Files
mapmap/Mapper.cpp
2013-12-15 23:12:44 -05:00

244 lines
8.5 KiB
C++

/*
* Mapper.cpp
*
* (c) 2013 Sofian Audry -- info(@)sofianaudry(.)com
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "Mapper.h"
TextureMapper::TextureMapper(std::tr1::shared_ptr<TextureMapping> mapping)
: Mapper(mapping)
{
_propertyBrowser = new QtTreePropertyBrowser;
_variantManager = new QtVariantPropertyManager;
_variantFactory = new QtVariantEditorFactory;
_propertyBrowser->setFactoryForManager(_variantManager, _variantFactory);
std::tr1::shared_ptr<TextureMapping> textureMapping = std::tr1::static_pointer_cast<TextureMapping>(mapping);
Q_CHECK_PTR(textureMapping);
std::tr1::shared_ptr<Texture> texture = std::tr1::static_pointer_cast<Texture>(textureMapping->getPaint());
Q_CHECK_PTR(texture);
_topItem = _variantManager->addProperty(QtVariantPropertyManager::groupTypeId(),
QObject::tr("Texture mapping"));
if (std::tr1::dynamic_pointer_cast<Mesh>(textureMapping->getShape()))
{
Mesh* mesh = (Mesh*)textureMapping->getShape().get();
_meshItem = _variantManager->addProperty(QVariant::Size, QObject::tr("Dimensions"));
_meshItem->setValue(QSize(mesh->nColumns(), mesh->nRows()));
_topItem->addSubProperty(_meshItem);
}
else
_meshItem = 0;
// Input shape.
_inputItem = _variantManager->addProperty(QtVariantPropertyManager::groupTypeId(),
QObject::tr("Input shape"));
_buildShapeProperty(_inputItem, textureMapping->getInputShape().get());
_topItem->addSubProperty(_inputItem);
// Output shape.
// Input shape.
_outputItem = _variantManager->addProperty(QtVariantPropertyManager::groupTypeId(),
QObject::tr("Output shape"));
_buildShapeProperty(_outputItem, textureMapping->getShape().get());
_topItem->addSubProperty(_outputItem);
connect(_variantManager, SIGNAL(valueChanged(QtProperty*, const QVariant&)),
this, SLOT(setValue(QtProperty*, const QVariant&)));
_propertyBrowser->addProperty(_topItem);
qDebug() << "Creating mapper" << endl;
}
void TextureMapper::setValue(QtProperty* property, const QVariant& value)
{
std::map<QtProperty*, std::pair<Shape*, int> >::iterator it = _propertyToVertex.find(property);
if (it != _propertyToVertex.end())
{
QPointF p = value.toPointF();
it->second.first->setVertex(it->second.second, Point(p.x(), p.y()));
//qDebug() << "Changing vertex: " << it->second.second << " to " << p.x() << "," << p.y() << endl;
}
else if (property == _meshItem)
{
std::tr1::shared_ptr<TextureMapping> textureMapping = std::tr1::static_pointer_cast<TextureMapping>(_mapping);
Q_CHECK_PTR(textureMapping);
Mesh* outputMesh = static_cast<Mesh*>(textureMapping->getShape().get());
Mesh* inputMesh = static_cast<Mesh*>(textureMapping->getInputShape().get());
QSize size = (static_cast<QtVariantProperty*>(property))->value().toSize();
outputMesh->resize(size.width(), size.height());
inputMesh->resize(size.width(), size.height());
}
emit valueChanged();
// qDebug() << "Property changed to " << property->propertyName() << " " << value.toPointF().x() << ", " << value.toPointF().y() << endl;
}
void TextureMapper::updateShape(Shape* shape)
{
std::tr1::shared_ptr<TextureMapping> textureMapping = std::tr1::static_pointer_cast<TextureMapping>(_mapping);
Q_CHECK_PTR(textureMapping);
std::tr1::shared_ptr<Texture> texture = std::tr1::static_pointer_cast<Texture>(textureMapping->getPaint());
Q_CHECK_PTR(texture);
Shape* inputShape = textureMapping->getInputShape().get();
Shape* outputShape = textureMapping->getShape().get();
if (shape == inputShape)
{
_updateShapeProperty(_inputItem, inputShape);
}
else if (shape == outputShape)
{
_updateShapeProperty(_outputItem, outputShape);
}
}
QWidget* TextureMapper::getPropertiesEditor()
{
return _propertyBrowser;
}
void TextureMapper::draw()
{
// FIXME: use typedefs, member of the class for type names that are too long to type:
std::tr1::shared_ptr<TextureMapping> textureMapping = std::tr1::static_pointer_cast<TextureMapping>(_mapping);
Q_CHECK_PTR(textureMapping);
std::tr1::shared_ptr<Texture> texture = std::tr1::static_pointer_cast<Texture>(textureMapping->getPaint());
Q_CHECK_PTR(texture);
std::tr1::shared_ptr<Shape> outputShape = std::tr1::static_pointer_cast<Shape>(textureMapping->getShape());
Q_CHECK_PTR(outputShape);
std::tr1::shared_ptr<Shape> inputShape = std::tr1::static_pointer_cast<Shape>(textureMapping->getInputShape());
Q_CHECK_PTR(inputShape);
// Only works for similar shapes.
