getShapeFromMapping(MainWindow::window()->getCurrentMapping());
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}
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QSharedPointer<ShapeGraphicsItem> MapperGLCanvas::getShapeGraphicsItemFromMapping(Mapping::ptr mapping)
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{
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if (mapping.isNull())
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{
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return QSharedPointer<ShapeGraphicsItem>();
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}
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else
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{
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MappingGui::ptr mappingGui = MainWindow::window()->getMappingGuiByMappingId(mapping->getId());
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return (isOutput() ? mappingGui->getGraphicsItem() : mappingGui->getInputGraphicsItem());
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}
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}
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QSharedPointer<ShapeGraphicsItem> MapperGLCanvas::getCurrentShapeGraphicsItem()
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{
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return getShapeGraphicsItemFromMapping(_mainWindow->getCurrentMapping());
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}
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// Draws foreground (displays crosshair if needed).
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void MapperGLCanvas::drawForeground(QPainter *painter , const QRectF &rect)
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{
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Q_UNUSED(rect);
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if (MainWindow::window()->displayControls())
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{
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uid mid = MainWindow::window()->getCurrentMappingId();
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if (mid != NULL_UID)
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{
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// Display other controls.
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if (_mainWindow->displayPaintControls())
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{
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QMap<uid, Mapping::ptr> paintMappings = _mainWindow->getMappingManager().getPaintMappings( _mainWindow->getCurrentPaint() );
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for (QMap<uid, Mapping::ptr>::const_iterator it = paintMappings.constBegin();
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it != paintMappings.constEnd(); ++it)
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{
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if (it.key() != mid)
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{
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ShapeGraphicsItem::ptr paintMappingItem = getShapeGraphicsItemFromMapping(it.value());
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if (paintMappingItem)
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paintMappingItem->getControlPainter()->paintShape(painter, this, false);
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}
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}
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}
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// Use current shape graphics item to draw controls.
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ShapeGraphicsItem::ptr item = getCurrentShapeGraphicsItem();
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if (item)
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{
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QList<int> selected;
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if (hasActiveVertex())
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{
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selected.push_back(getActiveVertexIndex());
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}
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item->getControlPainter()->paint(painter, this, selected);
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}
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}
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}
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}
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void MapperGLCanvas::currentShapeWasChanged()
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{
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emit shapeChanged(getCurrentShape().data());
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}
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void MapperGLCanvas::applyZoomToView()
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{
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// Re-bound zoom (for consistency).
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qreal zoomFactor = getZoomFactor();
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// Get first of the list of all the views
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QGraphicsView* view = this->scene()->views().first();
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// Resets the view transformation matrix
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view->resetMatrix();
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// Scale the current view
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view->scale(zoomFactor, zoomFactor);
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// And update
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view->update();
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emit zoomFactorChanged(zoomFactor);
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}
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//
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void MapperGLCanvas::mousePressEvent(QMouseEvent* event)
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{
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bool mousePressedOnSomething = false;
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_mousePressedPosition = event->pos();
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QPointF pos = mapToScene(event->pos());
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// Drag the scene with middle button.
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if (event->buttons() & Qt::MiddleButton)
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{
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// NOTE: This is a trick code to implement scroll hand drag using the middle button.
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QMouseEvent releaseEvent(QEvent::MouseButtonRelease, event->pos(),
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event->globalPos(), Qt::LeftButton, 0, event->modifiers());
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QGraphicsView::mouseReleaseEvent(&releaseEvent);
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setDragMode(QGraphicsView::ScrollHandDrag);
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// We need to pretend it is actually the left button that was pressed!
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QMouseEvent fakeEvent(event->type(), event->pos(), event->globalPos(),
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Qt::LeftButton, event->buttons() | Qt::LeftButton, event->modifiers());
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QGraphicsView::mousePressEvent(&fakeEvent);
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}
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// Check for vertex selection first.
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else if (event->buttons() & Qt::LeftButton)
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{
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MShape::ptr shape = getCurrentShape();
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if (shape)
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{
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// Shape is locked either if either itself or its mapping is locked.
