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mapmap/MapperGLCanvas.cpp

314 lines
7.5 KiB
C++

/*
* MapperGLCanvas.cpp
*
* (c) 2013 Sofian Audry -- info(@)sofianaudry(.)com
* (c) 2013 Alexandre Quessy -- alexandre(@)quessy(.)net
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "MapperGLCanvas.h"
#include "MainWindow.h"
MapperGLCanvas::MapperGLCanvas(QWidget* parent, const QGLWidget * shareWidget)
: QGLWidget(parent, shareWidget), _mousepressed(false), _active_vertex(NO_VERTEX)
{
}
void MapperGLCanvas::initializeGL()
{
glClearColor(0.0, 0.0, 0.0, 0.0);
//qglClearColor(Qt::black);
//glShadeModel(GL_FLAT);
//glEnable(GL_DEPTH_TEST);
//glEnable(GL_CULL_FACE);
}
void MapperGLCanvas::resizeGL(int /* width */, int /* height */)
{
glViewport(0, 0, width(), height());
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glMatrixMode (GL_PROJECTION);
glLoadIdentity ();
glOrtho (
0.0f, (GLfloat) width(), // left, right
(GLfloat) height(), 0.0f, // bottom, top
-1.0, 1.0f);
glMatrixMode (GL_MODELVIEW);
// glClearColor(0.0, 0.0, 0.0, 0.0);
//
// glViewport(0, 0, width, height);
// glMatrixMode(GL_PROJECTION);
// glLoadIdentity();
// glMatrixMode (GL_PROJECTION);
// glLoadIdentity ();
// glOrtho (
// 0.0f, (GLfloat) width, // left, right
// (GLfloat) height, 0.0f, // bottom, top
// -1.0, 1.0f);
// glMatrixMode (GL_MODELVIEW);
}
void MapperGLCanvas::paintGL()
{
}
void MapperGLCanvas::draw(QPainter* painter)
{
enterDraw(painter);
doDraw(painter);
exitDraw(painter);
}
void MapperGLCanvas::enterDraw(QPainter* painter)
{
glClearColor(0.0, 0.0, 0.0, 0.0);
glClear(GL_COLOR_BUFFER_BIT);
Q_UNUSED(painter);
// glClearColor(0.0, 0.0, 0.0, 0.0);
// glClear(GL_COLOR_BUFFER_BIT);
// glViewport(0, 0, (GLint) GetSize().x, (GLint) GetSize().y);
// glMatrixMode (GL_PROJECTION);
// glLoadIdentity ();
// glOrtho (
// 0.0f, (float) GetSize().x, // left, right
// (float) GetSize().y, 0.0f, // bottom, top
// -1.0, 1.0f);
// glMatrixMode (GL_MODELVIEW);
//// glLoadIdentity (); // FIXME? is this needed here?
}
Shape* MapperGLCanvas::getCurrentShape()
{
return getShapeFromMappingId(MainWindow::getInstance().getCurrentMappingId());
}
void MapperGLCanvas::mousePressEvent(QMouseEvent* event)
{
int i, dist, maxdist, mindist;
int xmouse = event->x();
int ymouse = event->y();
maxdist = mindist = 50;
if (event->buttons() & Qt::LeftButton)
{
Shape* shape = getCurrentShape();
if (shape)
{
for (i = 0; i < shape->nVertices(); i++)
{
const QPointF& p = shape->getVertex(i);
dist = qAbs(xmouse - p.x()) + qAbs(ymouse - p.y());
if (dist < maxdist && dist < mindist)
{
_active_vertex = i;
mindist = dist;
}
}
_mousepressed = true;
}
}
if (event->buttons() & Qt::RightButton)
{
Shape* shape = getCurrentShape();
if (shape->includesPoint(xmouse, ymouse))
{
_shapegrabbed = true;
_shapefirstgrab = true;
}
}
}
void MapperGLCanvas::mouseReleaseEvent(QMouseEvent* event)
{
Q_UNUSED(event);
// std::cout << "Mouse Release event " << std::endl;
_mousepressed = false;
_shapegrabbed = false;
}
void MapperGLCanvas::mouseMoveEvent(QMouseEvent* event)
{
if (_mousepressed)
{
// std::cout << "Move event " << std::endl;
Shape* shape = getCurrentShape();
if (shape && _active_vertex != NO_VERTEX)
{
QPointF p = shape->getVertex(_active_vertex);
// Set point to mouse coordinates.
