mirror of
https://github.com/mapmapteam/mapmap.git
synced 2026-04-03 05:59:38 +02:00
155 lines
5.1 KiB
C++
155 lines
5.1 KiB
C++
/*
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* SourceGLCanvas.cpp
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*
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* (c) 2013 Sofian Audry -- info(@)sofianaudry(.)com
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* (c) 2013 Alexandre Quessy -- alexandre(@)quessy(.)net
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "SourceGLCanvas.h"
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#include "MainWindow.h"
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SourceGLCanvas::SourceGLCanvas(QWidget* parent)
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: MapperGLCanvas(parent)
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{
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}
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Shape* SourceGLCanvas::getShapeFromMappingId(uid mappingId)
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{
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if (mappingId == NULL_UID)
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return NULL;
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else
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{
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Mapping::ptr mapping = MainWindow::getInstance().getMappingManager().getMappingById(mappingId);
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std::tr1::shared_ptr<TextureMapping> textureMapping = std::tr1::static_pointer_cast<TextureMapping>(mapping);
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Q_CHECK_PTR(textureMapping);
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return textureMapping->getInputShape().get();
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}
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}
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//Quad& SourceGLCanvas::getQuad()
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//{
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// std::tr1::shared_ptr<TextureMapping> textureMapping = std::tr1::static_pointer_cast<TextureMapping>(Common::currentMapping);
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// Q_CHECK_PTR(textureMapping);
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//
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// std::tr1::shared_ptr<Quad> inputQuad = std::tr1::static_pointer_cast<Quad>(textureMapping->getInputShape());
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// Q_CHECK_PTR(inputQuad);
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//
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// return (*inputQuad);
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//}
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void SourceGLCanvas::doDraw()
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{
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if (!MainWindow::getInstance().hasCurrentPaint())
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return;
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uint paintId = MainWindow::getInstance().getCurrentPaintId();
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// Retrieve paint (as texture) and draw it.
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Paint::ptr paint = MainWindow::getInstance().getMappingManager().getPaintById(paintId);
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Q_CHECK_PTR(paint);
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std::tr1::shared_ptr<Texture> texture = std::tr1::static_pointer_cast<Texture>(paint);
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Q_CHECK_PTR(texture);
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// Load texture if needed.
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if (texture->getTextureId() == 0) {
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texture->loadTexture();
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}
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// Draw the texture.
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glPushMatrix();
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// Enable blending mode (for alphas).
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glEnable (GL_BLEND);
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glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glDisable (GL_LIGHTING);
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glEnable (GL_TEXTURE_2D);
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glBindTexture(GL_TEXTURE_2D, texture->getTextureId());
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, texture->getWidth(), texture->getHeight(), 0, GL_RGBA,
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GL_UNSIGNED_BYTE, texture->getBits());
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//std::cout << texture->getX() << "x" << texture->getY() << " : " << texture->getWidth() << "x" << texture->getHeight() << " " << texture->getTextureId() << std::endl;
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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// TODO: Exact projection of texture
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// see http://stackoverflow.com/questions/15242507/perspective-correct-texturing-of-trapezoid-in-opengl-es-2-0
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// Draw source texture (not moving) in the center of the area.
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// float centerX = (float) width() / 2.0f;
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// float centerY = (float) height() / 2.0f;
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// float textureHalfWidth = (float) texture->getWidth() / 2.0f;
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// float textureHalfHeight = (float) texture->getHeight() / 2.0f;
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glColor4f (1.0f, 1.0f, 1.0f, 1.0f);
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// FIXME: Does this draw the quad counterclockwise?
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glBegin (GL_QUADS);
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{
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Util::correctGlTexCoord(0, 0);
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glVertex3f (texture->getX(), texture->getY(), 0);
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Util::correctGlTexCoord(1, 0);
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glVertex3f (texture->getX()+texture->getWidth(), texture->getY(), 0);
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Util::correctGlTexCoord(1, 1);
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glVertex3f (texture->getX()+texture->getWidth(), texture->getY() + texture->getHeight(), 0);
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Util::correctGlTexCoord(0, 1);
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glVertex3f (texture->getX(), texture->getY() + texture->getHeight(), 0);
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}
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glEnd ();
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glDisable(GL_TEXTURE_2D);
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// Retrieve all mappings associated to paint.
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std::map<uid, Mapping::ptr> mappings = MainWindow::getInstance().getMappingManager().getPaintMappingsById(paintId);
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for (std::map<uid, Mapping::ptr>::iterator it = mappings.begin(); it != mappings.end(); ++it)
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{
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// TODO: Ceci est un hack necessaire car tout est en fonction de la width/height de la texture.
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// Il faut changer ca.
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std::tr1::shared_ptr<TextureMapping> textureMapping = std::tr1::static_pointer_cast<TextureMapping>(it->second);
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Q_CHECK_PTR(textureMapping);
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std::tr1::shared_ptr<Shape> inputShape = std::tr1::static_pointer_cast<Quad>(textureMapping->getInputShape());
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Q_CHECK_PTR(inputShape);
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if (it->first == MainWindow::getInstance().getCurrentMappingId())
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{
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Mapper::ptr mapper = MainWindow::getInstance().getMapperByMappingId(it->first);
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Q_CHECK_PTR(mapper);
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std::tr1::shared_ptr<TextureMapper> textureMapper = std::tr1::static_pointer_cast<TextureMapper>(mapper);
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Q_CHECK_PTR(textureMapper);
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textureMapper->drawInputControls();
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}
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}
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glPopMatrix();
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}
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