Files
mapmap/Mapper.cpp

910 lines
28 KiB
C++

/*
* Mapper.cpp
*
* (c) 2013 Sofian Audry -- info(@)sofianaudry(.)com
* (c) 2013 Alexandre Quessy -- alexandre(@)quessy(.)net
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "Mapper.h"
#include "MainWindow.h"
ShapeGraphicsItem::ShapeGraphicsItem(Mapping::ptr mapping, bool output)
: _mapping(mapping), _output(output)
{
_shape = output ? _mapping->getShape() : _mapping->getInputShape();
setFlags(ItemIsMovable | ItemIsSelectable);
// Shape filters child (control point) events.
setFiltersChildEvents(true);
// Create control point graphics items.
_createVertices();
}
bool ShapeGraphicsItem::isMappingCurrent() const { return MainWindow::instance()->getCurrentMappingId() == _mapping->getId(); }
bool ShapeGraphicsItem::sceneEventFilter(QGraphicsItem * watched, QEvent * event)
{
// Change vertex in model according to moved item.
if (event->type() == QEvent::GraphicsSceneMouseMove)
{
QGraphicsSceneMoveEvent* moveEvent = static_cast<QGraphicsSceneMoveEvent*>(event);
QGraphicsSceneMouseEvent* mouseEvent = static_cast<QGraphicsSceneMouseEvent*>(event);
// Q_ASSERT(moveEvent);
Q_ASSERT(mouseEvent);
int idx = childItems().indexOf(watched);
Q_ASSERT(idx != -1);
// QPointF pos = moveEvent->newPos();// + this->pos();
QPointF pos = mouseEvent->scenePos();
// qDebug() << moveEvent->oldPos() << " " << pos << " " << childItems().at(idx)->pos() << endl;
_shape->setVertex(idx, pos);
_syncVertices();
// Refresh this shape.
// update();
// override default
return true;
}
else
{
// Returns false to allow the child item to process its event.
return false;
}
}
void ShapeGraphicsItem::mousePressEvent(QGraphicsSceneMouseEvent * event)
{
if (!isMappingVisible())
return;
if (isOutput())
{
QGraphicsItem::mousePressEvent(event);
if (event->button() == Qt::LeftButton)
{
MainWindow::instance()->setCurrentMapping(_mapping->getId());
}
}
else
{
if (isMappingCurrent())
QGraphicsItem::mousePressEvent(event);
else
event->ignore(); // prevent mousegrabbing on non-current mapping
}
}
void ShapeGraphicsItem::mouseMoveEvent(QGraphicsSceneMouseEvent *event)
{
if (!isMappingVisible())
return;
QGraphicsItem::mouseMoveEvent(event);
_syncShape();
}
void ShapeGraphicsItem::paint(QPainter *painter,
const QStyleOptionGraphicsItem *option, QWidget *widget)
{
if (isOutput())
{
// Sync depth of figure with that of mapping (for layered output).
setZValue(_mapping->getDepth());
// Paint if visible.
if (isMappingVisible())
_doPaint(painter, option);
}
else
{
if (isMappingVisible())
_doPaint(painter, option);
}
}
//QVariant ShapeGraphicsItem::itemChange(GraphicsItemChange change, const QVariant &value)
//{
// if (change == ItemPositionChange)
// {
// qDebug() << "Item changed" << endl;
// return QPointF(pos().x(), value.toPointF().y());
// }
//
// return QGraphicsItem::itemChange(change, value);
//}
void ShapeGraphicsItem::resetVertices() {
// Clear vertices.
QList<QGraphicsItem*> allChildren = children();
for (QList<QGraphicsItem*>::iterator it = allChildren.begin(); it!=allChildren.end(); ++it)
{
(*it)->setParentItem(0);
scene()->removeItem(*it);
delete (*it);
}
// Re-create them.
_createVertices();
}
void ShapeGraphicsItem::_createVertices()
{
// rect offset
for (int i=0; i<_shape->nVertices(); i++)
{
// XXX is this freed by parent?
