Files
mapmap/Mapper.cpp

163 lines
5.8 KiB
C++

/*
* Mapper.cpp
*
* (c) 2013 Sofian Audry -- info(@)sofianaudry(.)com
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "Mapper.h"
TextureMapper::TextureMapper(std::tr1::shared_ptr<TextureMapping> mapping)
: Mapper(mapping)
{
_propertyBrowser = new QtGroupBoxPropertyBrowser;
_variantManager = new QtVariantPropertyManager;
_variantFactory = new QtVariantEditorFactory;
_propertyBrowser->setFactoryForManager(_variantManager, _variantFactory);
std::tr1::shared_ptr<TextureMapping> textureMapping = std::tr1::static_pointer_cast<TextureMapping>(mapping);
Q_CHECK_PTR(textureMapping);
std::tr1::shared_ptr<Texture> texture = std::tr1::static_pointer_cast<Texture>(textureMapping->getPaint());
Q_CHECK_PTR(texture);
QtProperty *topItem = _variantManager->addProperty(QtVariantPropertyManager::groupTypeId(),
QObject::tr("Texture mapping"));
// Input shape
QtProperty *inputItem = _variantManager->addProperty(QtVariantPropertyManager::groupTypeId(),
QObject::tr("Input shape"));
topItem->addSubProperty(inputItem);
Shape::ptr inputShape = textureMapping->getInputShape();
for (int i=0; i<inputShape->nVertices(); i++)
{
// Add point.
QtVariantProperty* pointItem = _variantManager->addProperty(QVariant::PointF,
QString("Point %1").arg(i));
inputItem->addSubProperty(pointItem);
_propertyToVertex[pointItem] = std::make_pair(inputShape.get(), i);
}
connect(_variantManager, SIGNAL(valueChanged(QtProperty*, const QVariant&)),
this, SLOT(setValue(QtProperty*, const QVariant&)));
_propertyBrowser->addProperty(topItem);
qDebug() << "Creating mapper" << endl;
}
void TextureMapper::setValue(QtProperty* property, const QVariant& value)
{
std::map<QtProperty*, std::pair<Shape*, int> >::iterator it = _propertyToVertex.find(property);
if (it != _propertyToVertex.end())
{
QPointF p = value.toPointF();
it->second.first->setVertex(it->second.second, Point(p.x(), p.y()));
qDebug() << "Changing vertex: " << it->second.second << " to " << p.x() << "," << p.y() << endl;
}
emit valueChanged();
// qDebug() << "Property changed to " << property->propertyName() << " " << value.toPointF().x() << ", " << value.toPointF().y() << endl;
}
void TextureMapper::updateShape(Shape* shape)
{
std::tr1::shared_ptr<TextureMapping> textureMapping = std::tr1::static_pointer_cast<TextureMapping>(_mapping);
Q_CHECK_PTR(textureMapping);
std::tr1::shared_ptr<Texture> texture = std::tr1::static_pointer_cast<Texture>(textureMapping->getPaint());
Q_CHECK_PTR(texture);
Shape::ptr inputShape = textureMapping->getInputShape();
if (shape == inputShape.get())
{
QtProperty* topItem = _propertyBrowser->properties().first();
QtProperty* inputItem = topItem->subProperties()[0];
QList<QtProperty*> pointItems = inputItem->subProperties();
for (int i=0; i<inputShape->nVertices(); i++)
{
QtVariantProperty* pointItem = (QtVariantProperty*)pointItems[i];
Point p = inputShape->getVertex(i);
pointItem->setValue(QPointF(p.x, p.y));
}
}
}
QWidget* TextureMapper::getPropertiesEditor()
{
return _propertyBrowser;
}
void TextureMapper::draw()
{
// FIXME: use typedefs, member of the class for type names that are too long to type:
std::tr1::shared_ptr<TextureMapping> textureMapping = std::tr1::static_pointer_cast<TextureMapping>(_mapping);
Q_CHECK_PTR(textureMapping);
std::tr1::shared_ptr<Texture> texture = std::tr1::static_pointer_cast<Texture>(textureMapping->getPaint());
Q_CHECK_PTR(texture);
std::tr1::shared_ptr<Shape> outputShape = std::tr1::static_pointer_cast<Quad>(textureMapping->getShape());
Q_CHECK_PTR(outputShape);
std::tr1::shared_ptr<Quad> inputShape = std::tr1::static_pointer_cast<Quad>(textureMapping->getInputShape());
Q_CHECK_PTR(inputShape);
// Only works for similar shapes.
Q_ASSERT( outputShape->nVertices() == outputShape->nVertices());
printf("Texid: %d\n", texture->getTextureId());
// Project source texture and sent it to destination.
glEnable (GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, texture->getTextureId());
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA,
texture->getWidth(), texture->getHeight(), 0, GL_RGBA,
GL_UNSIGNED_BYTE, texture->getBits());
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
if (inputShape->nVertices() == 4)
glBegin(GL_QUADS);
else if (inputShape->nVertices() == 3)
glBegin(GL_TRIANGLES);
else
// TODO: untested
glBegin(GL_POLYGON);
{
for (int i = 0; i < inputShape->nVertices(); i++)
{
Util::correctGlTexCoord(
(inputShape->getVertex(i).x - texture->getX()) / (GLfloat) texture->getWidth(),
(inputShape->getVertex(i).y - texture->getY()) / (GLfloat) texture->getHeight());
glVertex2f(
outputShape->getVertex(i).x,
outputShape->getVertex(i).y
);
}
}
glEnd();
glDisable(GL_TEXTURE_2D);
}