mirror of
https://github.com/mapmapteam/mapmap.git
synced 2026-04-01 21:19:39 +02:00
938 lines
30 KiB
C++
938 lines
30 KiB
C++
/*
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* MappingGui.cpp
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*
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* (c) 2013 Sofian Audry -- info(@)sofianaudry(.)com
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* (c) 2013 Alexandre Quessy -- alexandre(@)quessy(.)net
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "MappingGui.h"
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#include "MainWindow.h"
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ShapeControlPainter::ShapeControlPainter(ShapeGraphicsItem* shapeItem)
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: _shapeItem(shapeItem)
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{}
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MShape::ptr ShapeControlPainter::getShape() const { return _shapeItem->getShape(); }
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void ShapeControlPainter::paint(QPainter *painter, const QList<int>& selectedVertices)
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{
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_paintShape(painter);
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_paintVertices(painter, selectedVertices);
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}
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void ShapeControlPainter::_paintVertices(QPainter *painter, const QList<int>& selectedVertices)
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{
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qreal zoomFactor = _shapeItem->getCanvas()->getZoomFactor();
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qreal selectRadius = MM::VERTEX_SELECT_RADIUS / zoomFactor;
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qreal strokeWidth = MM::VERTEX_SELECT_STROKE_WIDTH / zoomFactor;
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for (int i=0; i<getShape()->nVertices(); i++)
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Util::drawControlsVertex(painter, getShape()->getVertex(i), selectedVertices.contains(i), selectRadius, strokeWidth);
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}
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void PolygonControlPainter::_paintShape(QPainter *painter)
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{
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Polygon* poly = static_cast<Polygon*>(getShape().data());
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Q_ASSERT(poly);
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// Init colors and stroke.
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painter->setPen(_shapeItem->getRescaledShapeStroke());
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// Draw inner quads.
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painter->drawPolygon(poly->toPolygon());
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}
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void EllipseControlPainter::_paintShape(QPainter *painter)
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{
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Ellipse* ellipse = static_cast<Ellipse*>(getShape().data());
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Q_ASSERT(ellipse);
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// Init colors and stroke.
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painter->setPen(_shapeItem->getRescaledShapeStroke());
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painter->setBrush(Qt::NoBrush);
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// Draw ellipse contour.
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QPainterPath path;
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QTransform transform;
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transform.translate(ellipse->getCenter().x(), ellipse->getCenter().y());
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transform.rotate(ellipse->getRotation());
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path.addEllipse(QPoint(0,0), ellipse->getHorizontalRadius(), ellipse->getVerticalRadius());
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painter->drawPath(transform.map(path));
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}
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void MeshControlPainter::_paintShape(QPainter *painter)
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{
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Mesh* mesh = static_cast<Mesh*>(getShape().data());
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Q_ASSERT(mesh);
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// Init colors and stroke.
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painter->setPen(_shapeItem->getRescaledShapeStroke(true));
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// Draw inner quads.
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QVector<Quad> quads = mesh->getQuads();
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for (QVector<Quad>::const_iterator it = quads.begin(); it != quads.end(); ++it)
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{
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painter->drawPolygon(it->toPolygon());
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}
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// Draw outer quad.
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painter->setPen(_shapeItem->getRescaledShapeStroke());
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painter->drawPolygon(_shapeItem->mapFromScene(mesh->toPolygon()));
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}
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ShapeGraphicsItem::ShapeGraphicsItem(Mapping::ptr mapping, bool output)
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: _mapping(mapping), _output(output)
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{
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_shape = output ? getMapping()->getShape() : getMapping()->getInputShape();
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}
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MapperGLCanvas* ShapeGraphicsItem::getCanvas() const
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{
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MainWindow* win = MainWindow::instance();
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return isOutput() ? win->getDestinationCanvas() : win->getSourceCanvas();
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}
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bool ShapeGraphicsItem::isMappingCurrent() const {
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return MainWindow::instance()->getCurrentMappingId() == getMapping()->getId();
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}
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void ShapeGraphicsItem::paint(QPainter *painter,
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const QStyleOptionGraphicsItem *option, QWidget *widget)
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{
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Q_UNUSED(widget);
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// Sync depth of figure with that of mapping (for layered output).