QPointF pos = mapFromScene(_shape->getVertex(i));// - this->pos();
VertexGraphicsItem* child = new VertexGraphicsItem(i);
// child->setPos( pos );
child->setParentItem(this);
child->setPos( pos );
child->setRect( -MM::VERTEX_SELECT_RADIUS, -MM::VERTEX_SELECT_RADIUS, MM::VERTEX_SELECT_RADIUS*2, MM::VERTEX_SELECT_RADIUS*2);
// child->setRect(pos.x()-offset, pos.y()-offset, MM::VERTEX_SELECT_RADIUS, MM::VERTEX_SELECT_RADIUS);
// qDebug() << "Adding child at " << pos << " " << child->pos();
// qDebug() << ", after add " << child->pos() << endl;
}
}
void ShapeGraphicsItem::_syncShape()
{
QList<QGraphicsItem*> children = childItems();
for (int i=0; i<_shape->nVertices(); i++)
{
QGraphicsItem* child = children.at(i);
_shape->setVertex(i, child->scenePos());
}
}
void ShapeGraphicsItem::_syncVertices()
{
for (int i=0; i<_shape->nVertices(); i++)
{
QPointF pos = _shape->getVertex(i) ;//- this->pos(); // this is in scene coordinates
childItems().at(i)->setPos(this->mapFromScene(pos));
childItems().at(i)->update();
}
}
void VertexGraphicsItem::mousePressEvent(QGraphicsSceneMouseEvent * event)
{
ShapeGraphicsItem* shapeParent = static_cast<ShapeGraphicsItem*>(parentItem());
if (!shapeParent->isMappingVisible())
{
// Prevent mouse grabbing.
event->ignore();
}
else
{
if (shapeParent->isOutput())
{
QGraphicsItem::mousePressEvent(event);
if (event->button() == Qt::LeftButton)
{
MainWindow::instance()->setCurrentMapping(shapeParent->getMapping()->getId());
}
}
else
{
if (shapeParent->isMappingCurrent())
QGraphicsItem::mousePressEvent(event);
else
event->ignore(); // prevent mousegrabbing on non-current mapping
}
}
}
void VertexGraphicsItem::paint(QPainter *painter,
const QStyleOptionGraphicsItem *option,
QWidget* widget)
{
Q_UNUSED(widget);
ShapeGraphicsItem* shapeParent = static_cast<ShapeGraphicsItem*>(parentItem());
if (shapeParent->isMappingVisible() &&
shapeParent->isMappingCurrent())
Util::drawControlsVertex(painter, QPointF(0,0), (option->state & QStyle::State_Selected));
}
QPainterPath PolygonColorGraphicsItem::shape() const
{
QPainterPath path;
Polygon* poly = static_cast<Polygon*>(_shape.get());
Q_ASSERT(poly);
path.addPolygon(poly->toPolygon());
return mapFromScene(path);
}
QRectF PolygonColorGraphicsItem::boundingRect() const
{
return shape().boundingRect();
}
void PolygonColorGraphicsItem::_doPaint(QPainter *painter,
const QStyleOptionGraphicsItem *option)
{
Color* color = static_cast<Color*>(_mapping->getPaint().get());
Q_ASSERT(color);
// Setup pen and brush.
if (option->state & QStyle::State_Selected)
painter->setPen(MM::SHAPE_STROKE);
else
painter->setPen(Qt::NoPen);
painter->setBrush(color->getColor());
// TODO: polygon and ellipse are 99% similar (except for these 3 lines!). we should use that.
Polygon* poly = static_cast<Polygon*>(_shape.get());
Q_ASSERT(poly);
painter->drawPolygon(mapFromScene(poly->toPolygon()));
}
QPainterPath EllipseColorGraphicsItem::shape() const
{
// Create path for ellipse.
QPainterPath path;
Ellipse* ellipse = static_cast<Ellipse*>(_shape.get());
Q_ASSERT(ellipse);
QTransform transform;
transform.translate(ellipse->getCenter().x(), ellipse->getCenter().y());
transform.rotate(ellipse->getRotation());
path.addEllipse(QPoint(0,0), ellipse->getHorizontalRadius(), ellipse->getVerticalRadius());
return mapFromScene(transform.map(path));
}
QRectF EllipseColorGraphicsItem::boundingRect() const
{
return shape().boundingRect();
}
void EllipseColorGraphicsItem::_doPaint(QPainter* painter,
const QStyleOptionGraphicsItem* option)
{
Color* color = static_cast<Color*>(_mapping->getPaint().get());
Q_ASSERT(color);
// Setup pen and brush.
if (option->state & QStyle::State_Selected)
painter->setPen(MM::SHAPE_STROKE);
else
painter->setPen(Qt::NoPen);
painter->setBrush(color->getColor());
// Just draw the path.