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bool shapeIsLocked = _mainWindow->getCurrentMapping()->isLocked() || shape->isLocked();
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// Note: we compare with the square value for fastest computation of the distance
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int minDistance = sq(MM::VERTEX_SELECT_RADIUS);
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// Find the ID of the nearest vertex (from currently selected shape)
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for (int i = 0; i < shape->nVertices(); i++)
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{
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int dist = distSq(_mousePressedPosition, mapFromScene(shape->getVertex(i))); // squared distance
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if (dist < minDistance)
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{
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_activeVertex = i;
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minDistance = dist;
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// Vertex can be grabbed only if the mapping is not locked
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_vertexGrabbed = !shapeIsLocked;
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mousePressedOnSomething = true;
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_grabbedObjectStartScenePosition = shape->getVertex(i);
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}
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}
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}
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}
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if (mousePressedOnSomething)
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{
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return;
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}
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// Check for shape selection.
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if (event->buttons() & (Qt::LeftButton | Qt::RightButton)) // Add Right click for context menu
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{
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MShape::ptr selectedShape = getCurrentShape();
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// Possibility of changing shape in output by clicking on it.
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MappingManager manager = getMainWindow()->getMappingManager();
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QVector<Mapping::ptr> mappings = manager.getVisibleMappings();
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for (QVector<Mapping::ptr>::const_iterator it = mappings.end() - 1;
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it >= mappings.begin(); --it)
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{
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MShape::ptr shape = getShapeFromMapping(*it);
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// Check if mouse was pressed on that shape.
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if (shape && shape->includesPoint(pos))
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{
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mousePressedOnSomething = true;
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// Deselect vertices.
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deselectVertices();
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// Change mapping (only available in destination).
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if (isOutput() && shape != selectedShape)
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{
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// Change current mapping.
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getMainWindow()->setCurrentMapping((*it)->getId());
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// Reset selected shape to new one.
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selectedShape = getCurrentShape();
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}
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break;
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}
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}
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// Grab the shape.
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if (event->buttons() & Qt::LeftButton) // This preserve me from duplicate code above
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{
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if (selectedShape && selectedShape->includesPoint(pos))
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{
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// Shape can be grabbed only if it is not locked
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_shapeGrabbed = selectedShape->isLocked() ? false : true;
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_shapeFirstGrab = true;
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_grabbedObjectStartScenePosition = pos;
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}
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}
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// Show the shape/mapping context menu
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if (event->button() & Qt::RightButton)
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{
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if (selectedShape && selectedShape->includesPoint(pos))
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{
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emit shapeContextMenuRequested(event->pos());
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}
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}
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}
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if (mousePressedOnSomething)
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{
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return;
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}
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// Deactivate.
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deselectAll();
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}
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void MapperGLCanvas::mouseReleaseEvent(QMouseEvent* event)
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{
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Q_UNUSED(event);
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// Wrap-up dragging the scene with middle button.
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if (event->buttons() & Qt::MiddleButton)
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{
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QMouseEvent fakeEvent(
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event->type(), event->pos(), event->globalPos(),
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Qt::LeftButton, event->buttons() & ~Qt::LeftButton,
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event->modifiers());
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QGraphicsView::mouseReleaseEvent(&fakeEvent);
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setDragMode(QGraphicsView::NoDrag);
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setCursor(Qt::ArrowCursor);
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}
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// // Click on vertex ==> select the vertex.
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// if ((event->buttons() & Qt::LeftButton) && _mousePressedOnVertex)
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// {
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// }
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if (_vertexGrabbed)
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{
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// TODO : code repetition here!!!
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QPointF p = mapToScene(event->pos());
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// Stick to vertices.
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if (xOr(_mainWindow->isStickyVertices(), (event->modifiers() & Qt::ShiftModifier)))
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{
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_snapVertex(&p);
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}
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undoStack->push(new MoveVertexCommand(this,
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TransformShapeCommand::RELEASE, _activeVertex, p));
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}
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else if (_shapeGrabbed)
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{
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undoStack->push(new TranslateShapeCommand(this,
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TransformShapeCommand::RELEASE, QPointF()));
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}
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_vertexGrabbed = false;
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_shapeGrabbed = false;
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}
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void MapperGLCanvas::mouseMoveEvent(QMouseEvent* event)
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{
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static QPoint lastMousePos;
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QPointF scenePos = mapToScene(event->pos());
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// Prepare to store commands
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undoStack = getMainWindow()->getUndoStack();
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// Vertex grab.