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if (isOutput())
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setZValue(getMapping()->getDepth());
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// Paint if visible.
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if (isMappingVisible())
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{
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// Paint whatever needs to be painted.
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_prePaint(painter, option);
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_doPaint(painter, option);
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_postPaint(painter, option);
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}
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}
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QPen ShapeGraphicsItem::getRescaledShapeStroke(bool innerStroke)
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{
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return QPen(QBrush(MM::CONTROL_COLOR), (innerStroke ? MM::SHAPE_INNER_STROKE_WIDTH : MM::SHAPE_STROKE_WIDTH) / getCanvas()->getZoomFactor());
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}
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//void VertexGraphicsItem::mousePressEvent(QGraphicsSceneMouseEvent * event)
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//{
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// ShapeGraphicsItem* shapeParent = static_cast<ShapeGraphicsItem*>(parentItem());
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// if (!shapeParent->isMappingVisible())
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// {
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// // Prevent mouse grabbing.
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// event->ignore();
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// }
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// else
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// {
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// if (shapeParent->isOutput())
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// {
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// QGraphicsItem::mousePressEvent(event);
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// if (event->button() == Qt::LeftButton)
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// {
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// MainWindow::instance()->setCurrentMapping(shapeParent->getMapping()->getId());
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// }
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// }
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// else
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// {
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// if (shapeParent->isMappingCurrent())
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// QGraphicsItem::mousePressEvent(event);
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// else
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// event->ignore(); // prevent mousegrabbing on non-current mapping
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// }
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// }
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//}
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//
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//void VertexGraphicsItem::paint(QPainter *painter,
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// const QStyleOptionGraphicsItem *option,
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// QWidget* widget)
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//{
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// Q_UNUSED(widget);
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//// if (MainWindow::instance()->displayControls())
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//// {
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//// ShapeGraphicsItem* shapeParent = static_cast<ShapeGraphicsItem*>(parentItem());
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//// if (shapeParent->isMappingVisible() &&
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//// shapeParent->isMappingCurrent())
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//// {
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//// qreal zoomFactor = 1.0 / shapeParent->getCanvas()->getZoomFactor();
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//// resetMatrix();
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//// scale(zoomFactor, zoomFactor);
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//// Util::drawControlsVertex(painter, QPointF(0,0), (option->state & QStyle::State_Selected), MM::VERTEX_SELECT_RADIUS);
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//// }
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//// }
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//}
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void ColorGraphicsItem::_prePaint(QPainter *painter,
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const QStyleOptionGraphicsItem *option)
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{
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Color* color = static_cast<Color*>(getMapping()->getPaint().data());
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Q_ASSERT(color);
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painter->setPen(Qt::NoPen);
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// Set brush.
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QColor col = color->getColor();
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col.setAlphaF(getMapping()->getOpacity());
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painter->setBrush(col);
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}
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PolygonColorGraphicsItem::PolygonColorGraphicsItem(Mapping::ptr mapping, bool output)
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: ColorGraphicsItem(mapping, output) {
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_controlPainter.reset(new PolygonControlPainter(this));
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}
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QPainterPath PolygonColorGraphicsItem::shape() const
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{
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QPainterPath path;
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Polygon* poly = static_cast<Polygon*>(_shape.data());
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Q_ASSERT(poly);
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path.addPolygon(poly->toPolygon());
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return mapFromScene(path);
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}
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void PolygonColorGraphicsItem::_doPaint(QPainter *painter,
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const QStyleOptionGraphicsItem *option)
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{
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Q_UNUSED(option);
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Polygon* poly = static_cast<Polygon*>(_shape.data());
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Q_ASSERT(poly);
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painter->drawPolygon(mapFromScene(poly->toPolygon()));
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}
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EllipseColorGraphicsItem::EllipseColorGraphicsItem(Mapping::ptr mapping, bool output)
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: ColorGraphicsItem(mapping, output) {
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_controlPainter.reset(new EllipseControlPainter(this));
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}
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QPainterPath EllipseColorGraphicsItem::shape() const
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{
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// Create path for ellipse.