painter->drawPath(shape());
}
TextureGraphicsItem::TextureGraphicsItem(Mapping::ptr mapping, bool output)
: ShapeGraphicsItem(mapping, output)
{
_textureMapping = std::tr1::static_pointer_cast<TextureMapping>(mapping);
Q_CHECK_PTR(_textureMapping);
_texture = std::tr1::static_pointer_cast<Texture>(_textureMapping->getPaint());
Q_CHECK_PTR(_texture);
_inputShape = std::tr1::static_pointer_cast<MShape>(_textureMapping->getInputShape());
Q_CHECK_PTR(_inputShape);
}
void TextureGraphicsItem::_doPaint(QPainter *painter,
const QStyleOptionGraphicsItem *option)
{
bool selected = option->state & QStyle::State_Selected;
// Prepare drawing.
_preDraw(painter);
// Perform the actual mapping (done by subclasses).
if (isOutput())
_doDrawOutput(painter, selected);
else
_doDrawInput(painter, selected);
// End drawing.
_postDraw(painter);
if (isMappingCurrent())
_doDrawControls(painter);
}
void TextureGraphicsItem::_doDrawInput(QPainter* painter, bool selected)
{
Q_UNUSED(painter);
Q_UNUSED(selected);
if (isMappingCurrent())
{
// FIXME: Does this draw the quad counterclockwise?
glBegin (GL_QUADS);
{
QRectF rect = mapFromScene(_texture->getRect()).boundingRect();
Util::correctGlTexCoord(0, 0);
glVertex3f (rect.x(), rect.y(), 0);
Util::correctGlTexCoord(1, 0);
glVertex3f (rect.x() + rect.width(), rect.y(), 0);
Util::correctGlTexCoord(1, 1);
glVertex3f (rect.x()+rect.width(), rect.y()+rect.height(), 0);
Util::correctGlTexCoord(0, 1);
glVertex3f (rect.x(), rect.y()+rect.height(), 0);
}
glEnd ();
}
}
void TextureGraphicsItem::_preDraw(QPainter* painter)
{
painter->beginNativePainting();
// Only works for similar shapes.
// TODO:remettre
//Q_ASSERT( _inputShape->nVertices() == outputShape->nVertices());
// Project source texture and sent it to destination.
_texture->update();
glEnable (GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, _texture->getTextureId());
// Copy bits to texture iff necessary.
_texture->lockMutex();
if (_texture->bitsHaveChanged())
{
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA,
_texture->getWidth(), _texture->getHeight(), 0, GL_RGBA,
GL_UNSIGNED_BYTE, _texture->getBits());
}
_texture->unlockMutex();
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
}
void TextureGraphicsItem::_postDraw(QPainter* painter)
{
glDisable(GL_TEXTURE_2D);
painter->endNativePainting();
}
QPainterPath PolygonTextureGraphicsItem::shape() const
{
QPainterPath path;
Polygon* poly = static_cast<Polygon*>(_shape.get());
Q_ASSERT(poly);
path.addPolygon(poly->toPolygon());
return mapFromScene(path);
}
QRectF PolygonTextureGraphicsItem::boundingRect() const {
return shape().boundingRect();
}
void TriangleTextureGraphicsItem::_doDrawOutput(QPainter* painter, bool selected)
{
Q_UNUSED(painter);
Q_UNUSED(selected);
if (isOutput())
{
glBegin(GL_TRIANGLES);
{
for (int i=0; i<_inputShape->nVertices(); i++)
{
Util::setGlTexPoint(*_texture, _inputShape->getVertex(i), mapFromScene(_shape->getVertex(i)));
}
}
glEnd();
}
}
{
if (isMappingCurrent())
{
// FIXME: Does this draw the quad counterclockwise?
glBegin (GL_QUADS);
{
QRectF rect = mapFromScene(_texture->getRect()).boundingRect();
Util::correctGlTexCoord(0, 0);
glVertex3f (rect.x(), rect.y(), 0);
Util::correctGlTexCoord(1, 0);
glVertex3f (rect.x() + rect.width(), rect.y(), 0);
Util::correctGlTexCoord(1, 1);
glVertex3f (rect.x()+rect.width(), rect.y()+rect.height(), 0);
Util::correctGlTexCoord(0, 1);
glVertex3f (rect.x(), rect.y()+rect.height(), 0);
}
glEnd ();
}
}
}
Mapper::Mapper(Mapping::ptr mapping)
: _mapping(mapping),
_graphicsItem(NULL),
_inputGraphicsItem(NULL)
{
outputShape = mapping->getShape();
Q_CHECK_PTR(outputShape);
// Create editor.
