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https://github.com/mapmapteam/mapmap.git
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503 lines
14 KiB
C++
503 lines
14 KiB
C++
/*
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* Mapper.h
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*
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* (c) 2013 Sofian Audry -- info(@)sofianaudry(.)com
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* (c) 2013 Alexandre Quessy -- alexandre(@)quessy(.)net
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef MAPPER_H_
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#define MAPPER_H_
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#include <QtGlobal>
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#if __APPLE__
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#include <OpenGL/gl.h>
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#else
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#include <GL/gl.h>
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#endif
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#include <tr1/memory>
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#include <stdlib.h>
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#include <stdio.h>
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#include "Shape.h"
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#include "Paint.h"
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#include "Mapping.h"
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#include "MapperGLCanvas.h"
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#include "Util.h"
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#include "qtpropertymanager.h"
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#include "qtvariantproperty.h"
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#include "qttreepropertybrowser.h"
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#include "qtbuttonpropertybrowser.h"
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#include "qtgroupboxpropertybrowser.h"
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#include "variantmanager.h"
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#include "variantfactory.h"
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class MapperGLCanvas;
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class ShapeGraphicsItem;
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class ShapeControlPainter
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{
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public:
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typedef std::tr1::shared_ptr<ShapeControlPainter> ptr;
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ShapeControlPainter(ShapeGraphicsItem* shapeItem);
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virtual ~ShapeControlPainter() {}
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MShape::ptr getShape() const;
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virtual void paint(QPainter *painter, const QList<int>& selectedVertices = QList<int>());
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protected:
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virtual void _paintShape(QPainter *painter) = 0;
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virtual void _paintVertices(QPainter *painter, const QList<int>& selectedVertices = QList<int>());
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ShapeGraphicsItem* _shapeItem;
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};
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class PolygonControlPainter : public ShapeControlPainter
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{
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public:
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PolygonControlPainter(ShapeGraphicsItem* shapeItem) : ShapeControlPainter(shapeItem) {}
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virtual ~PolygonControlPainter() {}
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protected:
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virtual void _paintShape(QPainter *painter);
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};
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class EllipseControlPainter : public ShapeControlPainter
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{
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public:
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EllipseControlPainter(ShapeGraphicsItem* shapeItem) : ShapeControlPainter(shapeItem) {}
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virtual ~EllipseControlPainter() {}
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protected:
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virtual void _paintShape(QPainter *painter);
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};
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class MeshControlPainter : public ShapeControlPainter
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{
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public:
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MeshControlPainter(ShapeGraphicsItem* shapeItem) : ShapeControlPainter(shapeItem) {}
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virtual ~MeshControlPainter() {}
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protected:
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virtual void _paintShape(QPainter *painter);
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};
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class ShapeGraphicsItem : public QGraphicsItem
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{
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Q_DECLARE_TR_FUNCTIONS(ShapeGraphicsItem)
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protected:
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ShapeGraphicsItem(Mapping::ptr mapping, bool output=true);
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public:
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virtual ~ShapeGraphicsItem() {}
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public:
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// TODO: dangereux: confusion possible entre shape() et getShape()...
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MShape::ptr getShape() const { return _shape; }
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Mapping::ptr getMapping() const { return _mapping; }
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ShapeControlPainter::ptr getControlPainter() { return _controlPainter; }
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bool isOutput() const { return _output; }
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MapperGLCanvas* getCanvas() const;
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bool isMappingCurrent() const;
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bool isMappingVisible() const { return _mapping->isVisible(); }
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virtual QRectF boundingRect() const { return shape().boundingRect(); }
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// virtual QPainterPath shape() const;
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// virtual void paint(QPainter *painter,
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// const QStyleOptionGraphicsItem *option, QWidget *widget);
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// virtual QVariant itemChange(GraphicsItemChange change, const QVariant &value);
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virtual void paint(QPainter *painter,
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const QStyleOptionGraphicsItem *option, QWidget *widget);
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protected:
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virtual void _doPaint(QPainter *painter, const QStyleOptionGraphicsItem *option) = 0;
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virtual void _prePaint(QPainter *painter, const QStyleOptionGraphicsItem *option)
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{ Q_UNUSED(painter); Q_UNUSED(option); }
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virtual void _postPaint(QPainter *painter, const QStyleOptionGraphicsItem *option)
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{ Q_UNUSED(painter); Q_UNUSED(option); }
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public:
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virtual void _doPaintControls(QPainter *painter, const QStyleOptionGraphicsItem *option);
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// Utility function: returns a stroke with rescaled width such that the stroke appears
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// invariant to the zoom level (to be used in _doPaintControls() method).
