mirror of
https://github.com/mapmapteam/mapmap.git
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296 lines
6.9 KiB
C++
296 lines
6.9 KiB
C++
/*
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* MapperGLCanvas.cpp
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*
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* (c) 2013 Sofian Audry -- info(@)sofianaudry(.)com
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "MapperGLCanvas.h"
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#include "MainWindow.h"
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MapperGLCanvas::MapperGLCanvas(QWidget* parent, const QGLWidget * shareWidget)
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: QGLWidget(parent, shareWidget), _mousepressed(false), _active_vertex(NO_VERTEX)
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{
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}
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void MapperGLCanvas::initializeGL()
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{
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glClearColor(0.0, 0.0, 0.0, 0.0);
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//qglClearColor(Qt::black);
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//glShadeModel(GL_FLAT);
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//glEnable(GL_DEPTH_TEST);
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//glEnable(GL_CULL_FACE);
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}
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void MapperGLCanvas::resizeGL(int /* width */, int /* height */)
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{
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// glClearColor(0.0, 0.0, 0.0, 0.0);
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//
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// glViewport(0, 0, width, height);
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// glMatrixMode(GL_PROJECTION);
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// glLoadIdentity();
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// glMatrixMode (GL_PROJECTION);
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// glLoadIdentity ();
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// glOrtho (
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// 0.0f, (GLfloat) width, // left, right
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// (GLfloat) height, 0.0f, // bottom, top
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// -1.0, 1.0f);
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// glMatrixMode (GL_MODELVIEW);
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}
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void MapperGLCanvas::paintGL()
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{
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glClearColor(0.0, 0.0, 0.0, 0.0);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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draw();
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}
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void MapperGLCanvas::draw()
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{
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enterDraw();
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doDraw();
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exitDraw();
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}
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void MapperGLCanvas::enterDraw()
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{
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glClearColor(0.0, 0.0, 0.0, 0.0);
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glClear(GL_COLOR_BUFFER_BIT);
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glViewport(0, 0, width(), height());
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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glMatrixMode (GL_PROJECTION);
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glLoadIdentity ();
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glOrtho (
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0.0f, (GLfloat) width(), // left, right
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(GLfloat) height(), 0.0f, // bottom, top
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-1.0, 1.0f);
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glMatrixMode (GL_MODELVIEW);
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// glClearColor(0.0, 0.0, 0.0, 0.0);
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// glClear(GL_COLOR_BUFFER_BIT);
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// glViewport(0, 0, (GLint) GetSize().x, (GLint) GetSize().y);
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// glMatrixMode (GL_PROJECTION);
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// glLoadIdentity ();
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// glOrtho (
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// 0.0f, (float) GetSize().x, // left, right
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// (float) GetSize().y, 0.0f, // bottom, top
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// -1.0, 1.0f);
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// glMatrixMode (GL_MODELVIEW);
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//// glLoadIdentity (); // FIXME? is this needed here?
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}
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Shape* MapperGLCanvas::getCurrentShape()
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{
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return getShapeFromMappingId(MainWindow::getInstance().getCurrentMappingId());
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}
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void MapperGLCanvas::mousePressEvent(QMouseEvent* event)
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{
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int i, dist, maxdist, mindist;
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int xmouse = event->x();
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int ymouse = event->y();
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maxdist = mindist = 50;
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if (event->buttons() & Qt::LeftButton)
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{
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Shape* shape = getCurrentShape();
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if (shape)
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{
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for (i = 0; i < shape->nVertices(); i++)
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{
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Point p = shape->getVertex(i);
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dist = abs(xmouse - p.x) + abs(ymouse - p.y);
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if (dist < maxdist && dist < mindist)
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{
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_active_vertex = i;
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mindist = dist;
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}
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}
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_mousepressed = true;
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}
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}
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if (event->buttons() & Qt::RightButton)
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{
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Shape* shape = getCurrentShape();
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if (shape->includesPoint(xmouse, ymouse))
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{
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_shapegrabbed = true;
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_shapefirstgrab = true;
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}
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}
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}
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void MapperGLCanvas::mouseReleaseEvent(QMouseEvent* event)
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{
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// std::cout << "Mouse Release event " << std::endl;
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_mousepressed = false;
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_shapegrabbed = false;
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}
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void MapperGLCanvas::mouseMoveEvent(QMouseEvent* event)
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{
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if (_mousepressed)
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{
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// std::cout << "Move event " << std::endl;
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Shape* shape = getCurrentShape();
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if (shape && _active_vertex != NO_VERTEX)
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{
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Point p = shape->getVertex(_active_vertex);
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p.x = event->x();
