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53 lines
1.5 KiB
C++
53 lines
1.5 KiB
C++
/*
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* DestinationGLCanvas.h
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*
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* (c) 2013 Sofian Audry -- info(@)sofianaudry(.)com
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* (c) 2013 Alexandre Quessy -- alexandre(@)quessy(.)net
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef DESTINATIONGLCANVAS_H_
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#define DESTINATIONGLCANVAS_H_
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#include "MapperGLCanvas.h"
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#include "MappingManager.h"
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#include "Mapper.h"
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class DestinationGLCanvas: public MapperGLCanvas
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{
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Q_OBJECT
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public:
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DestinationGLCanvas(MainWindow* mainWindow, QWidget* parent = 0, const QGLWidget* shareWidget = 0, QGraphicsScene* scene = 0);
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virtual ~DestinationGLCanvas() {}
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virtual MShape* getShapeFromMappingId(uid mappingId);
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void setDisplayCrosshair(bool displayCrosshair) {
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_displayCrosshair = displayCrosshair;
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}
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// Draws foreground (displays crosshair if needed).
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void drawForeground(QPainter *painter , const QRectF &rect);
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private:
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// virtual void doDraw(QPainter* painter);
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bool _displayCrosshair;
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};
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#endif /* DESTINATIONGLCANVAS_H_ */
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