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QPen _getRescaledShapeStroke(bool innerStroke=false);
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protected:
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Mapping::ptr _mapping;
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MShape::ptr _shape;
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ShapeControlPainter::ptr _controlPainter;
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bool _output;
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};
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class ColorGraphicsItem : public ShapeGraphicsItem
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{
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protected:
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ColorGraphicsItem(Mapping::ptr mapping, bool output=true)
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: ShapeGraphicsItem(mapping, output) {}
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public:
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virtual ~ColorGraphicsItem() {}
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protected:
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virtual void _prePaint(QPainter *painter,
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const QStyleOptionGraphicsItem *option);
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};
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/// Graphics item for colored polygons (eg. quad, triangle).
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class PolygonColorGraphicsItem : public ColorGraphicsItem
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{
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public:
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PolygonColorGraphicsItem(Mapping::ptr mapping, bool output=true)
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: ColorGraphicsItem(mapping, output) {
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_controlPainter.reset(new PolygonControlPainter(this));
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}
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virtual ~PolygonColorGraphicsItem() {}
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virtual QPainterPath shape() const;
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protected:
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virtual void _doPaint(QPainter *painter,
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const QStyleOptionGraphicsItem *option);
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public:
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void _doPaintControls(QPainter* painter, const QStyleOptionGraphicsItem *option);
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};
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/// Graphics item for colored polygons (eg. quad, triangle).
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class EllipseColorGraphicsItem : public ColorGraphicsItem
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{
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public:
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EllipseColorGraphicsItem(Mapping::ptr mapping, bool output=true)
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: ColorGraphicsItem(mapping, output) {
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_controlPainter.reset(new EllipseControlPainter(this));
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}
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virtual ~EllipseColorGraphicsItem() {}
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virtual QPainterPath shape() const;
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protected:
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virtual void _doPaint(QPainter *painter,
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const QStyleOptionGraphicsItem *option);
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};
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/// Abstract class for texture graphics items.
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class TextureGraphicsItem : public ShapeGraphicsItem
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{
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public:
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TextureGraphicsItem(Mapping::ptr mapping, bool output=true);
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virtual ~TextureGraphicsItem() {}
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protected:
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virtual void _doPaint(QPainter *painter, const QStyleOptionGraphicsItem *option);
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void _prePaint(QPainter* painter, const QStyleOptionGraphicsItem *option);
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void _postPaint(QPainter* painter, const QStyleOptionGraphicsItem *option);
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virtual void _doDrawOutput(QPainter* painter) = 0;
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virtual void _doDrawInput(QPainter* painter);
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protected:
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std::tr1::shared_ptr<TextureMapping> _textureMapping;
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std::tr1::shared_ptr<Texture> _texture;
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std::tr1::shared_ptr<MShape> _inputShape;
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};
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/// Graphics item for textured polygons (eg. triangles).
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class PolygonTextureGraphicsItem : public TextureGraphicsItem
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{
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public:
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PolygonTextureGraphicsItem(Mapping::ptr mapping, bool output=true) : TextureGraphicsItem(mapping, output) {
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_controlPainter.reset(new PolygonControlPainter(this));
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}
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virtual ~PolygonTextureGraphicsItem(){}
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public:
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virtual void _doPaintControls(QPainter* painter, const QStyleOptionGraphicsItem *option);
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virtual QPainterPath shape() const;
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virtual QRectF boundingRect() const;
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};
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/// Graphics item for textured triangles.
