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mapmap/Mapper.h

503 lines
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C++

/*
* Mapper.h
*
* (c) 2013 Sofian Audry -- info(@)sofianaudry(.)com
* (c) 2013 Alexandre Quessy -- alexandre(@)quessy(.)net
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef MAPPER_H_
#define MAPPER_H_
#include <QtGlobal>
#if __APPLE__
#include <OpenGL/gl.h>
#else
#include <GL/gl.h>
#endif
#include <tr1/memory>
#include <stdlib.h>
#include <stdio.h>
#include "Shape.h"
#include "Paint.h"
#include "Mapping.h"
#include "MapperGLCanvas.h"
#include "Util.h"
#include "qtpropertymanager.h"
#include "qtvariantproperty.h"
#include "qttreepropertybrowser.h"
#include "qtbuttonpropertybrowser.h"
#include "qtgroupboxpropertybrowser.h"
#include "variantmanager.h"
#include "variantfactory.h"
class MapperGLCanvas;
class ShapeGraphicsItem;
class ShapeControlPainter
{
public:
typedef std::tr1::shared_ptr<ShapeControlPainter> ptr;
ShapeControlPainter(ShapeGraphicsItem* shapeItem);
virtual ~ShapeControlPainter() {}
MShape::ptr getShape() const;
virtual void paint(QPainter *painter, const QList<int>& selectedVertices = QList<int>());
protected:
virtual void _paintShape(QPainter *painter) = 0;
virtual void _paintVertices(QPainter *painter, const QList<int>& selectedVertices = QList<int>());
ShapeGraphicsItem* _shapeItem;
};
class PolygonControlPainter : public ShapeControlPainter
{
public:
PolygonControlPainter(ShapeGraphicsItem* shapeItem) : ShapeControlPainter(shapeItem) {}
virtual ~PolygonControlPainter() {}
protected:
virtual void _paintShape(QPainter *painter);
};
class EllipseControlPainter : public ShapeControlPainter
{
public:
EllipseControlPainter(ShapeGraphicsItem* shapeItem) : ShapeControlPainter(shapeItem) {}
virtual ~EllipseControlPainter() {}
protected:
virtual void _paintShape(QPainter *painter);
};
class MeshControlPainter : public ShapeControlPainter
{
public:
MeshControlPainter(ShapeGraphicsItem* shapeItem) : ShapeControlPainter(shapeItem) {}
virtual ~MeshControlPainter() {}
protected:
virtual void _paintShape(QPainter *painter);
};
class ShapeGraphicsItem : public QGraphicsItem
{
Q_DECLARE_TR_FUNCTIONS(ShapeGraphicsItem)
protected:
ShapeGraphicsItem(Mapping::ptr mapping, bool output=true);
public:
virtual ~ShapeGraphicsItem() {}
public:
// TODO: dangereux: confusion possible entre shape() et getShape()...
MShape::ptr getShape() const { return _shape; }
Mapping::ptr getMapping() const { return _mapping; }
ShapeControlPainter::ptr getControlPainter() { return _controlPainter; }
bool isOutput() const { return _output; }
MapperGLCanvas* getCanvas() const;
bool isMappingCurrent() const;
bool isMappingVisible() const { return _mapping->isVisible(); }
virtual QRectF boundingRect() const { return shape().boundingRect(); }
// virtual QPainterPath shape() const;
// virtual void paint(QPainter *painter,
// const QStyleOptionGraphicsItem *option, QWidget *widget);
// virtual QVariant itemChange(GraphicsItemChange change, const QVariant &value);
virtual void paint(QPainter *painter,
const QStyleOptionGraphicsItem *option, QWidget *widget);
protected:
virtual void _doPaint(QPainter *painter, const QStyleOptionGraphicsItem *option) = 0;
virtual void _prePaint(QPainter *painter, const QStyleOptionGraphicsItem *option)
{ Q_UNUSED(painter); Q_UNUSED(option); }
virtual void _postPaint(QPainter *painter, const QStyleOptionGraphicsItem *option)
{ Q_UNUSED(painter); Q_UNUSED(option); }
public:
virtual void _doPaintControls(QPainter *painter, const QStyleOptionGraphicsItem *option);
// Utility function: returns a stroke with rescaled width such that the stroke appears
// invariant to the zoom level (to be used in _doPaintControls() method).