_propertyBrowser = new QtTreePropertyBrowser;
_variantManager = new VariantManager;
_variantFactory = new VariantFactory;
_topItem = _variantManager->addProperty(QtVariantPropertyManager::groupTypeId(),
QObject::tr("Texture mapping"));
_propertyBrowser->setFactoryForManager(_variantManager, _variantFactory);
// Output shape.
_outputItem = _variantManager->addProperty(QtVariantPropertyManager::groupTypeId(),
QObject::tr("Output shape"));
_buildShapeProperty(_outputItem, mapping->getShape().get());
_topItem->addSubProperty(_outputItem);
connect(_variantManager, SIGNAL(valueChanged(QtProperty*, const QVariant&)),
this, SLOT(setValue(QtProperty*, const QVariant&)));
_propertyBrowser->addProperty(_topItem);
//qDebug() << "Creating mapper" << endl;
}
Mapper::~Mapper()
{
if (_propertyBrowser)
delete _propertyBrowser;
if (_graphicsItem)
delete _graphicsItem;
}
QWidget* Mapper::getPropertiesEditor()
{
return _propertyBrowser;
}
void Mapper::setValue(QtProperty* property, const QVariant& value)
{
std::map<QtProperty*, std::pair<MShape*, int> >::iterator it = _propertyToVertex.find(property);
if (it != _propertyToVertex.end())
{
const QPointF& p = value.toPointF();
MShape* shape = it->second.first;
int v = it->second.second;
if (shape->getVertex(v) != p)
{
shape->setVertex(v, p);
emit valueChanged();
}
}
}
void Mapper::_buildShapeProperty(QtProperty* shapeItem, MShape* shape)
{
for (int i=0; i<shape->nVertices(); i++)
{
// Add point.
QtVariantProperty* pointItem = _variantManager->addProperty(QVariant::PointF,
QObject::tr("Point %1").arg(i));
const QPointF& p = shape->getVertex(i);
pointItem->setValue(p);
shapeItem->addSubProperty(pointItem);
_propertyToVertex[pointItem] = std::make_pair(shape, i);
}
}
void Mapper::_updateShapeProperty(QtProperty* shapeItem, MShape* shape)
{
QList<QtProperty*> pointItems = shapeItem->subProperties();
for (int i=0; i<shape->nVertices(); i++)
{
// XXX mesh control points are not added to properties
if (i < pointItems.size())
{
QtVariantProperty* pointItem = (QtVariantProperty*)pointItems[i];
const QPointF& p = shape->getVertex(i);
pointItem->setValue(p);
}
}
}
ColorMapper::ColorMapper(Mapping::ptr mapping)
: Mapper(mapping)
{
color = std::tr1::static_pointer_cast<Color>(_mapping->getPaint());
Q_CHECK_PTR(color);
}
void ColorMapper::updatePaint()
{
color.reset();
color = std::tr1::static_pointer_cast<Color>(_mapping->getPaint());
Q_CHECK_PTR(color);
}
//MeshColorMapper::MeshColorMapper(Mapping::ptr mapping)
// : ColorMapper(mapping) {
// // Add mesh sub property.
// Mesh* mesh = (Mesh*)mapping->getShape().get();
// _meshItem = _variantManager->addProperty(QVariant::Size, QObject::tr("Dimensions"));
// _meshItem->setValue(QSize(mesh->nColumns(), mesh->nRows()));
// _topItem->insertSubProperty(_meshItem, 0); // insert at the beginning
//}
//
//void MeshColorMapper::draw(QPainter* painter)
//{
// painter->setPen(Qt::NoPen);
// painter->setBrush(color->getColor());
//
// std::tr1::shared_ptr<Mesh> outputMesh = std::tr1::static_pointer_cast<Mesh>(outputShape);
// QVector<QVector<Quad> > outputQuads = outputMesh->getQuads2d();
// for (int x = 0; x < outputMesh->nHorizontalQuads(); x++)
// {
// for (int y = 0; y < outputMesh->nVerticalQuads(); y++)
// {
// Quad& outputQuad = outputQuads[x][y];
// painter->drawPolygon(outputQuad.toPolygon());
// }
// }
//}
//
//void MeshColorMapper::drawControls(QPainter* painter, const QList<int>* selectedVertices)
//{
// std::tr1::shared_ptr<Mesh> outputMesh = std::tr1::static_pointer_cast<Mesh>(outputShape);
// Util::drawControlsMesh(painter, selectedVertices, *outputMesh);
//}
//
//void MeshColorMapper::setValue(QtProperty* property, const QVariant& value)
//{
// if (property == _meshItem)
// {
// Mesh* outputMesh = static_cast<Mesh*>(_mapping->getShape().get());
// QSize size = (static_cast<QtVariantProperty*>(property))->value().toSize();
// if (outputMesh->nColumns() != size.width() || outputMesh->nRows() != size.height())
// {
// outputMesh->resize(size.width(), size.height());
//
// emit valueChanged();
// }
// }
// else
// ColorMapper::setValue(property, value);
//}
TextureMapper::TextureMapper(std::tr1::shared_ptr<TextureMapping> mapping)
: Mapper(mapping),
_meshItem(NULL)
{
// Assign members pointers.