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class TriangleTextureGraphicsItem : public PolygonTextureGraphicsItem
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{
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public:
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TriangleTextureGraphicsItem(Mapping::ptr mapping, bool output=true) : PolygonTextureGraphicsItem(mapping, output) {}
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virtual ~TriangleTextureGraphicsItem(){}
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virtual void _doDrawOutput(QPainter* painter);
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};
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/// Graphics item for textured mesh.
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class MeshTextureGraphicsItem : public PolygonTextureGraphicsItem
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{
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public:
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MeshTextureGraphicsItem(Mapping::ptr mapping, bool output=true) : PolygonTextureGraphicsItem(mapping, output) {
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_controlPainter.reset(new MeshControlPainter(this));
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}
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virtual ~MeshTextureGraphicsItem(){}
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virtual void _doPaintControls(QPainter* painter, const QStyleOptionGraphicsItem *option);
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virtual void _doDrawOutput(QPainter* painter);
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private:
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// Draws quad recursively using the technique described in Oliveira, M. "Correcting Texture Mapping Errors Introduced by Graphics Hardware"
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void _drawQuad(const Texture& texture, const Quad& inputQuad, const Quad& outputQuad, float outputArea, float inputThreshold = 0.0001f, float outputThreshold = 0.001f);
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QList<Quad> _split(const Quad& quad);
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};
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/// Graphics item for textured mesh.
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class EllipseTextureGraphicsItem : public TextureGraphicsItem
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{
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public:
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EllipseTextureGraphicsItem(Mapping::ptr mapping, bool output=true) : TextureGraphicsItem(mapping, output) {
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_controlPainter.reset(new EllipseControlPainter(this));
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}
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virtual ~EllipseTextureGraphicsItem(){}
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virtual QPainterPath shape() const;
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virtual QRectF boundingRect() const;
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virtual void _doDrawOutput(QPainter* painter);
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static void _setPointOfEllipseAtAngle(QPointF& point, const QPointF& center, float hRadius, float vRadius, float rotation, float circularAngle);
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};
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/**
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* A way to draw on some kind of shape.
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*
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* This is an abstract class for specific ways to draw
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* a mapping ie. a shape applied to a paint.
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*
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* Each mapping (ie. shape x paint combination) that is possible in
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* this software are implemented using a child of this
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* class.
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*/
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class Mapper : public QObject
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{
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Q_OBJECT
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public:
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typedef std::tr1::shared_ptr<Mapper> ptr;
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protected:
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/// Constructor. A mapper applies to a mapping.
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Mapper(Mapping::ptr mapping);
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virtual ~Mapper();
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public:
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/// Returns a pointer to the properties editor for that mapper.
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virtual QWidget* getPropertiesEditor();
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virtual ShapeGraphicsItem* getGraphicsItem() {
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return _graphicsItem;
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}
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virtual ShapeGraphicsItem* getInputGraphicsItem() {
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return _inputGraphicsItem;
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}
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public slots:
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virtual void setValue(QtProperty* property, const QVariant& value);
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virtual void updateShape(MShape* shape) { Q_UNUSED(shape); }
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virtual void updatePaint() {}
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signals:
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void valueChanged();
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protected:
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Mapping::ptr _mapping;
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QtTreePropertyBrowser* _propertyBrowser;
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QtVariantEditorFactory* _variantFactory;
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QtVariantPropertyManager* _variantManager;
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QtProperty* _topItem;
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QtVariantProperty* _opacityItem;
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QtProperty* _outputItem;
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std::map<QtProperty*, std::pair<MShape*, int> > _propertyToVertex;
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ShapeGraphicsItem* _graphicsItem;
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ShapeGraphicsItem* _inputGraphicsItem;
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// FIXME: use typedefs, member of the class for type names that are too long to type:
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MShape::ptr outputShape;
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virtual void _buildShapeProperty(QtProperty* shapeItem, MShape* shape);
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virtual void _updateShapeProperty(QtProperty* shapeItem, MShape* shape);
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};
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/**
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* Draws a color (abstract class).