QPen _getRescaledShapeStroke(bool innerStroke=false);
protected:
Mapping::ptr _mapping;
MShape::ptr _shape;
ShapeControlPainter::ptr _controlPainter;
bool _output;
};
class ColorGraphicsItem : public ShapeGraphicsItem
{
protected:
ColorGraphicsItem(Mapping::ptr mapping, bool output=true)
: ShapeGraphicsItem(mapping, output) {}
public:
virtual ~ColorGraphicsItem() {}
protected:
virtual void _prePaint(QPainter *painter,
const QStyleOptionGraphicsItem *option);
};
/// Graphics item for colored polygons (eg. quad, triangle).
class PolygonColorGraphicsItem : public ColorGraphicsItem
{
public:
PolygonColorGraphicsItem(Mapping::ptr mapping, bool output=true)
: ColorGraphicsItem(mapping, output) {
_controlPainter.reset(new PolygonControlPainter(this));
}
virtual ~PolygonColorGraphicsItem() {}
virtual QPainterPath shape() const;
protected:
virtual void _doPaint(QPainter *painter,
const QStyleOptionGraphicsItem *option);
public:
void _doPaintControls(QPainter* painter, const QStyleOptionGraphicsItem *option);
};
/// Graphics item for colored polygons (eg. quad, triangle).
class EllipseColorGraphicsItem : public ColorGraphicsItem
{
public:
EllipseColorGraphicsItem(Mapping::ptr mapping, bool output=true)
: ColorGraphicsItem(mapping, output) {
_controlPainter.reset(new EllipseControlPainter(this));
}
virtual ~EllipseColorGraphicsItem() {}
virtual QPainterPath shape() const;
protected:
virtual void _doPaint(QPainter *painter,
const QStyleOptionGraphicsItem *option);
};
/// Abstract class for texture graphics items.
class TextureGraphicsItem : public ShapeGraphicsItem
{
public:
TextureGraphicsItem(Mapping::ptr mapping, bool output=true);
virtual ~TextureGraphicsItem() {}
protected:
virtual void _doPaint(QPainter *painter, const QStyleOptionGraphicsItem *option);
void _prePaint(QPainter* painter, const QStyleOptionGraphicsItem *option);
void _postPaint(QPainter* painter, const QStyleOptionGraphicsItem *option);
virtual void _doDrawOutput(QPainter* painter) = 0;
virtual void _doDrawInput(QPainter* painter);
protected:
std::tr1::shared_ptr<TextureMapping> _textureMapping;
std::tr1::shared_ptr<Texture> _texture;
std::tr1::shared_ptr<MShape> _inputShape;
};
/// Graphics item for textured polygons (eg. triangles).
class PolygonTextureGraphicsItem : public TextureGraphicsItem
{
public:
PolygonTextureGraphicsItem(Mapping::ptr mapping, bool output=true) : TextureGraphicsItem(mapping, output) {
_controlPainter.reset(new PolygonControlPainter(this));
}
virtual ~PolygonTextureGraphicsItem(){}
public:
virtual void _doPaintControls(QPainter* painter, const QStyleOptionGraphicsItem *option);
virtual QPainterPath shape() const;
virtual QRectF boundingRect() const;
};
/// Graphics item for textured triangles.
class TriangleTextureGraphicsItem : public PolygonTextureGraphicsItem
{
public:
TriangleTextureGraphicsItem(Mapping::ptr mapping, bool output=true) : PolygonTextureGraphicsItem(mapping, output) {}
virtual ~TriangleTextureGraphicsItem(){}
virtual void _doDrawOutput(QPainter* painter);
};
/// Graphics item for textured mesh.
class MeshTextureGraphicsItem : public PolygonTextureGraphicsItem
{
public:
MeshTextureGraphicsItem(Mapping::ptr mapping, bool output=true) : PolygonTextureGraphicsItem(mapping, output) {
_controlPainter.reset(new MeshControlPainter(this));
}
virtual ~MeshTextureGraphicsItem(){}
virtual void _doPaintControls(QPainter* painter, const QStyleOptionGraphicsItem *option);
virtual void _doDrawOutput(QPainter* painter);
private:
// Draws quad recursively using the technique described in Oliveira, M. "Correcting Texture Mapping Errors Introduced by Graphics Hardware"
void _drawQuad(const Texture& texture, const Quad& inputQuad, const Quad& outputQuad, float outputArea, float inputThreshold = 0.0001f, float outputThreshold = 0.001f);
QList<Quad> _split(const Quad& quad);
};
/// Graphics item for textured mesh.
class EllipseTextureGraphicsItem : public TextureGraphicsItem
{
public:
EllipseTextureGraphicsItem(Mapping::ptr mapping, bool output=true) : TextureGraphicsItem(mapping, output) {
_controlPainter.reset(new EllipseControlPainter(this));
}
virtual ~EllipseTextureGraphicsItem(){}
virtual QPainterPath shape() const;
virtual QRectF boundingRect() const;
virtual void _doDrawOutput(QPainter* painter);
static void _setPointOfEllipseAtAngle(QPointF& point, const QPointF& center, float hRadius, float vRadius, float rotation, float circularAngle);
};
/**
* A way to draw on some kind of shape.
*
* This is an abstract class for specific ways to draw
* a mapping ie. a shape applied to a paint.
*
* Each mapping (ie. shape x paint combination) that is possible in
* this software are implemented using a child of this
* class.
*/
class Mapper : public QObject
{
Q_OBJECT
public:
typedef std::tr1::shared_ptr<Mapper> ptr;
protected:
/// Constructor. A mapper applies to a mapping.