p.setX(event->x());
p.setY(event->y());
// Stick to vertices.
glueVertex(shape, &p);
shape->setVertex(_active_vertex, p);
update();
emit shapeChanged(getCurrentShape());
}
}
else if (_shapegrabbed)
{
// std::cout << "Move event " << std::endl;
Shape* shape = getCurrentShape();
static QPointF prevMousePosition(0,0); // point that keeps track of last position of the mouse
if (shape)
{
if (_shapefirstgrab == false)
{
shape->translate(event->x() - prevMousePosition.x(), event->y() - prevMousePosition.y());
update();
emit shapeChanged(getCurrentShape());
}
else
_shapefirstgrab = false;
}
// Update previous mouse position.
prevMousePosition.setX( event->x() );
prevMousePosition.setY( event->y() );
}
}
void MapperGLCanvas::keyPressEvent(QKeyEvent* event)
{
Q_UNUSED(event);
// std::cout << "Key pressed" << std::endl;
// int xMove = 0;
// int yMove = 0;
// switch (event->key()) {
// case Qt::Key_Tab:
// if (event->modifiers() & Qt::ControlModifier)
// switchImage( (Common::getCurrentSourceId() + 1) % Common::nImages());
// else
// {
// Quad& quad = getQuad();
// _active_vertex = (_active_vertex + 1 ) % 4;
// }
// break;
// case Qt::Key_Up:
// yMove = -1;
// break;
// case Qt::Key_Down:
// yMove = +1;
// break;
// case Qt::Key_Left:
// xMove = -1;
// break;
// case Qt::Key_Right:
// xMove = +1;
// break;
// default:
// std::cerr << "Unhandled key" << std::endl;
// QWidget::keyPressEvent(event);
// break;
// }
//
// Quad& quad = getQuad();
// Point *p = quad.getVertex(_active_vertex);
// p->x += xMove;
// p->y += yMove;
// quad.setVertex(_active_vertex, p);
//
// update();
//
// emit quadChanged();
}
void MapperGLCanvas::paintEvent(QPaintEvent* /* event */)
{
makeCurrent();
glClearColor(0.0, 0.0, 0.0, 0.0);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
QPainter painter(this);
painter.setRenderHint(QPainter::Antialiasing);
draw(&painter);
painter.end();
// updateGL();
}
//void MapperGLCanvas::switchImage(int imageId)
//{
// MainWindow::getInstance().setCurrentPaint(imageId);
// emit imageChanged();
//}
//QSize MapperGLCanvas::sizeHint() const
//{
// return QSize( 640, 480 );
//}
//
//QSize MapperGLCanvas::minimumSizeHint() const
//{
// return QSize( 320, 240 );
//}
void MapperGLCanvas::exitDraw(QPainter* painter)
{
Q_UNUSED(painter);
// glFlush();
// swapBuffers();
}
void MapperGLCanvas::updateCanvas()
{
update();
}
/* Stick vertex p of Shape orig to another Shape's vertex, if the 2 vertices are
* close enough. The distance per coordinate is currently set in dist_stick
* variable. Perhaps the sticky-sensitivity should be configurable through GUI */
void MapperGLCanvas::glueVertex(Shape *orig, QPointF *p)
{
MappingManager m = MainWindow::getInstance().getMappingManager();
int dist_stick = 10; /*this parameter may*/
for (int mappingId = 0; mappingId < m.nMappings(); mappingId++)
{
Shape *shape = getShapeFromMappingId(mappingId);
if (shape != orig)
{
for (int vertex = 0; vertex < shape->nVertices(); vertex++)
{
const QPointF& v = shape->getVertex(vertex);
if ((qAbs(v.x() - p->x()) < dist_stick) &&
(qAbs(v.y() - p->y()) < dist_stick))
{
p->setX(v.x());
p->setY(v.y());
}
}
}
}
}
void MapperGLCanvas::deselectAll()
{
_active_vertex = NO_VERTEX;
_shapegrabbed = false;
_shapefirstgrab = false;
_mousepressed = false;
}