Files
mapmap/Element.cpp

130 lines
3.6 KiB
C++

/*
* Element.cpp
*
* (c) 2016 Sofian Audry -- info(@)sofianaudry(.)com
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "Element.h"
#include <QDebug>
Element::Element(uid id, UidAllocator* allocator) : _name(""), _isLocked(false), _opacity(1.0f), _allocator(allocator)
{
qDebug() << "Trying to create Element with allocator " << allocator << " and id " << id << endl;
if (id == NULL_UID)
id = allocator->allocate();
else
{
Q_ASSERT(!allocator->exists(id));
allocator->reserve(id);
}
// Assign id.
_id = id;
// Reset name.
unsetName();
}
Element::~Element() {
_allocator->free(_id);
}
void Element::read(const QDomElement& obj)
{
QList<QString> attributeNames = _propertiesAttributes();
// Fill up properties.
int count = metaObject()->propertyCount();
for (int i=0; i<count; ++i) {
// Get property/tag.
QMetaProperty property = metaObject()->property(i);
// If property is writable, try to find it and rewrite it.
if (property.isWritable())
{
// Name of property.
const char* propertyName = property.name();
// Always ignore objectName default property.
if (QString(propertyName) == QString("objectName"))
continue;
// Check in attributes.
else if (attributeNames.contains(propertyName))
{
if (obj.hasAttribute(propertyName))
setProperty(propertyName, obj.attribute(propertyName));
}
// Check in children.
else
{
// Find element.
QDomElement propertyElem = obj.firstChildElement(propertyName);
if (!propertyElem.isNull())
{
// Set property.
setProperty(propertyName, propertyElem.text());
}
}
}
}
}
void Element::write(QDomElement& obj)
{
QList<QString> attributeNames = _propertiesAttributes();
// Write up classname.
obj.setAttribute("className", metaObject()->className());
// Fill up properties.
int count = metaObject()->propertyCount();
for (int i=0; i<count; ++i) {
// Get property/tag.
QMetaProperty property = metaObject()->property(i);
// If property is writable, try to find it and rewrite it.
if (property.isWritable() && property.isReadable())
{
// Name of property.
const char* propertyName = property.name();
qDebug() << "Read " << propertyName << " : " << property.read(this) << endl;
QString propertyValue = property.read(this).toString();
// Add to attributes.
if (attributeNames.contains(propertyName))
{
obj.setAttribute(propertyName, propertyValue);
}
// Add to children.
else
{
QDomElement propertyNode = obj.ownerDocument().createElement(propertyName);
QDomText text = obj.ownerDocument().createTextNode(propertyValue);
propertyNode.appendChild(text);
obj.appendChild(propertyNode);
}
}
}
}
QList<QString> Element::_propertiesAttributes() const
{
return QList<QString>() << "name" << "locked";
}