mirror of
https://github.com/mapmapteam/mapmap.git
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207 lines
5.8 KiB
C++
207 lines
5.8 KiB
C++
/*
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* MapperGLCanvas.h
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*
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* (c) 2013 Sofian Audry -- info(@)sofianaudry(.)com
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef MAPPERGLCANVAS_H_
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#define MAPPERGLCANVAS_H_
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#include <QGLWidget>
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#include <QGraphicsView>
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#include <QGraphicsScene>
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#include <QKeyEvent>
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#include <QPaintEvent>
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#include <QUndoStack>
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#include <QtMath>
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#include <iostream>
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#include "MM.h"
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#include "UidAllocator.h"
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#include "Shape.h"
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#include "MappingGui.h"
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MM_BEGIN_NAMESPACE
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class MainWindow;
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class ShapeGraphicsItem;
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/**
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* Mother class for OpenGL canvases that allow the display and controls of shapes and vertices.
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* Provides common functionality to both main sublasses: SourceGLCanvas and DestinationGLCanvas.
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*/
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class MapperGLCanvas: public QGraphicsView
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{
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Q_OBJECT
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public:
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/// Constructor.
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MapperGLCanvas(MainWindow* mainWindow, bool isOutput, QWidget* parent = 0, const QGLWidget* shareWidget = 0, QGraphicsScene* scene = 0);
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virtual ~MapperGLCanvas() {}
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/// Returns shape associated with mapping id.
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virtual bool isOutput() const { return _isOutput; }
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MShape::ptr getShapeFromMapping(Mapping::ptr mapping);
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MShape::ptr getCurrentShape();
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QSharedPointer<ShapeGraphicsItem> getCurrentShapeGraphicsItem();
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// QSize sizeHint() const;
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// QSize minimumSizeHint() const;
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// Draws foreground (displays crosshair if needed).
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void drawForeground(QPainter *painter , const QRectF &rect);
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/**
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* Stick vertex p of Shape orig to another Shape's vertex, if the 2 vertices are
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* close enough. The distance per coordinate is currently set in dist_stick
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* variable.
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*/
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/// Returns pointer to main window.
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MainWindow* getMainWindow() const { return _mainWindow; }
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/// Returns true iff one of the vertices is currently active.
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bool hasActiveVertex() const { return _activeVertex != NO_VERTEX; }
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/// Returns the currently active (ie. selected) vertex, or NO_VERTEX if none is currently active.
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int getActiveVertexIndex() const { return _activeVertex; }
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/// Set the currently active vertex
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void setActiveVertexIndex(int activeVertex) { _activeVertex = activeVertex; }
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bool shapeGrabbed() const { return _shapeGrabbed; }
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bool vertexGrabbed() const { return _vertexGrabbed; }
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//qreal getZoomFactor() const { return qBound(qPow(MM::ZOOM_FACTOR, _zoomLevel), MM::ZOOM_MIN, MM::ZOOM_MAX); }
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qreal getZoomFactor() const { return _shapeIsAdapted
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? _scalingFactor
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: qBound(MM::ZOOM_MIN, qPow(MM::ZOOM_FACTOR, _zoomLevel), MM::ZOOM_MAX); }
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/// This function needs to be called after a shape inside the canvas has been changed for appropriate signals to be activated.
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void currentShapeWasChanged();
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// Apply zoom to view
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void applyZoomToView();
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protected:
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// void initializeGL();
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// void resizeGL(int width, int height);
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// void paintGL();
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//
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// void keyPressEvent(QKeyEvent* event);
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// void mousePressEvent(QMouseEvent* event);
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// void mouseMoveEvent(QMouseEvent* event);
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// void mouseReleaseEvent(QMouseEvent* event);
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// void paintEvent(QPaintEvent* event);
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protected:
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// /**
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// * Draws the shapes and controls over the canvas. This method calls:
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// * <code>
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// * enterDraw(painter);
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// * doDraw(painter);
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// * exitDraw(painter);
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// * </code>
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// */
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// void draw(QPainter* painter);
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//
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// /// Performs initalizations before drawing.
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// void enterDraw(QPainter* painter);
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//
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// /// Performs the drawing (implemented by subclasses).
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// virtual void doDraw(QPainter* painter) = 0;
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//
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// /// Performs last drawing actions before exiting draw(QPainter*).
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// void exitDraw(QPainter* painter);
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private:
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// Pointer to main window.
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MainWindow* _mainWindow;
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// Is this a destination (output) or source (input) canvas.
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bool _isOutput;
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// Last point pressed (in mouse/window coordinates).
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QPoint _mousePressedPosition;
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// Start position of last object grabbed (in scene coordinates).
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QPointF _grabbedObjectStartScenePosition;
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// Mouse currently pressed inside a vertex.
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bool _vertexGrabbed;
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// Index of currently active vertex.
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int _activeVertex;
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// True iff current shape is grabbed.
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bool _shapeGrabbed;
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// True iff current shape is grabbed (first step).
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bool _shapeFirstGrab;
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// The zoom level (in number of steps).
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int _zoomLevel;
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// The scaling factor
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qreal _scalingFactor;
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bool _shapeIsAdapted;
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// Pointer to MainWindow UndoStack
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QUndoStack *undoStack;
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signals:
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void shapeChanged(MShape*);
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void imageChanged();
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void shapeContextMenuRequested(const QPoint &pos);
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void zoomFactorChanged(qreal value);
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public slots:
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void updateCanvas();
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void deselectVertices();
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void deselectAll();
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void wheelEvent(QWheelEvent *event);
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void mousePressEvent(QMouseEvent *event);
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void mouseReleaseEvent(QMouseEvent *event);
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void mouseMoveEvent(QMouseEvent *event);
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void keyPressEvent(QKeyEvent* event);
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// Event Filter
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bool eventFilter(QObject *target, QEvent *event);
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// Zoom
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void increaseZoomLevel(int steps=1);
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void decreaseZoomLevel(int steps=1);
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void resetZoomLevel();
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void fitShapeInView();
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// Set zoom factor with drowmenu data
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void setZoomFromMenu(const QString& text);
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protected:
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// TODO: Perhaps the sticky-sensitivity should be configurable through GUI
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void _glueVertex(QPointF* p);
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public:
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static const int NO_VERTEX = -1;
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};
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MM_END_NAMESPACE
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#endif /* MAPPERGLCANVAS_H_ */
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