mirror of
https://github.com/mapmapteam/mapmap.git
synced 2026-04-01 21:19:39 +02:00
394 lines
9.9 KiB
C++
394 lines
9.9 KiB
C++
/*
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* MapperGLCanvas.cpp
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*
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* (c) 2013 Sofian Audry -- info(@)sofianaudry(.)com
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* (c) 2013 Alexandre Quessy -- alexandre(@)quessy(.)net
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "MapperGLCanvas.h"
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#include "MainWindow.h"
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#include "Commands.h"
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MapperGLCanvas::MapperGLCanvas(MainWindow* mainWindow, QWidget* parent, const QGLWidget * shareWidget)
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: QGLWidget(QGLFormat(QGL::SampleBuffers), parent, shareWidget),
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_mainWindow(mainWindow),
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_mousePressedOnVertex(false),
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_activeVertex(NO_VERTEX),
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_shapeGrabbed(false), // comment out?
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_shapeFirstGrab(false), // comment out?
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_displayControls(true),
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_stickyVertices(true)
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{
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}
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void MapperGLCanvas::initializeGL()
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{
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//qDebug() << "initializeGL" << endl;
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// Clear to black.
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qglClearColor(Qt::black);
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// Antialiasing options.
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//QGLWidget::setFormat(QGLFormat(QGL::SampleBuffers));
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}
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void MapperGLCanvas::resizeGL(int width, int height)
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{
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glViewport(0, 0, width, height);
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glMatrixMode (GL_PROJECTION);
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glLoadIdentity ();
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glOrtho (
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0.0f, (GLfloat) width, // left, right
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(GLfloat) height, 0.0f, // bottom, top
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-1.0, 1.0f);
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glMatrixMode (GL_MODELVIEW);
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//qDebug() << "done resizing" << endl;
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}
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void MapperGLCanvas::paintGL()
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{
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}
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void MapperGLCanvas::draw(QPainter* painter)
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{
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//qDebug() << "draw mappergl" << endl;
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enterDraw(painter);
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doDraw(painter);
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exitDraw(painter);
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// qDebug() << "done." << endl;
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}
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void MapperGLCanvas::enterDraw(QPainter* painter)
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{
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painter->beginNativePainting();
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// Clear to black.
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glClearColor(0.0, 0.0, 0.0, 1.0);
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// Clear buffer.
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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painter->endNativePainting();
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// Antialiasing.
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painter->setRenderHint(QPainter::Antialiasing);
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//painter->setBackground(Qt::black);
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painter->setPen(Qt::NoPen);
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painter->setBrush(Qt::NoBrush);
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}
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void MapperGLCanvas::exitDraw(QPainter* painter)
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{
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Q_UNUSED(painter);
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}
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Shape* MapperGLCanvas::getCurrentShape()
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{
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return getShapeFromMappingId(getMainWindow()->getCurrentMappingId());
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}
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void MapperGLCanvas::mousePressEvent(QMouseEvent* event)
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{
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int i;
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int dist;
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int minDistance;
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bool mousePressedOnSomething = false;
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_mousePressedPosition = event->pos();
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// Note: we compare with the square value for fastest computation of the distance
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minDistance = MM::VERTEX_SELECT_RADIUS * MM::VERTEX_SELECT_RADIUS;
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// Drag the closest vertex
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if (event->buttons() & Qt::LeftButton)
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{
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Shape* shape = getCurrentShape();
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if (shape)
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{
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// find the ID of the nearest vertex: (from the selected shape)
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for (i = 0; i < shape->nVertices(); i++)
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{
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dist = distSq(_mousePressedPosition, shape->getVertex(i)); // squared distance
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if (dist < minDistance)
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{
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_activeVertex = i;
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minDistance = dist;
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_mousePressedOnVertex = true;
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mousePressedOnSomething = true;
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}
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}
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}
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}
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if (mousePressedOnSomething)
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return;
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// Select a shape with a click.
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if (event->buttons() & Qt::LeftButton)
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{
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Shape* orig = getCurrentShape();
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MappingManager manager = getMainWindow()->getMappingManager();
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QVector<Mapping::ptr> mappings = manager.getVisibleMappings();
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for (QVector<Mapping::ptr>::const_iterator it = mappings.end() - 1; it >= mappings.begin(); --it)
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{
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Shape *shape = getShapeFromMappingId((*it)->getId());
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// Mouse pressed on a shape.
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if (shape && shape->includesPoint(_mousePressedPosition))
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{
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mousePressedOnSomething = true;
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// Deselect vertices.
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deselectVertices();
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// Change mapping.
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if (shape != orig)
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{
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getMainWindow()->setCurrentMapping((*it)->getId());
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}
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break;
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}
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}
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// Grab the shape.
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if (orig && orig->includesPoint(_mousePressedPosition))
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{
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_shapeGrabbed = true;
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_shapeFirstGrab = true;
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}
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}
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if (mousePressedOnSomething)
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return;
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// Deactivate.
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deselectAll();
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}
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void MapperGLCanvas::mouseReleaseEvent(QMouseEvent* event)
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{
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Q_UNUSED(event);
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// // Click on vertex ==> select the vertex.
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// if ((event->buttons() & Qt::LeftButton) && _mousePressedOnVertex)
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// {
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// }
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_mousePressedOnVertex = false;
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_shapeGrabbed = false;
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}
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void MapperGLCanvas::mouseMoveEvent(QMouseEvent* event)
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{
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if (_mousePressedOnVertex)
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{
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// std::cout << "Move event " << std::endl;
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Shape* shape = getCurrentShape();
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if (shape && _activeVertex != NO_VERTEX)
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{
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QPointF p = shape->getVertex(_activeVertex);
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// Set point to mouse coordinates.