textureMapping = std::tr1::static_pointer_cast<TextureMapping>(_mapping);
Q_CHECK_PTR(textureMapping);
texture = std::tr1::static_pointer_cast<Texture>(textureMapping->getPaint());
Q_CHECK_PTR(texture);
inputShape = std::tr1::static_pointer_cast<MShape>(textureMapping->getInputShape());
Q_CHECK_PTR(inputShape);
// Input shape.
_inputItem = _variantManager->addProperty(QtVariantPropertyManager::groupTypeId(),
QObject::tr("Input shape"));
_buildShapeProperty(_inputItem, textureMapping->getInputShape().get());
_topItem->insertSubProperty(_inputItem, 0); // insert before output item
}
//
//void TextureMapper::drawInput(QPainter* painter)
//{
// // Prepare drawing.
// _preDraw(painter);
//
// // FIXME: Does this draw the quad counterclockwise?
// glBegin (GL_QUADS);
// {
// Util::correctGlTexCoord(0, 0);
// glVertex3f (texture->getX(), texture->getY(), 0);
//
// Util::correctGlTexCoord(1, 0);
// glVertex3f (texture->getX()+texture->getWidth(), texture->getY(), 0);
//
// Util::correctGlTexCoord(1, 1);
// glVertex3f (texture->getX()+texture->getWidth(), texture->getY() + texture->getHeight(), 0);
//
// Util::correctGlTexCoord(0, 1);
// glVertex3f (texture->getX(), texture->getY() + texture->getHeight(), 0);
// }
// glEnd ();
//
// // End drawing.
// _postDraw(painter);
//}
void TextureMapper::updateShape(MShape* shape)
{
std::tr1::shared_ptr<TextureMapping> textureMapping = std::tr1::static_pointer_cast<TextureMapping>(_mapping);
Q_CHECK_PTR(textureMapping);
std::tr1::shared_ptr<Texture> texture = std::tr1::static_pointer_cast<Texture>(textureMapping->getPaint());
Q_CHECK_PTR(texture);
MShape* inputShape = textureMapping->getInputShape().get();
MShape* outputShape = textureMapping->getShape().get();
if (shape == inputShape)
{
_updateShapeProperty(_inputItem, inputShape);
}
else if (shape == outputShape)
{
_updateShapeProperty(_outputItem, outputShape);
}
}
void TextureMapper::updatePaint()
{
texture.reset();
texture = std::tr1::static_pointer_cast<Texture>(textureMapping->getPaint());
Q_CHECK_PTR(texture);
}
//
//void TextureMapper::_preDraw(QPainter* painter)
//{
// painter->beginNativePainting();
//
// // Only works for similar shapes.
// Q_ASSERT( inputShape->nVertices() == outputShape->nVertices());
//
// // Project source texture and sent it to destination.
// texture->update();
//
// glEnable (GL_TEXTURE_2D);
// glBindTexture(GL_TEXTURE_2D, texture->getTextureId());
//
// // Copy bits to texture iff necessary.