Q_ASSERT( outputShape->nVertices() == outputShape->nVertices());
// Project source texture and sent it to destination.
glEnable (GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, texture->getTextureId());
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA,
texture->getWidth(), texture->getHeight(), 0, GL_RGBA,
GL_UNSIGNED_BYTE, texture->getBits());
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
if (std::tr1::dynamic_pointer_cast<Mesh>(outputShape))
{
std::tr1::shared_ptr<Mesh> outputMesh = std::tr1::static_pointer_cast<Mesh>(outputShape);
std::tr1::shared_ptr<Mesh> inputMesh = std::tr1::static_pointer_cast<Mesh>(inputShape);
std::vector<std::vector<Quad> > outputQuads = outputMesh->getQuads2d();
std::vector<std::vector<Quad> > inputQuads = inputMesh->getQuads2d();
for (int x = 0; x < outputMesh->nHorizontalQuads(); x++)
{
for (int y = 0; y < outputMesh->nVerticalQuads(); y++)
{
Quad& outputQuad = outputQuads[x][y];
Quad& inputQuad = inputQuads[x][y];
glBegin(GL_QUADS);
for (int i = 0; i < 4; i++)
{
Util::correctGlTexCoord(
(inputQuad.getVertex(i).x - texture->getX()) / (GLfloat) texture->getWidth(),
(inputQuad.getVertex(i).y - texture->getY()) / (GLfloat) texture->getHeight());
glVertex2f(
outputQuad.getVertex(i).x,
outputQuad.getVertex(i).y
);
}
glEnd();
}
}
}
else
{
if (std::tr1::dynamic_pointer_cast<Quad>(outputShape))
glBegin(GL_QUADS);
else if (std::tr1::dynamic_pointer_cast<Triangle>(outputShape))
glBegin(GL_TRIANGLES);
else
// TODO: untested
glBegin(GL_POLYGON);
{
for (int i = 0; i < inputShape->nVertices(); i++)
{
Util::correctGlTexCoord(
(inputShape->getVertex(i).x - texture->getX()) / (GLfloat) texture->getWidth(),
(inputShape->getVertex(i).y - texture->getY()) / (GLfloat) texture->getHeight());
glVertex2f(
outputShape->getVertex(i).x,
outputShape->getVertex(i).y
);
}
}
glEnd();
}
glDisable(GL_TEXTURE_2D);
}
void TextureMapper::_buildShapeProperty(QtProperty* shapeItem, Shape* shape)
{
for (int i=0; i<shape->nVertices(); i++)
{
// Add point.
QtVariantProperty* pointItem = _variantManager->addProperty(QVariant::PointF,
QObject::tr("Point %1").arg(i));
Point p = shape->getVertex(i);
pointItem->setValue(QPointF(p.x, p.y));
shapeItem->addSubProperty(pointItem);
_propertyToVertex[pointItem] = std::make_pair(shape, i);
}
}
void TextureMapper::_updateShapeProperty(QtProperty* shapeItem, Shape* shape)
{
QList<QtProperty*> pointItems = shapeItem->subProperties();
for (int i=0; i<shape->nVertices(); i++)
{
// XXX mesh control points are not added to properties
if (dynamic_cast<Mesh*>(shape) == 0 && i < pointItems.size())
{
QtVariantProperty* pointItem = (QtVariantProperty*)pointItems[i];
Point p = shape->getVertex(i);
pointItem->setValue(QPointF(p.x, p.y));
}
}
}