Files
mapmap/DestinationGLCanvas.cpp
Tats 5a999f1983 - Put all mappings and paints in a single MappingManager class
- Basic compiling / running program (no quads for now)
2013-11-30 19:19:29 -05:00

98 lines
2.9 KiB
C++

/*
* DestinationGLCanvas.cpp
*
* (c) 2013 Sofian Audry -- info(@)sofianaudry(.)com
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "DestinationGLCanvas.h"
#include "MainWindow.h"
DestinationGLCanvas::DestinationGLCanvas(QWidget* parent, const QGLWidget * shareWidget)
: MapperGLCanvas(parent, shareWidget)
{
}
//Quad& DestinationGLCanvas::getQuad()
//{
// std::tr1::shared_ptr<TextureMapping> textureMapping = std::tr1::static_pointer_cast<TextureMapping>(Common::currentMapping);
// Q_CHECK_PTR(textureMapping);
//
// std::tr1::shared_ptr<Quad> quad = std::tr1::static_pointer_cast<Quad>(Common::currentMapping->getShape());
// Q_CHECK_PTR(quad);
//
// return (*quad);
//}
void DestinationGLCanvas::doDraw()
{
// // No sources = nothing to do.
// if (Common::nImages() == 0)
// return;
//
// // TODO: Ceci est un hack necessaire car tout est en fonction de la width/height de la texture.
// // Il faut changer ca.
// std::tr1::shared_ptr<TextureMapping> textureMapping = std::tr1::static_pointer_cast<TextureMapping>(Common::currentMapping);
// Q_CHECK_PTR(textureMapping);
//
// std::tr1::shared_ptr<Texture> texture = std::tr1::static_pointer_cast<Texture>(textureMapping->getPaint());
// Q_CHECK_PTR(texture);
//
// for (int i=0; i < Common::nImages(); i++)
// {
// std::tr1::shared_ptr<Texture> tex = std::tr1::static_pointer_cast<Texture>(Common::mappings[i]->getPaint());
// Q_CHECK_PTR(tex);
//
// // FIXME: maybe the texture id is actually 0 and it's ok, no?
// // we should use a boolean is_texture_loaded, or so
// if (tex->getTextureId() == 0)
// {
// tex->loadTexture();
// }
// }
glPushMatrix();
MappingManager& mappingManager = MainWindow::getInstance().getMappingManager();
for (int i=0; i<mappingManager.nMappings(); i++)
{
// Draw the mappings.
QuadTextureMapper mapper((TextureMapping*)mappingManager.getMapping(i).get());
mapper.draw();
}
//
// // Draw the quad.
// Quad& quad = getQuad();
//
// glColor4f(1.0, 0.0, 0.0, 1.0);
//
// // Destination quad.
// // Source quad.
// glLineWidth(5);
// glBegin (GL_LINE_STRIP);
// {
// for (int i=0; i<5; i++)
// {
// glVertex2f(
// quad.getVertex(i % 4).x,
// quad.getVertex(i % 4).y);
// }
// }
// glEnd ();
glPopMatrix();
}