// texture->lockMutex();
// if (texture->bitsHaveChanged())
// {
// glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA,
// texture->getWidth(), texture->getHeight(), 0, GL_RGBA,
// GL_UNSIGNED_BYTE, texture->getBits());
// }
// texture->unlockMutex();
//
// glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
// glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
// glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
// glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
//
// glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
//}
//
//void TextureMapper::_postDraw(QPainter* painter)
//{
// glDisable(GL_TEXTURE_2D);
//
// painter->endNativePainting();
//}
//
//void PolygonTextureMapper::drawControls(QPainter* painter, const QList<int>* selectedVertices)
//{
// std::tr1::shared_ptr<Polygon> outputPoly = std::tr1::static_pointer_cast<Polygon>(outputShape);
// Util::drawControlsPolygon(painter, selectedVertices, *outputPoly);
//}
//
//void PolygonTextureMapper::drawInputControls(QPainter* painter, const QList<int>* selectedVertices)
//{
// std::tr1::shared_ptr<Polygon> inputPoly = std::tr1::static_pointer_cast<Polygon>(inputShape);
// Util::drawControlsPolygon(painter, selectedVertices, *inputPoly);
//}
TriangleTextureMapper::TriangleTextureMapper(std::tr1::shared_ptr<TextureMapping> mapping)
: PolygonTextureMapper(mapping)
{
_graphicsItem = new TriangleTextureGraphicsItem(_mapping, true);
_inputGraphicsItem = new TriangleTextureGraphicsItem(_mapping, false);
}
//
//void TriangleTextureMapper::_doDraw(QPainter* painter)
//{
// qDebug() << "Is this really used!" << endl;
//// Q_UNUSED(painter);
//// glBegin(GL_TRIANGLES);
//// {
//// for (int i = 0; i < inputShape->nVertices(); i++)
//// {
//// Util::setGlTexPoint(*texture, inputShape->getVertex(i), outputShape->getVertex(i));
//// }
//// }
//// glEnd();
//}
MeshTextureMapper::MeshTextureMapper(std::tr1::shared_ptr<TextureMapping> mapping)
: PolygonTextureMapper(mapping)
{
// Add mesh sub property.
Mesh* mesh = (Mesh*)textureMapping->getShape().get();
_meshItem = _variantManager->addProperty(QVariant::Size, QObject::tr("Dimensions"));
_meshItem->setValue(QSize(mesh->nColumns(), mesh->nRows()));
_topItem->insertSubProperty(_meshItem, 0); // insert at the beginning
}
void MeshTextureMapper::setValue(QtProperty* property, const QVariant& value)
{
if (property == _meshItem)
{
std::tr1::shared_ptr<TextureMapping> textureMapping = std::tr1::static_pointer_cast<TextureMapping>(_mapping);
Q_CHECK_PTR(textureMapping);
Mesh* outputMesh = static_cast<Mesh*>(textureMapping->getShape().get());
Mesh* inputMesh = static_cast<Mesh*>(textureMapping->getInputShape().get());
QSize size = (static_cast<QtVariantProperty*>(property))->value().toSize();
if (outputMesh->nColumns() != size.width() || outputMesh->nRows() != size.height() ||
inputMesh->nColumns() != size.width() || inputMesh->nRows() != size.height())
{
outputMesh->resize(size.width(), size.height());
inputMesh->resize(size.width(), size.height());
emit valueChanged();
}
}
else
TextureMapper::setValue(property, value);
}
void MeshTextureMapper::drawControls(QPainter* painter, const QList<int>* selectedVertices)
{
std::tr1::shared_ptr<Mesh> outputMesh = std::tr1::static_pointer_cast<Mesh>(outputShape);
Util::drawControlsMesh(painter, selectedVertices, *outputMesh);
}
void MeshTextureMapper::drawInputControls(QPainter* painter, const QList<int>* selectedVertices)
{
std::tr1::shared_ptr<Mesh> inputMesh = std::tr1::static_pointer_cast<Mesh>(inputShape);
Util::drawControlsMesh(painter, selectedVertices, *inputMesh);
}
void MeshTextureMapper::_doDraw(QPainter* painter)
{
Q_UNUSED(painter);
std::tr1::shared_ptr<Mesh> outputMesh = std::tr1::static_pointer_cast<Mesh>(outputShape);
std::tr1::shared_ptr<Mesh> inputMesh = std::tr1::static_pointer_cast<Mesh>(inputShape);
QVector<QVector<Quad> > outputQuads = outputMesh->getQuads2d();
QVector<QVector<Quad> > inputQuads = inputMesh->getQuads2d();
for (int x = 0; x < outputMesh->nHorizontalQuads(); x++)
{
for (int y = 0; y < outputMesh->nVerticalQuads(); y++)
{
Quad& outputQuad = outputQuads[x][y];
Quad& inputQuad = inputQuads[x][y];
glBegin(GL_QUADS);
for (int i = 0; i < 4; i++)
{
Util::setGlTexPoint(*texture, inputQuad.getVertex(i), outputQuad.getVertex(i));
}
glEnd();
}
}
}
EllipseTextureMapper::EllipseTextureMapper(std::tr1::shared_ptr<TextureMapping> mapping)
: PolygonTextureMapper(mapping)
{
}
void EllipseTextureMapper::drawControls(QPainter* painter, const QList<int>* selectedVertices)
{
std::tr1::shared_ptr<Ellipse> outputEllipse = std::tr1::static_pointer_cast<Ellipse>(outputShape);
Util::drawControlsEllipse(painter, selectedVertices, *outputEllipse);
}
void EllipseTextureMapper::drawInputControls(QPainter* painter, const QList<int>* selectedVertices)
{
std::tr1::shared_ptr<Ellipse> inputEllipse = std::tr1::static_pointer_cast<Ellipse>(inputShape);
Util::drawControlsEllipse(painter, selectedVertices, *inputEllipse);
}
void EllipseTextureMapper::_doDraw(QPainter* painter)
{
Q_UNUSED(painter);
// Get input and output ellipses.