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if (_vertexGrabbed)
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{
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// std::cout << "Move event " << std::endl;
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MShape::ptr shape = getCurrentShape();
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if (shape && hasActiveVertex())
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{
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// QPointF p = shape->getVertex(_activeVertex);
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// // Set point to mouse coordinates.
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// p.setX(pos.x());
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// p.setY(pos.y());
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QPointF p = scenePos;
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// Stick to vertices.
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if (xOr(_mainWindow->isStickyVertices(), (event->modifiers() & Qt::ShiftModifier)))
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{
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_snapVertex(&p);
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}
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undoStack->push(new MoveVertexCommand(this,
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TransformShapeCommand::FREE, _activeVertex, p));
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}
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}
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// Shape grab.
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else if (_shapeGrabbed)
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{
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// std::cout << "Move event " << std::endl;
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MShape::ptr shape = getCurrentShape();
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if (shape)
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{
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if (_shapeFirstGrab)
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{
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lastMousePos = _mousePressedPosition;
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_shapeFirstGrab = false;
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}
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}
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QPointF diff = scenePos - mapToScene(lastMousePos);
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undoStack->push(new TranslateShapeCommand(this, TransformShapeCommand::FREE, diff));
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}
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// Window translation action
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else if ((event->buttons() & Qt::MiddleButton) ||
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((event->modifiers() & Qt::ShiftModifier) && (event->buttons() & Qt::LeftButton)))
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{
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QPointF diff = event->pos() - lastMousePos;
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QGraphicsView* view = scene()->views().first();
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view->translate(diff.x(), diff.y());
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}
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// Reset last mouse position.
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lastMousePos = event->pos();
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}
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void MapperGLCanvas::keyPressEvent(QKeyEvent* event)
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{
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// Prepare to store commands.
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undoStack = getMainWindow()->getUndoStack();
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// Checks if the key has been handled by this function or needs to be deferred to superclass.
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bool handledKey = false;
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// Active vertex selected.
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if (hasActiveVertex())
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{
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MShape::ptr shape = getCurrentShape();
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QPoint pos = mapFromScene(shape->getVertex(_activeVertex));
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handledKey = true;
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if (event->modifiers() & Qt::ShiftModifier)
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{
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// SHIFT + directional keys allow move with large steps
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switch (event->key())
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{
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case Qt::Key_Up:
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pos.ry() -= MM::BigStep;
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break;
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case Qt::Key_Down:
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pos.ry() += MM::BigStep;
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break;
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case Qt::Key_Right:
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pos.rx() += MM::BigStep;
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break;
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case Qt::Key_Left:
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pos.rx() -= MM::BigStep;
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break;
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// SHIFT+Space to switch between vertex
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case Qt::Key_Space:
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_activeVertex = (_activeVertex + 1) % shape->nVertices();
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pos = mapFromScene(shape->getVertex(_activeVertex)); // reset to new vertex
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break;
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default:
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handledKey = false;
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break;
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}
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}
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else if (event->modifiers() & Qt::AltModifier)
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{
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switch (event->key())
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{
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case Qt::Key_Up:
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pos.ry() -= MM::SmallStep;
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break;
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case Qt::Key_Down:
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pos.ry() += MM::SmallStep;
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break;
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case Qt::Key_Right:
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pos.rx() += MM::SmallStep;
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break;
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case Qt::Key_Left:
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pos.rx() -= MM::SmallStep;
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break;
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default:
