Files
mapmap/Controller.cpp
Vasilis Liaskovitis 5852cde869 Shape: Convert Point to QObject / QPointF
Also add one Q_PROPERTY for each coordinate (x and y) of a Point. This will
enable the controller to set and get these properties.

Since QObjects cannot be copied, we also need to change the Shape class to have
a vector of pointers to Points, instead of actual Point structs.
2013-12-24 13:50:20 +02:00

127 lines
3.7 KiB
C++

/*
* Controller.cpp
*
* (c) 2013 Sofian Audry -- info(@)sofianaudry(.)com
* (c) 2013 Alexandre Quessy -- alexandre(@)quessy(.)net
* (c) 2013 Vasilis Liaskovitis -- vliaskov@gmail.com
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "Controller.h"
#include <QMetaObject>
#include <QMetaType>
#include <iostream>
template<class T> void Controller::registerObjType(const char* objType)
{
_mControllerTypes[objType] = &(T::staticMetaObject);
}
bool Controller::createObject(const char* objType, const char* objName)
{
const QMetaObject *meta = _mControllerTypes[objType];
if (meta)
{
_mControllerObjects[objName] = meta->newInstance();
//std::cout << "object creation " << objName << " succeeded\n";
return true;
}
//std::cout << "object creation " << objName << " failed\n";
return false;
}
bool Controller::setObjectProperty(const char* objName, const char* propName,
const QVariant &value)
{
QObject *obj = _mControllerObjects[objName];
if (obj)
{
if (obj->setProperty(propName, value))
{
//std::cout << "setproperty succeeded " << propName << "\n";
return true;
}
else
{
//std::cout << "setproperty failed " << propName << "\n";
return false;
}
}
//std::cout << "object " << objName << " could not be found\n";
return false;
}
bool Controller::getObjectProperty(const char *objName, const char *propName,
QVariant &value)
{
QObject *obj = _mControllerObjects[objName];
if (obj)
{
value = obj->property(propName);
return value.isValid();
}
//std::cout << "Failed to get property " << propName << "\n";
return false;
}
bool Controller::listObjectProperties(const char *objName, QList<QString>
&names, QVariantList &values)
{
QObject *obj = _mControllerObjects[objName];
if (obj)
{
const QMetaObject *metaobject = obj->metaObject();
int count = metaobject->propertyCount();
for (int i = 0; i < count; ++i)
{
QMetaProperty metaproperty = metaobject->property(i);
const char *propname = metaproperty.name();
names.append(QString(propname));
values.append(obj->property(propname));
}
return true;
}
return false;
}
bool Controller::listObjects(const char *objType, QList<QString> &objNames)
{
const QMetaObject *meta = _mControllerTypes[objType];
for (std::map<const char*, QObject*>::iterator i = _mControllerObjects.begin();
i != _mControllerObjects.end(); i++)
{
const QObject *obj = i->second;
const char *name = i->first;
const QMetaObject *metaobject = obj->metaObject();
if (meta == metaobject)
{
//std::cout << "found object " << name << " of type " << objType << " \n";
objNames.append(name);
}
}
return true;
}
Controller::Controller(MainWindow *owner)
{
_owner = owner;
/* Register common types for properties
* FIXME, we can provide a method for other classes to register types of their
* properties instead of doing it in the controller constructor */
qRegisterMetaType<int>("int");
qRegisterMetaType<qreal>("qreal");
registerObjType<Point>("Point");
}