Files
mapmap/MapperGLCanvas.cpp
Alexandre Quessy dce8f0b35d Saves an XML file.
2013-12-09 15:20:33 -05:00

228 lines
5.2 KiB
C++

/*
* MapperGLCanvas.cpp
*
* (c) 2013 Sofian Audry -- info(@)sofianaudry(.)com
* (c) 2013 Alexandre Quessy -- alexandre(@)quessy(.)net
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "MapperGLCanvas.h"
#include "MainWindow.h"
MapperGLCanvas::MapperGLCanvas(QWidget* parent, const QGLWidget * shareWidget)
: QGLWidget(parent, shareWidget), _mousepressed(false), _active_vertex(0)
{
}
void MapperGLCanvas::initializeGL()
{
glClearColor(0.0, 0.0, 0.0, 0.0);
//qglClearColor(Qt::black);
//glShadeModel(GL_FLAT);
//glEnable(GL_DEPTH_TEST);
//glEnable(GL_CULL_FACE);
}
void MapperGLCanvas::resizeGL(int /* width */, int /* height */)
{
// glClearColor(0.0, 0.0, 0.0, 0.0);
//
// glViewport(0, 0, width, height);
// glMatrixMode(GL_PROJECTION);
// glLoadIdentity();
// glMatrixMode (GL_PROJECTION);
// glLoadIdentity ();
// glOrtho (
// 0.0f, (GLfloat) width, // left, right
// (GLfloat) height, 0.0f, // bottom, top
// -1.0, 1.0f);
// glMatrixMode (GL_MODELVIEW);
}
void MapperGLCanvas::paintGL()
{
glClearColor(0.0, 0.0, 0.0, 0.0);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
draw();
}
void MapperGLCanvas::draw()
{
enterDraw();
doDraw();
exitDraw();
}
void MapperGLCanvas::enterDraw()
{
glClearColor(0.0, 0.0, 0.0, 0.0);
glClear(GL_COLOR_BUFFER_BIT);
glViewport(0, 0, width(), height());
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glMatrixMode (GL_PROJECTION);
glLoadIdentity ();
glOrtho (
0.0f, (GLfloat) width(), // left, right
(GLfloat) height(), 0.0f, // bottom, top
-1.0, 1.0f);
glMatrixMode (GL_MODELVIEW);
// glClearColor(0.0, 0.0, 0.0, 0.0);
// glClear(GL_COLOR_BUFFER_BIT);
// glViewport(0, 0, (GLint) GetSize().x, (GLint) GetSize().y);
// glMatrixMode (GL_PROJECTION);
// glLoadIdentity ();
// glOrtho (
// 0.0f, (float) GetSize().x, // left, right
// (float) GetSize().y, 0.0f, // bottom, top
// -1.0, 1.0f);
// glMatrixMode (GL_MODELVIEW);
//// glLoadIdentity (); // FIXME? is this needed here?
}
void MapperGLCanvas::mousePressEvent(QMouseEvent* event)
{
int i, dist, maxdist, mindist;
int xmouse = event->x();
int ymouse = event->y();
maxdist = mindist = 50;
if (event->buttons() & Qt::LeftButton)
{
Shape* shape = getCurrentShape();
if (shape)
{
for (i = 0; i < shape->nVertices(); i++)
{
Point p = shape->getVertex(i);
dist = abs(xmouse - p.x) + abs(ymouse - p.y);
if (dist < maxdist && dist < mindist)
{
_active_vertex = i;
mindist = dist;
}
}
_mousepressed = true;
}
}
}
void MapperGLCanvas::mouseReleaseEvent(QMouseEvent* event)
{
// std::cout << "Mouse Release event " << std::endl;
_mousepressed = false;
}
void MapperGLCanvas::mouseMoveEvent(QMouseEvent* event)
{
if (_mousepressed)
{
// std::cout << "Move event " << std::endl;
Shape* shape = getCurrentShape();
if (shape)
{
Point p = shape->getVertex(_active_vertex);
p.x = event->x();
p.y = event->y();
shape->setVertex(_active_vertex, p);
update();
emit quadChanged();
}
}
}
void MapperGLCanvas::keyPressEvent(QKeyEvent* event)
{
// std::cout << "Key pressed" << std::endl;
// int xMove = 0;
// int yMove = 0;
// switch (event->key()) {
// case Qt::Key_Tab:
// if (event->modifiers() & Qt::ControlModifier)
// switchImage( (Common::getCurrentSourceId() + 1) % Common::nImages());
// else
// {
// Quad& quad = getQuad();
// _active_vertex = (_active_vertex + 1 ) % 4;
// }
// break;
// case Qt::Key_Up:
// yMove = -1;
// break;
// case Qt::Key_Down:
// yMove = +1;
// break;
// case Qt::Key_Left:
// xMove = -1;
// break;
// case Qt::Key_Right:
// xMove = +1;
// break;
// default:
// std::cerr << "Unhandled key" << std::endl;
// QWidget::keyPressEvent(event);
// break;
// }
//
// Quad& quad = getQuad();
// Point p = quad.getVertex(_active_vertex);
// p.x += xMove;
// p.y += yMove;
// quad.setVertex(_active_vertex, p);
//
// update();
//
// emit quadChanged();
}
void MapperGLCanvas::paintEvent(QPaintEvent* /* event */)
{
std::cout << "Paint event" << std::endl;
updateGL();
}
//void MapperGLCanvas::switchImage(int imageId)
//{
// MainWindow::getInstance().setCurrentPaint(imageId);
// emit imageChanged();
//}
//QSize MapperGLCanvas::sizeHint() const
//{
// return QSize( 640, 480 );
//}
//
//QSize MapperGLCanvas::minimumSizeHint() const
//{
// return QSize( 320, 240 );
//}
void MapperGLCanvas::exitDraw()
{
glFlush();
swapBuffers();
}
void MapperGLCanvas::updateCanvas()
{
std::cout << "Update me!" << std::endl;
update();
}