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QPainterPath path;
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Ellipse* ellipse = static_cast<Ellipse*>(_shape.data());
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Q_ASSERT(ellipse);
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QTransform transform;
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transform.translate(ellipse->getCenter().x(), ellipse->getCenter().y());
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transform.rotate(ellipse->getRotation());
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path.addEllipse(QPoint(0,0), ellipse->getHorizontalRadius(), ellipse->getVerticalRadius());
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return mapFromScene(transform.map(path));
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}
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void EllipseColorGraphicsItem::_doPaint(QPainter* painter,
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const QStyleOptionGraphicsItem* option)
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{
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Q_UNUSED(option);
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// Just draw the path.
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painter->drawPath(shape());
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}
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TextureGraphicsItem::TextureGraphicsItem(Mapping::ptr mapping, bool output)
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: ShapeGraphicsItem(mapping, output)
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{
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_textureMapping = qSharedPointerCast<TextureMapping>(mapping);
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Q_CHECK_PTR(_textureMapping);
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_texture = qSharedPointerCast<Texture>(_textureMapping.toStrongRef()->getPaint());
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Q_CHECK_PTR(_texture);
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_inputShape = qSharedPointerCast<MShape>(_textureMapping.toStrongRef()->getInputShape());
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Q_CHECK_PTR(_inputShape);
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}
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void TextureGraphicsItem::_doPaint(QPainter *painter,
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const QStyleOptionGraphicsItem *option)
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{
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Q_UNUSED(option);
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// Perform the actual mapping (done by subclasses).
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if (isOutput())
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_doDrawOutput(painter);
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else
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_doDrawInput(painter);
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}
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void TextureGraphicsItem::_doDrawInput(QPainter* painter)
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{
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Q_UNUSED(painter);
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if (isMappingCurrent())
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{
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// FIXME: Does this draw the quad counterclockwise?
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glBegin (GL_QUADS);
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{
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QRectF rect = mapFromScene(_texture.toStrongRef()->getRect()).boundingRect();
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Util::correctGlTexCoord(0, 0);
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glVertex3f (rect.x(), rect.y(), 0);
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Util::correctGlTexCoord(1, 0);
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glVertex3f (rect.x() + rect.width(), rect.y(), 0);
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Util::correctGlTexCoord(1, 1);
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glVertex3f (rect.x()+rect.width(), rect.y()+rect.height(), 0);
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Util::correctGlTexCoord(0, 1);
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glVertex3f (rect.x(), rect.y()+rect.height(), 0);
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}
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glEnd ();
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}
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}
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void TextureGraphicsItem::_prePaint(QPainter* painter,
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const QStyleOptionGraphicsItem *option)
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{
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Q_UNUSED(option);
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painter->beginNativePainting();
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QSharedPointer<Texture> texture = _texture.toStrongRef();
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// Only works for similar shapes.
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// TODO:remettre
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//Q_ASSERT( _inputShape->nVertices() == outputShape->nVertices());
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// Project source texture and sent it to destination.
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texture->update();
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// Allow alpha blending.
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glEnable (GL_BLEND);
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glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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// Get texture.
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glEnable (GL_TEXTURE_2D);
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glBindTexture(GL_TEXTURE_2D, texture->getTextureId());
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// Copy bits to texture iff necessary.