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p.y = event->y();
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glueVertex(shape, &p);
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shape->setVertex(_active_vertex, p);
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update();
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emit shapeChanged(getCurrentShape());
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}
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}
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else if (_shapegrabbed)
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{
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// std::cout << "Move event " << std::endl;
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Shape* shape = getCurrentShape();
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static Point p(0,0);
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if (shape)
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{
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if (_shapefirstgrab == false)
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{
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shape->translate(event->x() - p.x, event->y() - p.y);
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update();
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emit shapeChanged(getCurrentShape());
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}
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else
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_shapefirstgrab = false;
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}
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p.x = event->x();
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p.y = event->y();
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}
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}
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void MapperGLCanvas::keyPressEvent(QKeyEvent* event)
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{
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// std::cout << "Key pressed" << std::endl;
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// int xMove = 0;
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// int yMove = 0;
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// switch (event->key()) {
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// case Qt::Key_Tab:
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// if (event->modifiers() & Qt::ControlModifier)
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// switchImage( (Common::getCurrentSourceId() + 1) % Common::nImages());
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// else
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// {
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// Quad& quad = getQuad();
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// _active_vertex = (_active_vertex + 1 ) % 4;
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// }
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// break;
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// case Qt::Key_Up:
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// yMove = -1;
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// break;
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// case Qt::Key_Down:
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// yMove = +1;
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// break;
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// case Qt::Key_Left:
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// xMove = -1;
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// break;
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// case Qt::Key_Right:
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// xMove = +1;
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// break;
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// default:
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// std::cerr << "Unhandled key" << std::endl;
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// QWidget::keyPressEvent(event);
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// break;
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// }
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//
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// Quad& quad = getQuad();
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// Point p = quad.getVertex(_active_vertex);
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// p.x += xMove;
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// p.y += yMove;
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// quad.setVertex(_active_vertex, p);
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//
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// update();
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//
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// emit quadChanged();
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}
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void MapperGLCanvas::paintEvent(QPaintEvent* /* event */)
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{
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updateGL();
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}
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//void MapperGLCanvas::switchImage(int imageId)
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//{
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// MainWindow::getInstance().setCurrentPaint(imageId);
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// emit imageChanged();
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//}
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//QSize MapperGLCanvas::sizeHint() const
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//{
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// return QSize( 640, 480 );
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//}
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//
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//QSize MapperGLCanvas::minimumSizeHint() const
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//{
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// return QSize( 320, 240 );
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//}
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void MapperGLCanvas::exitDraw()
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{
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glFlush();
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swapBuffers();
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}
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void MapperGLCanvas::updateCanvas()
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{
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update();
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}
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/* Stick vertex p of Shape orig to another Shape's vertex, if the 2 vertices are
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* close enough. The distance per coordinate is currently set in dist_stick
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* variable. Perhaps the sticky-sensitivity should be configurable through GUI */
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void MapperGLCanvas::glueVertex(Shape *orig, Point *p)
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{
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MappingManager m = MainWindow::getInstance().getMappingManager();
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int dist_stick = 10; /*this parameter may*/
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for (int mappingId = 0; mappingId < m.nMappings(); mappingId++)
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{
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Shape *shape = getShapeFromMappingId(mappingId);
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if (shape != orig)
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{
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for (int vertex = 0; vertex < shape->nVertices(); vertex++)
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{
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Point v = shape->getVertex(vertex);
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if ((abs(v.x - p->x) < dist_stick) &&
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(abs(v.y - p->y) < dist_stick))
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{
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p->x = v.x;
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p->y = v.y;
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}
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}
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}
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}
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}
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void MapperGLCanvas::deselectAll()
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{
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_active_vertex = NO_VERTEX;
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_shapegrabbed = false;
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_shapefirstgrab = false;
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_mousepressed = false;
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}
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