Files
mapmap/OutputGLWindow.cpp

148 lines
4.6 KiB
C++

/*
* OutputGLWindow.cpp
*
* (c) 2014 Sofian Audry -- info(@)sofianaudry(.)com
* (c) 2014 Alexandre Quessy -- alexandre(@)quessy(.)net
* (c) 2014 Dame Diongue -- baydamd(@)gmail(.)com
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "OutputGLWindow.h"
#include "MainWindow.h"
OutputGLWindow:: OutputGLWindow(QWidget* parent, const DestinationGLCanvas* canvas_) : QDialog(parent)
{
resize(MainWindow::OUTPUT_WINDOW_MINIMUM_WIDTH, MainWindow::OUTPUT_WINDOW_MINIMUM_HEIGHT);
canvas = new OutputGLCanvas(canvas_->getMainWindow(), this, (const QGLWidget*)canvas_->viewport(), canvas_->scene());
canvas->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding);
canvas->setMinimumSize(MainWindow::OUTPUT_WINDOW_MINIMUM_WIDTH, MainWindow::OUTPUT_WINDOW_MINIMUM_HEIGHT);
QLayout* layout = new QVBoxLayout;
layout->setContentsMargins(0,0,0,0); // remove margin
layout->addWidget(canvas);
setLayout(layout);
// Save window geometry.
_geometry = saveGeometry();
_pointerIsVisible = true;
}
//OutputGLWindow::OutputGLWindow(MainWindow* mainWindow, QWidget* parent, const QGLWidget * shareWidget) : QDialog(parent)
//{
// resize(MainWindow::OUTPUT_WINDOW_MINIMUM_WIDTH, MainWindow::OUTPUT_WINDOW_MINIMUM_HEIGHT);
//
// canvas = new DestinationGLCanvas(mainWindow, this, shareWidget);
// canvas->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding);
// canvas->setMinimumSize(MainWindow::OUTPUT_WINDOW_MINIMUM_WIDTH, MainWindow::OUTPUT_WINDOW_MINIMUM_HEIGHT);
//
// QLayout* layout = new QVBoxLayout;
// layout->setContentsMargins(0,0,0,0); // remove margin
// layout->addWidget(canvas);
// setLayout(layout);
//
// // Save window geometry.
// _geometry = saveGeometry();
//
// _pointerIsVisible = true;
//
//}
void OutputGLWindow::setCursorVisible(bool visible)
{
_pointerIsVisible = visible;
if (_pointerIsVisible)
{
this->setCursor(Qt::ArrowCursor);
_pointerIsVisible = true;
}
else
{
this->setCursor(Qt::ArrowCursor);
this->setCursor(Qt::BlankCursor);
_pointerIsVisible = false;
}
}
void OutputGLWindow::closeEvent(QCloseEvent *event)
{
emit closed();
event->accept();
}
void OutputGLWindow::setFullScreen(bool fullscreen)
{
setCursorVisible(!fullscreen);
emit fullScreenToggled(fullscreen);
// Activate crosshair in fullscreen mode.
// should be only drawn if the controls should be shown
canvas->setDisplayCrosshair(fullscreen && canvas->getMainWindow()->displayControls());
// NOTE: The showFullScreen() method does not work well under Ubuntu Linux. The code below fixes the issue.
// Notice that there might be problems with the fullscreen in other OS / window managers. If so, please add
// the code to fix those issues here.
// See: http://qt-project.org/doc/qt-4.8/qwidget.html#showFullScreen
// Source: http://stackoverflow.com/questions/12645880/fullscreen-for-qdialog-from-within-mainwindow-only-working-sometimes
#ifdef Q_OS_UNIX
const QString session = QString(getenv("DESKTOP_SESSION")).toLower();
#endif
if (fullscreen)
{
// Save window geometry.
_geometry = saveGeometry();
//qDebug() << "Saving Geometry " << _geometry.toHex() << endl;
// Move window to second screen before fullscreening it.
if (QApplication::desktop()->screenCount() > 1)
setGeometry(QApplication::desktop()->screenGeometry(1));
#ifdef Q_OS_UNIX
// Special case for Unity.
if (session == "ubuntu" || session == "gnome" || session == "default") {
setWindowFlags(Qt::Window);
setVisible(true);
setWindowState( windowState() ^ Qt::WindowFullScreen );
show();
} else {
showFullScreen();
}
#else
showFullScreen();
#endif
}
else
{
// Restore geometry of window to what it was before full screen call.
//restoreGeometry(_geometry);
#ifdef Q_OS_UNIX
// Special case for Unity.
if (session == "ubuntu") {
showNormal();
} else {
restoreGeometry(_geometry);
showNormal();
setWindowFlags( windowFlags() & ~Qt::Window );
}
#else
restoreGeometry(_geometry);
showNormal();
#endif
}
}