mirror of
https://github.com/mapmapteam/mapmap.git
synced 2026-04-10 09:40:41 +02:00
81 lines
2.3 KiB
C++
81 lines
2.3 KiB
C++
/*
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* DestinationGLCanvas.cpp
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*
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* (c) 2013 Sofian Audry -- info(@)sofianaudry(.)com
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "DestinationGLCanvas.h"
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DestinationGLCanvas::DestinationGLCanvas(wxFrame *parent) :
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MapperGLCanvas(parent) {
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// int argc = 1;
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// char* argv[1] = { wxString((wxTheApp ->argv)[0]).char_str() };
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}
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void DestinationGLCanvas::doRender() {
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// TODO: Ceci est un hack necessaire car tout est en fonction de la width/height de la texture.
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// Il faut changer ca.
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std::tr1::shared_ptr<TextureMapping> textureMapping = std::tr1::static_pointer_cast<TextureMapping>(Common::currentMapping);
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wxASSERT(textureMapping != NULL);
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std::tr1::shared_ptr<Texture> texture = std::tr1::static_pointer_cast<Texture>(textureMapping->getPaint());
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wxASSERT(texture != NULL);
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for (int i=0; i<Common::nImages(); i++)
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{
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std::tr1::shared_ptr<Texture> tex = std::tr1::static_pointer_cast<Texture>(Common::mappings[i]->getPaint());
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wxASSERT(tex);
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if (tex->getTextureId() == 0)
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{
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tex->loadTexture();
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tex->setPosition( (GetClientSize().x - tex->getWidth()) / 2,
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(GetClientSize().y - tex->getHeight()) / 2 );
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}
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}
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// Now, draw
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// DRAW THE TEXTURE
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glPushMatrix();
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for (int i=0; i<Common::nImages(); i++)
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{
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// Draw the mappings.
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Common::mappers[i]->draw();
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}
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// Draw the quad.
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Quad& quad = getQuad();
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glColor4f(1, 0, 0, 1);
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// Destination quad.
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// Source quad.
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glLineWidth(5);
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glBegin (GL_LINE_STRIP);
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{
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for (int i=0; i<5; i++) {
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glVertex3f(quad.getVertex(i % 4).x,
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quad.getVertex(i % 4).y,
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0);
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}
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}
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glEnd ();
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glPopMatrix();
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}
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