mirror of
https://github.com/mapmapteam/mapmap.git
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81 lines
2.2 KiB
C++
81 lines
2.2 KiB
C++
/*
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* SourceGLCanvas.cpp
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*
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* (c) 2013 Sofian Audry -- info(@)sofianaudry(.)com
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* (c) 2013 Alexandre Quessy -- alexandre(@)quessy(.)net
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "SourceGLCanvas.h"
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#include "MainWindow.h"
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SourceGLCanvas::SourceGLCanvas(MainWindow* mainWindow, QWidget* parent)
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: MapperGLCanvas(mainWindow, parent)
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{
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}
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MShape::ptr SourceGLCanvas::getShapeFromMappingId(uid mappingId) const
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{
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if (mappingId == NULL_UID)
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return MShape::ptr();
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else
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{
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Mapping::ptr mapping = getMainWindow()->getMappingManager().getMappingById(mappingId);
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Q_CHECK_PTR(mapping);
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return mapping->getInputShape();
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}
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}
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QSharedPointer<ShapeGraphicsItem> SourceGLCanvas::getShapeGraphicsItemFromMappingId(uid mappingId) const
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{
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if (mappingId == NULL_UID)
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return QSharedPointer<ShapeGraphicsItem>();
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else
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{
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return MainWindow::instance()->getMappingGuiByMappingId(mappingId)->getInputGraphicsItem();
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}
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}
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//
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//void SourceGLCanvas::doDraw(QPainter* painter)
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//{
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// if (getMainWindow()->hasCurrentMapping())
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// {
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// uint mappingId = getMainWindow()->getCurrentMappingId();
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// const MappingGui::ptr& mapper = getMainWindow()->getMappingGuiByMappingId(mappingId);
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// painter->save();
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// mapper->drawInput(painter);
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// painter->restore();
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// if (displayControls())
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// {
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// painter->save();
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// if (hasActiveVertex()) {
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// QList<int> selectedVertices;
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// selectedVertices.append(getActiveVertexIndex());
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// mapper->drawInputControls(painter, &selectedVertices);
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// }
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// else
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// mapper->drawInputControls(painter);
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// painter->restore();
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// }
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// }
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//}
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