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75 lines
2.5 KiB
C++
75 lines
2.5 KiB
C++
/*
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* Facade.h
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*
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* (c) 2013 Sofian Audry -- info(@)sofianaudry(.)com
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* (c) 2013 Alexandre Quessy -- alexandre(@)quessy(.)net
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "MappingManager.h"
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#include "MainWindow.h"
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/**
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* Facade to control the application.
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*/
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class Facade
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{
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public:
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Facade(MappingManager *manager, MainWindow *window);
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/**
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* Clears all mappings and paints.
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*/
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bool clearProject();
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/**
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* Create an image paint.
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*/
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bool createImagePaint(const char *paint_id, const char *uri);
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/**
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* Sets the image file to use in an image paint.
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*/
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bool updateImagePaintUri(const char *paint_id, const char *uri);
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/**
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* Creates a textured mesh.
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*/
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bool createMeshTextureMapping(const char *mapping_id, const char *paint_id,
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int n_rows, int n_cols,
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const QList<QPointF> &src, const QList<QPointF> &dst);
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/**
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* Creates a textured triangle.
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*/
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bool createTriangleTextureMapping(const char *mapping_id, const char *paint_id,
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const QList<QPointF> &src, const QList<QPointF> &dst);
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/**
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* Quits the application.
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*/
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// bool quit();
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// TODO:
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// bool loadProject(const char *project_file);
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// bool saveProject(const char *project_file);
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// bool deleteMapping(const char *mapping_id);
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// bool deletePaint(const char *paint_id);
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// bool listMappings(QList<QString> &result) const;
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// bool listPaints(QList<QString> &result) const;
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// bool setMappingPoints(const char *mapping_id,
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// const QList<QPointF> &src, const QList<QPointF> &dst);
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// bool getMapping(const char *mapping_id, Mapping &mapping);
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// bool getPaint(const char *paint_id, Paint &paint);
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private:
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MappingManager *_manager;
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MainWindow *_window;
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};
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