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p.setX(event->x());
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p.setY(event->y());
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// Stick to vertices.
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if (stickyVertices())
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glueVertex(shape, &p);
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// Enable to Undo and Redo when mouse move the position of vertices
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getMainWindow()->getUndoStack()->push(new MoveVertexCommand(this, shape, _activeVertex, p));
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}
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}
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else if (_shapeGrabbed)
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{
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// std::cout << "Move event " << std::endl;
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Shape* shape = getCurrentShape();
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static QPointF prevMousePosition(0,0); // point that keeps track of last position of the mouse
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if (shape)
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{
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if (!_shapeFirstGrab)
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{
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shape->translate(event->x() - prevMousePosition.x(), event->y() - prevMousePosition.y());
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update();
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emit shapeChanged(getCurrentShape());
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}
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else
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_shapeFirstGrab = false;
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}
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// Update previous mouse position.
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prevMousePosition.setX( event->x() );
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prevMousePosition.setY( event->y() );
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}
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}
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void MapperGLCanvas::keyPressEvent(QKeyEvent* event)
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{
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// Checks if the key has been handled by this function or needs to be deferred to superclass.
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bool handledKey = false;
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// Active vertex selected.
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if (hasActiveVertex())
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{
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Shape* shape = getCurrentShape();
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QPointF p = shape->getVertex(_activeVertex);
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handledKey = true;
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switch (event->key()) {
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// TODO: key tab should switch to next vertex: not working because somehow caught at a higher level
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// to switch between frames of the layout
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// case Qt::Key_Tab:
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// if (shape)
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// _activeVertex = (_activeVertex + 1) % shape->nVertices();
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// p = shape->getVertex(_activeVertex); // reset to new vertex
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// qDebug() << "New active vertex : " << _activeVertex << endl;
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// break;
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// Handle pixel-wise adjustments of vertex.
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case Qt::Key_Up:
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p.ry()--;
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break;
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case Qt::Key_Down:
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p.ry()++;
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break;
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case Qt::Key_Right:
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p.rx()++;
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break;
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case Qt::Key_Left:
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p.rx()--;
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break;
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default:
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handledKey = false;
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break;
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}
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// TODO: this will always be called even if no arrow key has been pressed (small performance issue).
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// Enable to Undo and Redo when arrow keys move the position of vertices
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getMainWindow()->getUndoStack()->push(new MoveVertexCommand(this, shape, _activeVertex, p));
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}
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// Defer unhandled keys to parent.
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if (!handledKey)
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{
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QWidget::keyPressEvent(event);
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}
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// std::cout << "Key pressed" << std::endl;
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// int xMove = 0;
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// int yMove = 0;
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// switch (event->key()) {
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// case Qt::Key_Tab:
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// if (event->modifiers() & Qt::ControlModifier)
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// switchImage( (Common::getCurrentSourceId() + 1) % Common::nImages());
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// else
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// {
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// Quad& quad = getQuad();
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// _active_vertex = (_active_vertex + 1 ) % 4;
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// }
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// break;
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// case Qt::Key_Up:
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// yMove = -1;
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// break;
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// case Qt::Key_Down:
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// yMove = +1;
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// break;
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// case Qt::Key_Left:
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// xMove = -1;
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// break;
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// case Qt::Key_Right:
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// xMove = +1;
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// break;
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// default:
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// std::cerr << "Unhandled key" << std::endl;
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// QWidget::keyPressEvent(event);
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// break;
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// }
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//
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// Quad& quad = getQuad();
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// Point *p = quad.getVertex(_active_vertex);
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// p->x += xMove;
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// p->y += yMove;
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// quad.setVertex(_active_vertex, p);
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//
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// update();
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//
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// emit quadChanged();
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}
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void MapperGLCanvas::paintEvent(QPaintEvent* )
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{
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makeCurrent();
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QPainter painter(this);
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painter.setRenderHint(QPainter::Antialiasing);
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draw(&painter);
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painter.end();
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}
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void MapperGLCanvas::updateCanvas()
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{
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update();
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}
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void MapperGLCanvas::enableDisplayControls(bool display)
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{
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_displayControls = display;
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updateCanvas();
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}
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void MapperGLCanvas::enableTestSignal(bool enable)
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{
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_displayTestSignal = enable;
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updateCanvas();
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}
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void MapperGLCanvas::enableStickyVertices(bool value)
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{
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_stickyVertices = value;
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}
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/* Stick vertex p of Shape orig to another Shape's vertex, if the 2 vertices are
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* close enough. The distance per coordinate is currently set in dist_stick
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* variable. Perhaps the sticky-sensitivity should be configurable through GUI */
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void MapperGLCanvas::glueVertex(Shape *orig, QPointF *p)
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{
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MappingManager manager = getMainWindow()->getMappingManager();
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for (int i = 0; i < manager.nMappings(); i++)
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{
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Shape *shape = getShapeFromMappingId(manager.getMapping(i)->getId());
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if (shape && shape != orig)
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{
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for (int vertex = 0; vertex < shape->nVertices(); vertex++)
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{
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const QPointF& v = shape->getVertex(vertex);
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if (distIsInside(v, *p, MM::VERTEX_STICK_RADIUS))
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{
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p->setX(v.x());
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p->setY(v.y());
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}
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}
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}
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}
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}
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void MapperGLCanvas::deselectVertices()
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{
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_activeVertex = NO_VERTEX;
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_mousePressedOnVertex = false;
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}
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void MapperGLCanvas::deselectAll()
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{
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deselectVertices();
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_shapeGrabbed = false;
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_shapeFirstGrab = false;
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}
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