mirror of
https://github.com/mapmapteam/mapmap.git
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263 lines
5.7 KiB
C++
263 lines
5.7 KiB
C++
/*
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* Paint.h
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*
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* (c) 2013 Sofian Audry -- info(@)sofianaudry(.)com
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* (c) 2013 Alexandre Quessy -- alexandre(@)quessy(.)net
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef PAINT_H_
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#define PAINT_H_
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#include <QtGlobal>
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#include <QtOpenGL>
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#include <string>
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#include <QColor>
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#include <QMutex>
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#if __APPLE__
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#include <OpenGL/gl.h>
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#else
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#include <GL/gl.h>
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#endif
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#include <tr1/memory>
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#include "UidAllocator.h"
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/**
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* A Paint is a style that can be applied when drawing potentially any shape.
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*
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* Defines the way to draw any shape.
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* There must be a Mapper that implements this paint for every shape
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* so that this shape might be drawn with it.
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*/
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class Paint
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{
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private:
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static UidAllocator allocator;
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uid _id;
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protected:
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Paint(uid id=NULL_UID);
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public:
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typedef std::tr1::shared_ptr<Paint> ptr;
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virtual ~Paint();
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static const UidAllocator& getUidAllocator() { return allocator; }
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virtual void build() {}
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/// This method should be called at each call of draw().
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virtual void update() {}
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/// Starts playback.
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virtual void play() {}
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/// Pauses playback.
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virtual void pause() {}
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/// Rewinds.
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virtual void rewind() {}
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/// Locks mutex (default = no effect).
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virtual void lockMutex() {}
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/// Unlocks mutex (default = no effect).
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virtual void unlockMutex() {}
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void setName(const QString& name) { _name = name; }
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QString getName() const { return _name; }
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uid getId() const { return _id; }
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virtual QString getType() const = 0;
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private:
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QString _name;
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};
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class Color : public Paint
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{
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protected:
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QColor color;
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public:
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Color(uid id=NULL_UID) : Paint(id) {}
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Color(const QColor& color_, uid id=NULL_UID) : Paint(id), color(color_) {}
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QColor getColor() const { return color; }
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virtual void setColor(const QColor& color_) { color = color_; }
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virtual QString getType() const { return "color"; }
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};
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/**
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* Paint that uses an OpenGL texture to paint on potentially any Mapper.
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*
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* This video texture is actually an OpenGL texture.
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*/
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class Texture : public Paint
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{
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protected:
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GLuint textureId;
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GLfloat x;
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GLfloat y;
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mutable bool bitsChanged;
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Texture(uid id=NULL_UID) :
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Paint(id),
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textureId(0),
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x(0),
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y(0)
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{
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glGenTextures(1, &textureId);
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}
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public:
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virtual ~Texture() {
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if (textureId != 0)
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glDeleteTextures(1, &textureId);
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}
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public:
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GLuint getTextureId() const { return textureId; }
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virtual int getWidth() const = 0;
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virtual int getHeight() const = 0;
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/// Returns image bits data. Next call to bitsHaveChanged() will be false.
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virtual const uchar* getBits() = 0;
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/// Returns true iff bits have changed since last call to getBits().
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virtual bool bitsHaveChanged() const = 0;
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virtual void setPosition(GLfloat xPos, GLfloat yPos) {
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x = xPos;
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y = yPos;
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}
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virtual GLfloat getX() const { return x; }
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virtual GLfloat getY() const { return y; }
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virtual QRectF getRect() const { return QRectF(getX(), getY(), getWidth(), getHeight()); }
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};
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/**
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* Paint that is a Texture loaded from an image file.
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*/
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class Image : public Texture
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{
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protected:
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QString uri;
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QImage image;
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public:
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Image(const QString uri_, uid id=NULL_UID) :
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Texture(id)
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{
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setUri(uri_);
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}
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virtual ~Image() {}
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virtual void build() {
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image = QGLWidget::convertToGLFormat(QImage(uri)).mirrored(true, false).transformed(QTransform().rotate(180));
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bitsChanged = true;
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}
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const QString getUri() const { return uri; }
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bool setUri(const QString &uri);
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virtual QString getType() const { return "image"; }
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virtual int getWidth() const { return image.width(); }
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virtual int getHeight() const { return image.height(); }
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virtual const uchar* getBits() {
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bitsChanged = false;
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return image.bits();
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}
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virtual bool bitsHaveChanged() const { return bitsChanged; }
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};
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class MediaImpl; // forward declaration
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/**
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* Paint that is a Texture retrieved via a video file.
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*/
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class Media : public Texture
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{
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protected:
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QString uri;
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public:
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Media(const QString uri_, bool live, double rate, uid id=NULL_UID);
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virtual ~Media();
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const QString getUri() const
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{
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return uri;
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}
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bool setUri(const QString &uri);
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virtual void build();
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virtual void update();
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/// Starts playback.
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virtual void play();
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/// Pauses playback.
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virtual void pause();
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/// Rewinds.
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virtual void rewind();
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/// Locks mutex (default = no effect).
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virtual void lockMutex();
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/// Unlocks mutex (default = no effect).
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virtual void unlockMutex();
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virtual QString getType() const
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{
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return "media";
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}
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virtual int getWidth() const;
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virtual int getHeight() const;
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virtual const uchar* getBits();
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virtual bool bitsHaveChanged() const;
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/// Sets playback rate (in %). Negative values mean reverse playback.
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virtual void setRate(double rate=100.0);
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/// Returns playback rate.
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double getRate() const;
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/**
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* Checks whether or not video is supported on this platform.
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*/
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static bool hasVideoSupport();
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private:
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/**
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* Private implementation, so that GStreamer headers don't need
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* to be included from every file in the project.
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*/
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MediaImpl * impl_; // PIMPL opaque pointer
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};
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#endif /* PAINT_H_ */
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