Files
mapmap/SourceGLCanvas.h
T
Vasilis Liaskovitis b3340e2633 GLCanvas: Implement sticky vertex movement
If the vertex of the current Shape is being moved, it may be useful to "glue" it
to a vertex of another shape, if the 2 vertices are close together. This patch
implements this. THe sticky-sensitivity is controlled by the dist_stick
variable, which is currently hardcoded but could be made configurable e.g.
through the GUI.

The patch also uses a new pure virtual method called getShapeFromMappingId(),
which is implemented by Source / Dest Canvas subclasses. getCurrentShape() is
now using this function, so it is now a non-virtual function in MapperGLCanvas.
2013-12-05 23:48:16 +02:00

47 lines
1.2 KiB
C++

/*
* SourceGLCanvas.h
*
* (c) 2013 Sofian Audry -- info(@)sofianaudry(.)com
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef SOURCEGLCANVAS_H_
#define SOURCEGLCANVAS_H_
#include <QGLWidget>
#include "MapperGLCanvas.h"
#include "DestinationGLCanvas.h"
#include "Util.h"
class SourceGLCanvas: public MapperGLCanvas
{
Q_OBJECT
public:
SourceGLCanvas(QWidget* parent = 0);
// virtual ~SourceGLCanvas() {}
virtual Shape* getShapeFromMappingId(int mappingId);
// virtual Quad& getQuad();
private:
virtual void doDraw();
};
#endif /* DESTINATIONGLCANVAS_H_ */