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b3340e2633
If the vertex of the current Shape is being moved, it may be useful to "glue" it to a vertex of another shape, if the 2 vertices are close together. This patch implements this. THe sticky-sensitivity is controlled by the dist_stick variable, which is currently hardcoded but could be made configurable e.g. through the GUI. The patch also uses a new pure virtual method called getShapeFromMappingId(), which is implemented by Source / Dest Canvas subclasses. getCurrentShape() is now using this function, so it is now a non-virtual function in MapperGLCanvas.
47 lines
1.2 KiB
C++
47 lines
1.2 KiB
C++
/*
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* SourceGLCanvas.h
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*
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* (c) 2013 Sofian Audry -- info(@)sofianaudry(.)com
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef SOURCEGLCANVAS_H_
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#define SOURCEGLCANVAS_H_
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#include <QGLWidget>
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#include "MapperGLCanvas.h"
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#include "DestinationGLCanvas.h"
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#include "Util.h"
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class SourceGLCanvas: public MapperGLCanvas
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{
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Q_OBJECT
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public:
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SourceGLCanvas(QWidget* parent = 0);
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// virtual ~SourceGLCanvas() {}
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virtual Shape* getShapeFromMappingId(int mappingId);
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// virtual Quad& getQuad();
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private:
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virtual void doDraw();
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};
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#endif /* DESTINATIONGLCANVAS_H_ */
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