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handledKey = false;
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break;
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}
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}
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else
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{
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switch (event->key())
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{
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case Qt::Key_Up:
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pos.ry() -= MM::MediumStep;
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break;
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case Qt::Key_Down:
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pos.ry() += MM::MediumStep;
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break;
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case Qt::Key_Right:
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pos.rx() += MM::MediumStep;
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break;
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case Qt::Key_Left:
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pos.rx() -= MM::MediumStep;
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break;
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default:
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handledKey = false;
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break;
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}
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}
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if (handledKey)
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{
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// Enable to Undo and Redo when arrow keys move the position of vertices
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undoStack->push(new MoveVertexCommand(this,
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TransformShapeCommand::STEP, _activeVertex, mapToScene(pos)));
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}
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}
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else
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{
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// Take scroll bar current coordinate
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int scrollX = this->horizontalScrollBar()->value();
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int scrollY = this->verticalScrollBar()->value();
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handledKey = true;
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if (event->matches(QKeySequence::Undo))
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{
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undoStack->undo();
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}
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else if (event->matches(QKeySequence::Redo))
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{
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undoStack->redo();
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}
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// Case 1: zoom in with CTRL++
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else if (event->matches(QKeySequence::ZoomIn))
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{
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increaseZoomLevel();
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}
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else if (event->matches(QKeySequence::ZoomOut))
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{
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decreaseZoomLevel();
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}
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else if (event->modifiers() & Qt::ControlModifier)
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{
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if (event->key() == Qt::Key_0)
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{
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resetZoomLevel();
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}
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// Case 2: zoom in with CTRL+=
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else if (event->key() == Qt::Key_Equal ||
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// Case 3: zoom in with CTRL+SHIFT++
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((event->modifiers() & Qt::ShiftModifier) && event->key() == Qt::Key_Plus))
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{
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increaseZoomLevel();
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}
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}
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else if(event->key() == Qt::Key_Up)
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{
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scrollY -= 50;
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}
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else if(event->key() == Qt::Key_Down)
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{
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scrollY += 50;
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}
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else if(event->key() == Qt::Key_Right)
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{
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scrollX += 50;
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}
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else if(event->key() == Qt::Key_Left)
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{
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scrollX -= 50;
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}
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else
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{
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handledKey = false;
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}
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// Set scroll bar new value
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this->verticalScrollBar()->setValue(scrollY);
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this->horizontalScrollBar()->setValue(scrollX);
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}
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// Defer unhandled keys to parent.
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if (! handledKey)
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{
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QWidget::keyPressEvent(event);
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}
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|
}
|
|
|
|
void MapperGLCanvas::updateCanvas()
|
|
{
|
|
update();
|
|
scene()->update();
|
|
}
|
|
|
|
void MapperGLCanvas::deselectVertices()
|
|
{
|
|
_activeVertex = NO_VERTEX;
|
|
_vertexGrabbed = false;
|
|
}
|
|
|
|
void MapperGLCanvas::deselectAll()
|
|
{
|
|
deselectVertices();
|
|
_shapeGrabbed = false;
|
|
_shapeFirstGrab = false;
|
|
}
|
|
|
|
void MapperGLCanvas::wheelEvent(QWheelEvent *event)
|
|
{
|
|
// [-120]-----[-1]|[1]++++++[120]
|
|
// See: http://doc.qt.io/qt-5/qwheelevent.html#angleDelta
|
|
#if QT_VERSION >= 0x050500
|
|
int deltaLevel = event->angleDelta().y() / 120;
|
|
#else
|
|
int deltaLevel = event->delta() / 120;
|
|
#endif
|
|
|
|
if (deltaLevel > 0)
|
|
{
|
|
// Increase zoom level
|
|
increaseZoomLevel(deltaLevel);
|
|
}
|
|
else
|
|
{
|
|
// Decrease zoom level
|
|
decreaseZoomLevel(-deltaLevel);
|
|
}
|
|
|
|
// Accept wheel scrolling event.
