Files
mapmap/MapperGLCanvas.h
2016-03-16 18:05:47 +00:00

207 lines
5.8 KiB
C++

/*
* MapperGLCanvas.h
*
* (c) 2013 Sofian Audry -- info(@)sofianaudry(.)com
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef MAPPERGLCANVAS_H_
#define MAPPERGLCANVAS_H_
#include <QGLWidget>
#include <QGraphicsView>
#include <QGraphicsScene>
#include <QKeyEvent>
#include <QPaintEvent>
#include <QUndoStack>
#include <QtMath>
#include <iostream>
#include "MM.h"
#include "UidAllocator.h"
#include "Shape.h"
#include "MappingGui.h"
MM_BEGIN_NAMESPACE
class MainWindow;
class ShapeGraphicsItem;
/**
* Mother class for OpenGL canvases that allow the display and controls of shapes and vertices.
* Provides common functionality to both main sublasses: SourceGLCanvas and DestinationGLCanvas.
*/
class MapperGLCanvas: public QGraphicsView
{
Q_OBJECT
public:
/// Constructor.
MapperGLCanvas(MainWindow* mainWindow, bool isOutput, QWidget* parent = 0, const QGLWidget* shareWidget = 0, QGraphicsScene* scene = 0);
virtual ~MapperGLCanvas() {}
/// Returns shape associated with mapping id.
virtual bool isOutput() const { return _isOutput; }
MShape::ptr getShapeFromMapping(Mapping::ptr mapping);
MShape::ptr getCurrentShape();
QSharedPointer<ShapeGraphicsItem> getCurrentShapeGraphicsItem();
// QSize sizeHint() const;
// QSize minimumSizeHint() const;
// Draws foreground (displays crosshair if needed).
void drawForeground(QPainter *painter , const QRectF &rect);
/**
* Stick vertex p of Shape orig to another Shape's vertex, if the 2 vertices are
* close enough. The distance per coordinate is currently set in dist_stick
* variable.
*/
/// Returns pointer to main window.
MainWindow* getMainWindow() const { return _mainWindow; }
/// Returns true iff one of the vertices is currently active.
bool hasActiveVertex() const { return _activeVertex != NO_VERTEX; }
/// Returns the currently active (ie. selected) vertex, or NO_VERTEX if none is currently active.
int getActiveVertexIndex() const { return _activeVertex; }
/// Set the currently active vertex
void setActiveVertexIndex(int activeVertex) { _activeVertex = activeVertex; }
bool shapeGrabbed() const { return _shapeGrabbed; }
bool vertexGrabbed() const { return _vertexGrabbed; }
//qreal getZoomFactor() const { return qBound(qPow(MM::ZOOM_FACTOR, _zoomLevel), MM::ZOOM_MIN, MM::ZOOM_MAX); }
qreal getZoomFactor() const { return _shapeIsAdapted
? _scalingFactor
: qBound(MM::ZOOM_MIN, qPow(MM::ZOOM_FACTOR, _zoomLevel), MM::ZOOM_MAX); }
/// This function needs to be called after a shape inside the canvas has been changed for appropriate signals to be activated.
void currentShapeWasChanged();
// Apply zoom to view
void applyZoomToView();
protected:
// void initializeGL();
// void resizeGL(int width, int height);
// void paintGL();
//
// void keyPressEvent(QKeyEvent* event);
// void mousePressEvent(QMouseEvent* event);
// void mouseMoveEvent(QMouseEvent* event);
// void mouseReleaseEvent(QMouseEvent* event);
// void paintEvent(QPaintEvent* event);
protected:
// /**
// * Draws the shapes and controls over the canvas. This method calls:
// * <code>
// * enterDraw(painter);
// * doDraw(painter);
// * exitDraw(painter);
// * </code>
// */
// void draw(QPainter* painter);
//
// /// Performs initalizations before drawing.
// void enterDraw(QPainter* painter);
//
// /// Performs the drawing (implemented by subclasses).
// virtual void doDraw(QPainter* painter) = 0;
//
// /// Performs last drawing actions before exiting draw(QPainter*).
// void exitDraw(QPainter* painter);
private:
// Pointer to main window.
MainWindow* _mainWindow;
// Is this a destination (output) or source (input) canvas.
bool _isOutput;
// Last point pressed (in mouse/window coordinates).
QPoint _mousePressedPosition;
// Start position of last object grabbed (in scene coordinates).
QPointF _grabbedObjectStartScenePosition;
// Mouse currently pressed inside a vertex.
bool _vertexGrabbed;
// Index of currently active vertex.
int _activeVertex;
// True iff current shape is grabbed.
bool _shapeGrabbed;
// True iff current shape is grabbed (first step).
bool _shapeFirstGrab;
// The zoom level (in number of steps).
int _zoomLevel;
// The scaling factor
qreal _scalingFactor;
bool _shapeIsAdapted;
// Pointer to MainWindow UndoStack
QUndoStack *undoStack;
signals:
void shapeChanged(MShape*);
void imageChanged();
void shapeContextMenuRequested(const QPoint &pos);
void zoomFactorChanged(qreal value);
public slots:
void updateCanvas();
void deselectVertices();
void deselectAll();
void wheelEvent(QWheelEvent *event);
void mousePressEvent(QMouseEvent *event);
void mouseReleaseEvent(QMouseEvent *event);
void mouseMoveEvent(QMouseEvent *event);
void keyPressEvent(QKeyEvent* event);
// Event Filter
bool eventFilter(QObject *target, QEvent *event);
// Zoom
void increaseZoomLevel(int steps=1);
void decreaseZoomLevel(int steps=1);
void resetZoomLevel();
void fitShapeInView();
// Set zoom factor with drowmenu data
void setZoomFromMenu(const QString& text);
protected:
// TODO: Perhaps the sticky-sensitivity should be configurable through GUI
void _glueVertex(QPointF* p);
public:
static const int NO_VERTEX = -1;
};
MM_END_NAMESPACE
#endif /* MAPPERGLCANVAS_H_ */