mirror of
https://github.com/mapmapteam/mapmap.git
synced 2026-06-16 12:33:19 +02:00
4a80c0a328
Conflicts: Shape.h SourceGLCanvas.cpp
161 lines
3.4 KiB
C++
161 lines
3.4 KiB
C++
/*
|
|
* Shape.h
|
|
*
|
|
* (c) 2013 Sofian Audry -- info(@)sofianaudry(.)com
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#ifndef SHAPE_H_
|
|
#define SHAPE_H_
|
|
|
|
#include <vector>
|
|
#include <tr1/memory>
|
|
#include <iostream>
|
|
|
|
/**
|
|
* Point (or vertex) on the 2-D canvas.
|
|
*/
|
|
struct Point
|
|
{
|
|
double x;
|
|
double y;
|
|
Point(double x_, double y_) : x(x_), y(y_) {}
|
|
};
|
|
|
|
/**
|
|
* Series of vertices. (points)
|
|
*/
|
|
class Shape
|
|
{
|
|
public:
|
|
typedef std::tr1::shared_ptr<Shape> ptr;
|
|
std::vector<Point> vertices;
|
|
Shape() {}
|
|
Shape(std::vector<Point> vertices_) :
|
|
vertices(vertices_)
|
|
{}
|
|
virtual ~Shape() {}
|
|
|
|
virtual void build() {}
|
|
|
|
int nVertices() const { return vertices.size(); }
|
|
|
|
const Point& getVertex(int i)
|
|
{
|
|
return vertices[i];
|
|
}
|
|
void setVertex(int i, Point v)
|
|
{
|
|
vertices[i] = v;
|
|
}
|
|
void setVertex(int i, double x, double y)
|
|
{
|
|
vertices[i].x = x;
|
|
vertices[i].y = y;
|
|
}
|
|
|
|
/** Return true if Shape includes point (x,y), false otherwise
|
|
* Algorithm should work for all polygons, including non-convex
|
|
* Found at http://www.cs.tufts.edu/comp/163/notes05/point_inclusion_handout.pdf
|
|
*/
|
|
bool includesPoint(int x, int y)
|
|
{
|
|
Point *prev = NULL, *cur;
|
|
int left = 0, right = 0, maxy, miny;
|
|
for (std::vector<Point>::iterator it = vertices.begin() ; it !=
|
|
vertices.end(); it++)
|
|
{
|
|
if (!prev) {
|
|
prev = &vertices.back();
|
|
}
|
|
cur = &(*it);
|
|
miny = std::min(cur->y, prev->y);
|
|
maxy = std::max(cur->y, prev->y);
|
|
|
|
if (y > miny && y < maxy) {
|
|
if (prev->x == cur->x)
|
|
{
|
|
if (x < cur->x)
|
|
right++;
|
|
else left++;
|
|
}
|
|
else
|
|
{
|
|
double slope = (cur->y - prev->y) / (cur->x - prev->x);
|
|
double offset = cur->y - slope * cur->x;
|
|
int xintersect = int((y - offset ) / slope);
|
|
if (x < xintersect)
|
|
right++;
|
|
else left++;
|
|
}
|
|
}
|
|
prev = &(*it);
|
|
}
|
|
if (right % 2 && left % 2)
|
|
return true;
|
|
return false;
|
|
}
|
|
/* Translate all vertices of shape by the vector (x,y) */
|
|
void translate(int x, int y)
|
|
{
|
|
for (std::vector<Point>::iterator it = vertices.begin() ; it !=
|
|
vertices.end(); ++it)
|
|
{
|
|
it->x += x;
|
|
it->y += y;
|
|
}
|
|
}
|
|
|
|
int nVertices()
|
|
{
|
|
return vertices.size();
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Four-vertex shape.
|
|
*/
|
|
class Quad : public Shape
|
|
{
|
|
public:
|
|
Quad() {}
|
|
Quad(Point p1, Point p2, Point p3, Point p4)
|
|
{
|
|
vertices.push_back(p1);
|
|
vertices.push_back(p2);
|
|
vertices.push_back(p3);
|
|
vertices.push_back(p4);
|
|
}
|
|
virtual ~Quad() {}
|
|
};
|
|
|
|
/**
|
|
* Triangle shape.
|
|
*/
|
|
class Triangle : public Shape
|
|
{
|
|
public:
|
|
Triangle() {}
|
|
Triangle(Point p1, Point p2, Point p3)
|
|
{
|
|
vertices.push_back(p1);
|
|
vertices.push_back(p2);
|
|
vertices.push_back(p3);
|
|
}
|
|
virtual ~Triangle() {}
|
|
};
|
|
|
|
#endif /* SHAPE_H_ */
|