|
|
event->accept();
|
|
}
|
|
|
|
bool MapperGLCanvas::eventFilter(QObject *target, QEvent *event)
|
|
{
|
|
if (event->type() == QEvent::KeyPress)
|
|
{
|
|
QKeyEvent *keyEvent = static_cast<QKeyEvent *>(event);
|
|
setActiveVertexIndex(getMainWindow()->getOutputWindow()->getCanvas()->getActiveVertexIndex());
|
|
MapperGLCanvas::keyPressEvent(keyEvent);
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
return QObject::eventFilter(target, event);
|
|
}
|
|
}
|
|
|
|
void MapperGLCanvas::increaseZoomLevel(int steps)
|
|
{
|
|
qreal zoomFactor = qPow(MM::ZOOM_FACTOR, _zoomLevel);
|
|
|
|
while (steps > 0 && zoomFactor < MM::ZOOM_MAX) {
|
|
_zoomLevel++;
|
|
zoomFactor = qPow(MM::ZOOM_FACTOR, _zoomLevel);
|
|
steps--;
|
|
}
|
|
zoomFactor = qMin(zoomFactor, MM::ZOOM_MAX);
|
|
|
|
// Reset adaptation
|
|
_shapeIsAdapted = false;
|
|
|
|
// Apply to view
|
|
applyZoomToView();
|
|
}
|
|
|
|
void MapperGLCanvas::decreaseZoomLevel(int steps)
|
|
{
|
|
qreal zoomFactor = qPow(MM::ZOOM_FACTOR, _zoomLevel);
|
|
|
|
while (steps > 0 && zoomFactor > MM::ZOOM_MIN) {
|
|
_zoomLevel--;
|
|
zoomFactor = qPow(MM::ZOOM_FACTOR, _zoomLevel);
|
|
steps--;
|
|
}
|
|
zoomFactor = qMax(zoomFactor, MM::ZOOM_MIN);
|
|
|
|
// Reset adaptation
|
|
_shapeIsAdapted = false;
|
|
|
|
// Apply to view
|
|
applyZoomToView();
|
|
}
|
|
|
|
void MapperGLCanvas::resetZoomLevel()
|
|
{
|
|
// Reset zoom level to zero
|
|
_zoomLevel = 0;
|
|
|
|
// Reset adaptation
|
|
_shapeIsAdapted = false;
|
|
|
|
// Apply to view
|
|
applyZoomToView();
|
|
}
|
|
|
|
void MapperGLCanvas::fitShapeInView()
|
|
{
|
|
// Get first of the list of all the views
|
|
// Scales the view matrix
|
|
fitInView(getCurrentShapeGraphicsItem()->boundingRect(), Qt::KeepAspectRatio);
|
|
centerOn(getCurrentShapeGraphicsItem()->boundingRect().center());
|
|
// Get the horizontal scaling factor
|
|
_scalingFactor = matrix().m11();
|
|
|
|
// Adapt shape
|
|
_shapeIsAdapted = true;
|
|
|
|
emit zoomFactorChanged(getZoomFactor());
|
|
}
|
|
|
|
|
|
void MapperGLCanvas::setZoomFromMenu(const QString &text)
|
|
{
|
|
// Get text choosen by user and convert it to double
|
|
qreal zoomFactor = text.mid(0, text.length() - 1).toDouble();
|
|
// Set zoom factor
|
|
_scalingFactor = zoomFactor / 100;
|
|
|
|
// Adapt shape
|
|
_shapeIsAdapted = true;
|
|
|
|
// Apply to view
|
|
applyZoomToView();
|
|
}
|
|
|
|
void MapperGLCanvas::_snapVertex(QPointF* p)
|
|
{
|
|
QSettings settings;
|
|
int vertexStickRadius = settings.value("vertexStickRadius", MM::VERTEX_STICK_RADIUS).toInt();
|
|
MappingManager manager = MainWindow::window()->getMappingManager();
|
|
MShape::ptr currentShape = getCurrentShape();
|
|
for (int i = 0; i < manager.nMappings(); i++)
|
|
{
|
|
MShape::ptr shape = getShapeFromMapping(manager.getMapping(i));
|
|
if (shape && shape != currentShape)
|
|
{
|
|
for (int vertex = 0; vertex < shape->nVertices(); vertex++)
|
|
{
|
|
const QPointF& v = shape->getVertex(vertex);
|
|
if (distIsInside(v, *p, vertexStickRadius))
|
|
{
|
|
p->setX(v.x());
|
|
p->setY(v.y());
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
}
|