Files
mapmap/DestinationGLCanvas.h

53 lines
1.5 KiB
C++

/*
* DestinationGLCanvas.h
*
* (c) 2013 Sofian Audry -- info(@)sofianaudry(.)com
* (c) 2013 Alexandre Quessy -- alexandre(@)quessy(.)net
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef DESTINATIONGLCANVAS_H_
#define DESTINATIONGLCANVAS_H_
#include "MapperGLCanvas.h"
#include "MappingManager.h"
#include "Mapper.h"
class DestinationGLCanvas: public MapperGLCanvas
{
Q_OBJECT
public:
DestinationGLCanvas(MainWindow* mainWindow, QWidget* parent = 0, const QGLWidget* shareWidget = 0, QGraphicsScene* scene = 0);
virtual ~DestinationGLCanvas() {}
virtual MShape* getShapeFromMappingId(uid mappingId);
void setDisplayCrosshair(bool displayCrosshair) {
_displayCrosshair = displayCrosshair;
}
// Draws foreground (displays crosshair if needed).
void drawForeground(QPainter *painter , const QRectF &rect);
private:
// virtual void doDraw(QPainter* painter);
bool _displayCrosshair;
};
#endif /* DESTINATIONGLCANVAS_H_ */