std::tr1::shared_ptr<Ellipse> inputEllipse = std::tr1::static_pointer_cast<Ellipse>(inputShape);
std::tr1::shared_ptr<Ellipse> outputEllipse = std::tr1::static_pointer_cast<Ellipse>(outputShape);
// Start / end angle.
//const float startAngle = 0;
//const float endAngle = 2*M_PI;
//
//float angle;
QPointF currentInputPoint;
QPointF prevInputPoint(0, 0);
QPointF currentOutputPoint;
QPointF prevOutputPoint(0, 0);
// Input ellipse parameters.
const QPointF& inputCenter = inputEllipse->getCenter();
const QPointF& inputControlCenter = inputEllipse->getVertex(4);
float inputHorizRadius = inputEllipse->getHorizontalRadius();
float inputVertRadius = inputEllipse->getVerticalRadius();
float inputRotation = inputEllipse->getRotationRadians();
// Output ellipse parameters.
const QPointF& outputCenter = outputEllipse->getCenter();
const QPointF& outputControlCenter = outputEllipse->getVertex(4);
float outputHorizRadius = outputEllipse->getHorizontalRadius();
float outputVertRadius = outputEllipse->getVerticalRadius();
float outputRotation = outputEllipse->getRotationRadians();
// Variation in angle at each step of the loop.
const int N_TRIANGLES = 100;
const float ANGLE_STEP = 2*M_PI/N_TRIANGLES;
float circleAngle = 0;
for (int i=0; i<=N_TRIANGLES; i++, circleAngle += ANGLE_STEP)
{
// Set next (current) points.
_setPointOfEllipseAtAngle(currentInputPoint, inputCenter, inputHorizRadius, inputVertRadius, inputRotation, circleAngle);
_setPointOfEllipseAtAngle(currentOutputPoint, outputCenter, outputHorizRadius, outputVertRadius, outputRotation, circleAngle);
// We don't draw the first point.
if (i > 0)
{
// Draw triangle.
glBegin(GL_TRIANGLES);
Util::setGlTexPoint(*texture, inputControlCenter, outputControlCenter);
Util::setGlTexPoint(*texture, prevInputPoint, prevOutputPoint);
Util::setGlTexPoint(*texture, currentInputPoint, currentOutputPoint);
glEnd();
}
// Save point for next iteration.
prevInputPoint.setX(currentInputPoint.x());
prevInputPoint.setY(currentInputPoint.y());
prevOutputPoint.setX(currentOutputPoint.x());
prevOutputPoint.setY(currentOutputPoint.y());
}
}
void EllipseTextureMapper::_setPointOfEllipseAtAngle(QPointF& point, const QPointF& center, float hRadius, float vRadius, float rotation, float circularAngle)
{
float xCirc = sin(circularAngle) * hRadius;
float yCirc = cos(circularAngle) * vRadius;
float distance = sqrt( xCirc*xCirc + yCirc*yCirc );
float angle = atan2( xCirc, yCirc );
rotation = 2*M_PI-rotation; // rotation needs to be inverted (CW <-> CCW)
point.setX( sin(angle + rotation) * distance + center.x() );
point.setY( cos(angle + rotation) * distance + center.y() );
}