mirror of
https://github.com/mapmapteam/mapmap.git
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124 lines
3.7 KiB
C++
124 lines
3.7 KiB
C++
/*
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* OutputGLWindow.cpp
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*
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* (c) 2014 Sofian Audry -- info(@)sofianaudry(.)com
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* (c) 2014 Alexandre Quessy -- alexandre(@)quessy(.)net
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* (c) 2014 Dame Diongue -- baydamd(@)gmail(.)com
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "OutputGLWindow.h"
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#include "MainWindow.h"
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OutputGLWindow::OutputGLWindow(MainWindow* mainWindow, QWidget* parent, const QGLWidget * shareWidget) : QDialog(parent)
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{
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resize(MainWindow::OUTPUT_WINDOW_MINIMUM_WIDTH, MainWindow::OUTPUT_WINDOW_MINIMUM_HEIGHT);
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canvas = new DestinationGLCanvas(mainWindow, this, shareWidget);
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canvas->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding);
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canvas->setMinimumSize(MainWindow::OUTPUT_WINDOW_MINIMUM_WIDTH, MainWindow::OUTPUT_WINDOW_MINIMUM_HEIGHT);
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QLayout* layout = new QVBoxLayout;
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layout->setContentsMargins(0,0,0,0); // remove margin
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layout->addWidget(canvas);
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setLayout(layout);
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// Save window geometry.
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_geometry = saveGeometry();
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_pointerIsVisible = true;
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}
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void OutputGLWindow::setCursorVisible(bool visible)
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{
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_pointerIsVisible = visible;
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if (_pointerIsVisible)
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{
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this->setCursor(Qt::ArrowCursor);
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_pointerIsVisible = true;
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}
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else
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{
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this->setCursor(Qt::BlankCursor);
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_pointerIsVisible = false;
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}
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}
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void OutputGLWindow::closeEvent(QCloseEvent *event)
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{
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emit closed();
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event->accept();
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}
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void OutputGLWindow::setFullScreen(bool fullscreen)
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{
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setCursorVisible(!fullscreen);
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emit fullScreenToggled(fullscreen);
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// Activate crosshair in fullscreen mode.
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// should be only drawn if the controls should be shown
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canvas->setDisplayCrosshair(fullscreen && this->canvas->displayControls());
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// NOTE: The showFullScreen() method does not work well under Ubuntu Linux. The code below fixes the issue.
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// Notice that there might be problems with the fullscreen in other OS / window managers. If so, please add
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// the code to fix those issues here.
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// See: http://qt-project.org/doc/qt-4.8/qwidget.html#showFullScreen
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// Source: http://stackoverflow.com/questions/12645880/fullscreen-for-qdialog-from-within-mainwindow-only-working-sometimes
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#ifdef Q_OS_UNIX
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const QString session = QString(getenv("DESKTOP_SESSION")).toLower();
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#endif
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if (fullscreen)
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{
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// Save window geometry.
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_geometry = saveGeometry();
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// Move window to second screen before fullscreening it.
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if (QApplication::desktop()->screenCount() > 1)
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setGeometry(QApplication::desktop()->screenGeometry(1));
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#ifdef Q_OS_UNIX
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// Special case for Unity.
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if (session == "ubuntu" || session == "gnome") {
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setWindowFlags(Qt::Window | Qt::WindowStaysOnTopHint);
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setWindowState( windowState() | Qt::WindowFullScreen );
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show();
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} else {
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showFullScreen();
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}
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#else
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showFullScreen();
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#endif
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}
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else
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{
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// Restore geometry of window to what it was before full screen call.
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restoreGeometry(_geometry);
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#ifdef Q_OS_UNIX
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// Special case for Unity.
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if (session == "ubuntu" || session == "gnome") {
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setWindowState( windowState() & ~Qt::WindowFullScreen );
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} else {
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showNormal();
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}
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#else
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showNormal();
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#endif
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}
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}
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