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texture->lockMutex();
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if (texture->bitsHaveChanged())
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{
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA,
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texture->getWidth(), texture->getHeight(), 0, GL_RGBA,
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GL_UNSIGNED_BYTE, texture->getBits());
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}
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texture->unlockMutex();
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_BORDER);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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// Set texture color (apply opacity).
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glColor4f(1.0f, 1.0f, 1.0f,
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isOutput() ? getMapping()->getOpacity() : getMapping()->getPaint()->getOpacity());
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}
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void TextureGraphicsItem::_postPaint(QPainter* painter,
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const QStyleOptionGraphicsItem *option)
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{
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Q_UNUSED(option);
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glDisable(GL_TEXTURE_2D);
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painter->endNativePainting();
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}
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QPainterPath PolygonTextureGraphicsItem::shape() const
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{
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QPainterPath path;
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Polygon* poly = static_cast<Polygon*>(_shape.data());
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Q_ASSERT(poly);
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path.addPolygon(poly->toPolygon());
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return mapFromScene(path);
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}
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QRectF PolygonTextureGraphicsItem::boundingRect() const {
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return shape().boundingRect();
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}
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void TriangleTextureGraphicsItem::_doDrawOutput(QPainter* painter)
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{
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Q_UNUSED(painter);
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if (isOutput())
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{
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MShape::ptr inputShape = _inputShape.toStrongRef();
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glBegin(GL_TRIANGLES);
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{
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for (int i=0; i<inputShape->nVertices(); i++)
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{
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Util::setGlTexPoint(*_texture.toStrongRef(), inputShape->getVertex(i), mapFromScene(getShape()->getVertex(i)));
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}
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}
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glEnd();
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}
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}
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PolygonTextureGraphicsItem::PolygonTextureGraphicsItem(Mapping::ptr mapping, bool output) : TextureGraphicsItem(mapping, output) {
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_controlPainter.reset(new PolygonControlPainter(this));
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}
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void MeshTextureGraphicsItem::_doDrawOutput(QPainter* painter)
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{
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Q_UNUSED(painter);
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if (isOutput())
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{
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QSharedPointer<Mesh> outputMesh = qSharedPointerCast<Mesh>(_shape);
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QSharedPointer<Mesh> inputMesh = qSharedPointerCast<Mesh>(_inputShape);
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QVector<QVector<Quad> > outputQuads = outputMesh->getQuads2d();
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QVector<QVector<Quad> > inputQuads = inputMesh->getQuads2d();
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for (int x = 0; x < outputMesh->nHorizontalQuads(); x++)
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{
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for (int y = 0; y < outputMesh->nVerticalQuads(); y++)
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{
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QSizeF size = mapFromScene(outputQuads[x][y].toPolygon()).boundingRect().size();
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float area = size.width() * size.height();
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_drawQuad(*_texture.toStrongRef(), inputQuads[x][y], outputQuads[x][y], area);
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}
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}
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}
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}
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MeshTextureGraphicsItem::MeshTextureGraphicsItem(Mapping::ptr mapping, bool output) : PolygonTextureGraphicsItem(mapping, output) {
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_controlPainter.reset(new MeshControlPainter(this));
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}
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void MeshTextureGraphicsItem::_drawQuad(const Texture& texture, const Quad& inputQuad, const Quad& outputQuad, float outputArea, float inputThreshod, float outputThreshold)
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{
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QPointF oa = mapFromScene(outputQuad.getVertex(0));
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QPointF ob = mapFromScene(outputQuad.getVertex(1));
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QPointF oc = mapFromScene(outputQuad.getVertex(2));
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QPointF od = mapFromScene(outputQuad.getVertex(3));
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QPointF ia = inputQuad.getVertex(0);
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QPointF ib = inputQuad.getVertex(1);
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QPointF ic = inputQuad.getVertex(2);
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QPointF id = inputQuad.getVertex(3);
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// compute the dot products for the polygon
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float outputV1dotV2 = QPointF::dotProduct(oa-ob, oc-ob);
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float outputV3dotV4 = QPointF::dotProduct(oc-od, oa-od);
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float outputV1dotV4 = QPointF::dotProduct(oa-ob, oa-od);
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float outputV2dotV3 = QPointF::dotProduct(oc-ob, oc-od);
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// compute the dot products for the texture
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float inputV1dotV2 = QPointF::dotProduct(ia-ib, ic-ib);
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float inputV3dotV4 = QPointF::dotProduct(ic-id, ia-id);
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float inputV1dotV4 = QPointF::dotProduct(ia-ib, ia-id);
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float inputV2dotV3 = QPointF::dotProduct(ic-ib, ic-id);
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// Stopping criterion.
