Files
mapmap/DestinationGLCanvas.cpp
Tats 0ff60f6108 - Added an empty QListView in the layout, with two splitters
- Also created a class for the main window
2013-11-25 23:16:32 -05:00

90 lines
2.5 KiB
C++

/*
* DestinationGLCanvas.cpp
*
* (c) 2013 Sofian Audry -- info(@)sofianaudry(.)com
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "DestinationGLCanvas.h"
DestinationGLCanvas::DestinationGLCanvas(QWidget* parent, const QGLWidget * shareWidget)
: MapperGLCanvas(parent, shareWidget)
{
}
Quad& DestinationGLCanvas::getQuad() {
std::tr1::shared_ptr<TextureMapping> textureMapping = std::tr1::static_pointer_cast<TextureMapping>(Common::currentMapping);
Q_CHECK_PTR(textureMapping);
std::tr1::shared_ptr<Quad> quad = std::tr1::static_pointer_cast<Quad>(Common::currentMapping->getShape());
Q_CHECK_PTR(quad);
return (*quad);
}
void DestinationGLCanvas::doDraw() {
// TODO: Ceci est un hack necessaire car tout est en fonction de la width/height de la texture.
// Il faut changer ca.
std::tr1::shared_ptr<TextureMapping> textureMapping = std::tr1::static_pointer_cast<TextureMapping>(Common::currentMapping);
Q_CHECK_PTR(textureMapping);
std::tr1::shared_ptr<Texture> texture = std::tr1::static_pointer_cast<Texture>(textureMapping->getPaint());
Q_CHECK_PTR(texture);
for (int i=0; i<Common::nImages(); i++)
{
std::tr1::shared_ptr<Texture> tex = std::tr1::static_pointer_cast<Texture>(Common::mappings[i]->getPaint());
Q_CHECK_PTR(tex);
if (tex->getTextureId() == 0)
{
tex->loadTexture();
// tex->setPosition( (width() - tex->getWidth()) / 2,
// (height() - tex->getHeight()) / 2 );
}
}
// Now, draw
// DRAW THE TEXTURE
glPushMatrix();
for (int i=0; i<Common::nImages(); i++)
{
// Draw the mappings.
Common::mappers[i]->draw();
}
// Draw the quad.
Quad& quad = getQuad();
glColor4f(1, 0, 0, 1);
// Destination quad.
// Source quad.
glLineWidth(5);
glBegin (GL_LINE_STRIP);
{
for (int i=0; i<5; i++) {
glVertex3f(quad.getVertex(i % 4).x,
quad.getVertex(i % 4).y,
0);
}
}
glEnd ();
glPopMatrix();
}