mirror of
https://github.com/mapmapteam/mapmap.git
synced 2026-04-03 22:19:36 +02:00
95 lines
3.2 KiB
C++
95 lines
3.2 KiB
C++
/*
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* DestinationGLCanvas.cpp
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*
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* (c) 2013 Sofian Audry -- info(@)sofianaudry(.)com
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* (c) 2013 Alexandre Quessy -- alexandre(@)quessy(.)net
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "DestinationGLCanvas.h"
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#include "MainWindow.h"
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DestinationGLCanvas::DestinationGLCanvas(QWidget* parent, const QGLWidget * shareWidget)
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: MapperGLCanvas(parent, shareWidget)
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{
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}
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Shape* DestinationGLCanvas::getShapeFromMappingId(uid mappingId)
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{
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if (mappingId == NULL_UID)
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return NULL;
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else
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return MainWindow::getInstance().getMappingManager().getMappingById(mappingId)->getShape().get();
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}
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void DestinationGLCanvas::doDraw()
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{
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// // No sources = nothing to do.
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// if (Common::nImages() == 0)
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// return;
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//
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// // TODO: Ceci est un hack necessaire car tout est en fonction de la width/height de la texture.
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// // Il faut changer ca.
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// std::tr1::shared_ptr<TextureMapping> textureMapping = std::tr1::static_pointer_cast<TextureMapping>(Common::currentMapping);
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// Q_CHECK_PTR(textureMapping);
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//
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// std::tr1::shared_ptr<Texture> texture = std::tr1::static_pointer_cast<Texture>(textureMapping->getPaint());
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// Q_CHECK_PTR(texture);
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//
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// for (int i=0; i < Common::nImages(); i++)
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// {
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// std::tr1::shared_ptr<Texture> tex = std::tr1::static_pointer_cast<Texture>(Common::mappings[i]->getPaint());
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// Q_CHECK_PTR(tex);
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//
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// // FIXME: maybe the texture id is actually 0 and it's ok, no?
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// // we should use a boolean is_texture_loaded, or so
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// if (tex->getTextureId() == 0)
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// {
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// tex->loadTexture();
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// }
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// }
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glPushMatrix();
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MappingManager& mappingManager = MainWindow::getInstance().getMappingManager();
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std::vector<Mapping::ptr> mappings = mappingManager.getVisibleMappings();
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for (std::vector<Mapping::ptr>::const_iterator it = mappings.begin(); it != mappings.end(); ++it)
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{
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Mapping::ptr mapping = (*it);
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std::tr1::shared_ptr<TextureMapping> textureMapping = std::tr1::static_pointer_cast<TextureMapping>(mapping);
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Q_CHECK_PTR(textureMapping);
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std::tr1::shared_ptr<Texture> texture = std::tr1::static_pointer_cast<Texture>(textureMapping->getPaint());
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Q_CHECK_PTR(texture);
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if (texture->getTextureId() == 0)
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texture->loadTexture();
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// Draw the mappings.
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MainWindow::getInstance().getMapperByMappingId(mapping->getId())->draw();
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}
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// Draw the controls of current mapping.
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if (MainWindow::getInstance().hasCurrentMapping() &&
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getCurrentShape() != NULL)
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{
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MainWindow::getInstance().getMapperByMappingId(MainWindow::getInstance().getCurrentMappingId())->drawControls();
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}
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glPopMatrix();
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}
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