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if (outputArea < 200 ||
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(fabs(outputV1dotV2 - outputV3dotV4) < outputThreshold &&
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fabs(outputV1dotV4 - outputV2dotV3) < outputThreshold &&
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fabs(inputV1dotV2 - inputV3dotV4) < inputThreshod &&
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fabs(inputV1dotV4 - inputV2dotV3) < inputThreshod))
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{
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glBegin(GL_QUADS);
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for (int i = 0; i < outputQuad.nVertices(); i++)
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{
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Util::setGlTexPoint(texture, inputQuad.getVertex(i), mapFromScene(outputQuad.getVertex(i)));
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}
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glEnd();
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}
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else // subdivide
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{
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QList<Quad> inputSubQuads = _split(inputQuad);
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QList<Quad> outputSubQuads = _split(outputQuad);
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for (int i = 0; i < inputSubQuads.size(); i++)
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{
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_drawQuad(texture, inputSubQuads[i], outputSubQuads[i], outputArea*0.25, inputThreshod, outputThreshold);
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}
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}
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}
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QList<Quad> MeshTextureGraphicsItem::_split(const Quad& quad)
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{
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QList<Quad> quads;
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QPointF a = quad.getVertex(0);
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QPointF b = quad.getVertex(1);
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QPointF c = quad.getVertex(2);
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QPointF d = quad.getVertex(3);
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QPointF ab = (a + b) * 0.5f;
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QPointF bc = (b + c) * 0.5f;
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QPointF cd = (c + d) * 0.5f;
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QPointF ad = (a + d) * 0.5f;
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QPointF abcd = (ab + cd) * 0.5f;
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quads.append(Quad(a, ab, abcd, ad));
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quads.append(Quad(ab, b, bc, abcd));
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quads.append(Quad(abcd, bc, c, cd));
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quads.append(Quad(ad, abcd, cd, d));
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return quads;
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}
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EllipseTextureGraphicsItem::EllipseTextureGraphicsItem(Mapping::ptr mapping, bool output) : TextureGraphicsItem(mapping, output) {
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_controlPainter.reset(new EllipseControlPainter(this));
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}
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QPainterPath EllipseTextureGraphicsItem::shape() const
|
|
{
|
|
// Create path for ellipse.
|
|
QPainterPath path;
|
|
Ellipse* ellipse = static_cast<Ellipse*>(_shape.data());
|
|
Q_ASSERT(ellipse);
|
|
QTransform transform;
|
|
transform.translate(ellipse->getCenter().x(), ellipse->getCenter().y());
|
|
transform.rotate(ellipse->getRotation());
|
|
path.addEllipse(QPoint(0,0), ellipse->getHorizontalRadius(), ellipse->getVerticalRadius());
|
|
return mapFromScene(transform.map(path));
|
|
}
|
|
|
|
QRectF EllipseTextureGraphicsItem::boundingRect() const
|
|
{
|
|
return shape().boundingRect();
|
|
}
|
|
|
|
void EllipseTextureGraphicsItem::_doDrawOutput(QPainter* painter)
|
|
{
|
|
Q_UNUSED(painter);
|
|
// Get input and output ellipses.