Mapper(Mapping::ptr mapping);
virtual ~Mapper();
public:
/// Returns a pointer to the properties editor for that mapper.
virtual QWidget* getPropertiesEditor();
virtual ShapeGraphicsItem* getGraphicsItem() {
return _graphicsItem;
}
virtual ShapeGraphicsItem* getInputGraphicsItem() {
return _inputGraphicsItem;
}
public slots:
virtual void setValue(QtProperty* property, const QVariant& value);
virtual void updateShape(MShape* shape) { Q_UNUSED(shape); }
virtual void updatePaint() {}
signals:
void valueChanged();
protected:
Mapping::ptr _mapping;
QtTreePropertyBrowser* _propertyBrowser;
QtVariantEditorFactory* _variantFactory;
QtVariantPropertyManager* _variantManager;
QtProperty* _topItem;
QtVariantProperty* _opacityItem;
QtProperty* _outputItem;
std::map<QtProperty*, std::pair<MShape*, int> > _propertyToVertex;
ShapeGraphicsItem* _graphicsItem;
ShapeGraphicsItem* _inputGraphicsItem;
// FIXME: use typedefs, member of the class for type names that are too long to type:
MShape::ptr outputShape;
virtual void _buildShapeProperty(QtProperty* shapeItem, MShape* shape);
virtual void _updateShapeProperty(QtProperty* shapeItem, MShape* shape);
};
/**
* Draws a color (abstract class).
*/
class ColorMapper : public Mapper
{
Q_OBJECT
public slots:
virtual void updatePaint();
protected:
ColorMapper(Mapping::ptr mapping);
virtual ~ColorMapper() {}
protected:
std::tr1::shared_ptr<Color> color;
};
class PolygonColorMapper : public ColorMapper
{
Q_OBJECT
public:
PolygonColorMapper(Mapping::ptr mapping) : ColorMapper(mapping) {
_graphicsItem = new PolygonColorGraphicsItem(mapping, true);
}
virtual ~PolygonColorMapper() {}
};
//class MeshColorMapper : public ColorMapper
//{
// Q_OBJECT
//
//public:
// MeshColorMapper(Mapping::ptr mapping);
// virtual ~MeshColorMapper() {}
//
// virtual void draw(QPainter* painter);
// virtual void drawControls(QPainter* painter, const QList<int>* selectedVertices=0);
//
//public slots:
// virtual void setValue(QtProperty* property, const QVariant& value);
//
//private:
// QtVariantProperty* _meshItem;
//};
class EllipseColorMapper : public ColorMapper
{
Q_OBJECT
public:
EllipseColorMapper(Mapping::ptr mapping) : ColorMapper(mapping) {
_graphicsItem = new EllipseColorGraphicsItem(mapping, true);
}
virtual ~EllipseColorMapper() {}
};
/**
* Draws a texture (abstract class).
*/
class TextureMapper : public Mapper
{
Q_OBJECT
public:
TextureMapper(std::tr1::shared_ptr<TextureMapping> mapping);
virtual ~TextureMapper() {}
// /**
// * This method will call the _doDraw(QPainter*) method to actually perform the drawing.
// * of the mapping.
// */
// virtual void draw(QPainter* painter);
// virtual void drawInput(QPainter* painter);
//
// virtual void drawControls(QPainter* painter, const QList<int>* selectedVertices=0) = 0;
// virtual void drawInputControls(QPainter* painter, const QList<int>* selectedVertices=0) = 0;
public slots:
virtual void updateShape(MShape* shape);
virtual void updatePaint();
//protected:
// virtual void _doDraw(QPainter* painter) = 0;
// void _preDraw(QPainter* painter);
// void _postDraw(QPainter* painter);
protected:
QtProperty* _inputItem;
QtVariantProperty* _meshItem;
// FIXME: use typedefs, member of the class for type names that are too long to type:
std::tr1::shared_ptr<TextureMapping> textureMapping;
std::tr1::shared_ptr<Texture> texture;
std::tr1::shared_ptr<MShape> inputShape;
};
class PolygonTextureMapper : public TextureMapper
{
Q_OBJECT
public:
PolygonTextureMapper(std::tr1::shared_ptr<TextureMapping> mapping) : TextureMapper(mapping) {}
virtual ~PolygonTextureMapper() {}
};
class TriangleTextureMapper : public PolygonTextureMapper
{
Q_OBJECT
public:
TriangleTextureMapper(std::tr1::shared_ptr<TextureMapping> mapping);
virtual ~TriangleTextureMapper() {}
};
class MeshTextureMapper : public PolygonTextureMapper
{
Q_OBJECT
public:
MeshTextureMapper(std::tr1::shared_ptr<TextureMapping> mapping);
virtual ~MeshTextureMapper() {}
public slots:
virtual void setValue(QtProperty* property, const QVariant& value);
private:
QtVariantProperty* _meshItem;
};
class EllipseTextureMapper : public PolygonTextureMapper {
Q_OBJECT
public:
EllipseTextureMapper(std::tr1::shared_ptr<TextureMapping> mapping);
virtual ~EllipseTextureMapper() {}
protected:
static void _setPointOfEllipseAtAngle(QPointF& point, const QPointF& center, float hRadius, float vRadius, float rotation, float circularAngle);
};
#endif /* MAPPER_H_ */