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*/
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class ColorMapper : public Mapper
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{
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Q_OBJECT
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public slots:
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virtual void updatePaint();
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protected:
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ColorMapper(Mapping::ptr mapping);
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virtual ~ColorMapper() {}
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protected:
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std::tr1::shared_ptr<Color> color;
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};
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class PolygonColorMapper : public ColorMapper
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{
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Q_OBJECT
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public:
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PolygonColorMapper(Mapping::ptr mapping) : ColorMapper(mapping) {
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_graphicsItem = new PolygonColorGraphicsItem(mapping, true);
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}
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virtual ~PolygonColorMapper() {}
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};
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//class MeshColorMapper : public ColorMapper
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//{
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// Q_OBJECT
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//
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//public:
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// MeshColorMapper(Mapping::ptr mapping);
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// virtual ~MeshColorMapper() {}
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//
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// virtual void draw(QPainter* painter);
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// virtual void drawControls(QPainter* painter, const QList<int>* selectedVertices=0);
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//
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//public slots:
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// virtual void setValue(QtProperty* property, const QVariant& value);
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//
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//private:
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// QtVariantProperty* _meshItem;
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//};
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class EllipseColorMapper : public ColorMapper
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{
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Q_OBJECT
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public:
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EllipseColorMapper(Mapping::ptr mapping) : ColorMapper(mapping) {
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_graphicsItem = new EllipseColorGraphicsItem(mapping, true);
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}
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virtual ~EllipseColorMapper() {}
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};
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/**
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* Draws a texture (abstract class).
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*/
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class TextureMapper : public Mapper
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{
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Q_OBJECT
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public:
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TextureMapper(std::tr1::shared_ptr<TextureMapping> mapping);
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virtual ~TextureMapper() {}
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// /**
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// * This method will call the _doDraw(QPainter*) method to actually perform the drawing.
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// * of the mapping.
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// */
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// virtual void draw(QPainter* painter);
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// virtual void drawInput(QPainter* painter);
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//
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// virtual void drawControls(QPainter* painter, const QList<int>* selectedVertices=0) = 0;
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// virtual void drawInputControls(QPainter* painter, const QList<int>* selectedVertices=0) = 0;
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public slots:
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virtual void updateShape(MShape* shape);
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virtual void updatePaint();
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//protected:
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// virtual void _doDraw(QPainter* painter) = 0;
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// void _preDraw(QPainter* painter);
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// void _postDraw(QPainter* painter);
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protected:
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QtProperty* _inputItem;
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QtVariantProperty* _meshItem;
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// FIXME: use typedefs, member of the class for type names that are too long to type:
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std::tr1::shared_ptr<TextureMapping> textureMapping;
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std::tr1::shared_ptr<Texture> texture;
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std::tr1::shared_ptr<MShape> inputShape;
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};
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class PolygonTextureMapper : public TextureMapper
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{
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Q_OBJECT
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public:
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PolygonTextureMapper(std::tr1::shared_ptr<TextureMapping> mapping) : TextureMapper(mapping) {}
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virtual ~PolygonTextureMapper() {}
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};
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class TriangleTextureMapper : public PolygonTextureMapper
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{
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Q_OBJECT
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public:
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TriangleTextureMapper(std::tr1::shared_ptr<TextureMapping> mapping);
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virtual ~TriangleTextureMapper() {}
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};
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class MeshTextureMapper : public PolygonTextureMapper
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{
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Q_OBJECT
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public:
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MeshTextureMapper(std::tr1::shared_ptr<TextureMapping> mapping);
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virtual ~MeshTextureMapper() {}
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public slots:
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virtual void setValue(QtProperty* property, const QVariant& value);
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private:
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QtVariantProperty* _meshItem;
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};
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class EllipseTextureMapper : public PolygonTextureMapper {
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Q_OBJECT
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public:
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EllipseTextureMapper(std::tr1::shared_ptr<TextureMapping> mapping);
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virtual ~EllipseTextureMapper() {}
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protected:
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static void _setPointOfEllipseAtAngle(QPointF& point, const QPointF& center, float hRadius, float vRadius, float rotation, float circularAngle);
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};
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#endif /* MAPPER_H_ */
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