|
|
QSharedPointer<Ellipse> inputEllipse = qSharedPointerCast<Ellipse>(_inputShape);
|
|
QSharedPointer<Ellipse> outputEllipse = qSharedPointerCast<Ellipse>(_shape);
|
|
QSharedPointer<Texture> texture = _texture.toStrongRef();
|
|
|
|
// Start / end angle.
|
|
//const float startAngle = 0;
|
|
//const float endAngle = 2*M_PI;
|
|
|
|
//
|
|
//float angle;
|
|
QPointF currentInputPoint;
|
|
QPointF prevInputPoint(0, 0);
|
|
QPointF currentOutputPoint;
|
|
QPointF prevOutputPoint(0, 0);
|
|
|
|
// Input ellipse parameters.
|
|
const QPointF& inputCenter = inputEllipse->getCenter();
|
|
const QPointF& inputControlCenter = inputEllipse->getVertex(4);
|
|
float inputHorizRadius = inputEllipse->getHorizontalRadius();
|
|
float inputVertRadius = inputEllipse->getVerticalRadius();
|
|
float inputRotation = inputEllipse->getRotationRadians();
|
|
|
|
// Output ellipse parameters.
|
|
const QPointF& outputCenter = mapFromScene(outputEllipse->getCenter());
|
|
const QPointF& outputControlCenter = mapFromScene(outputEllipse->getVertex(4));
|
|
float outputHorizRadius = outputEllipse->getHorizontalRadius();
|
|
float outputVertRadius = outputEllipse->getVerticalRadius();
|
|
float outputRotation = outputEllipse->getRotationRadians();
|
|
|
|
// Variation in angle at each step of the loop.
|
|
const int N_TRIANGLES = 100;
|
|
const float ANGLE_STEP = 2*M_PI/N_TRIANGLES;
|
|
|
|
float circleAngle = 0;
|
|
for (int i=0; i<=N_TRIANGLES; i++, circleAngle += ANGLE_STEP)
|
|
{
|
|
// Set next (current) points.
|
|
_setPointOfEllipseAtAngle(currentInputPoint, inputCenter, inputHorizRadius, inputVertRadius, inputRotation, circleAngle);
|
|
_setPointOfEllipseAtAngle(currentOutputPoint, outputCenter, outputHorizRadius, outputVertRadius, outputRotation, circleAngle);
|
|
|
|
// We don't draw the first point.
|
|
if (i > 0)
|
|
{
|
|
// Draw triangle.
|
|
glBegin(GL_TRIANGLES);
|
|
Util::setGlTexPoint(*texture, inputControlCenter, outputControlCenter);
|
|
Util::setGlTexPoint(*texture, prevInputPoint, prevOutputPoint);
|
|
Util::setGlTexPoint(*texture, currentInputPoint, currentOutputPoint);
|
|
glEnd();
|
|
}
|
|
|
|
// Save point for next iteration.
|
|
prevInputPoint.setX(currentInputPoint.x());
|
|
prevInputPoint.setY(currentInputPoint.y());
|
|
prevOutputPoint.setX(currentOutputPoint.x());
|
|
prevOutputPoint.setY(currentOutputPoint.y());
|
|
}
|
|
}
|
|
|
|
void EllipseTextureGraphicsItem::_setPointOfEllipseAtAngle(QPointF& point, const QPointF& center, float hRadius, float vRadius, float rotation, float circularAngle)
|
|
{
|
|
float xCirc = sin(circularAngle) * hRadius;
|
|
float yCirc = cos(circularAngle) * vRadius;
|
|
float distance = sqrt( xCirc*xCirc + yCirc*yCirc );
|
|
float angle = atan2( xCirc, yCirc );
|
|
rotation = 2*M_PI-rotation; // rotation needs to be inverted (CW <-> CCW)
|
|
point.setX( sin(angle + rotation) * distance + center.x() );
|
|
point.setY( cos(angle + rotation) * distance + center.y() );
|
|
}
|
|
|
|
MappingGui::MappingGui(Mapping::ptr mapping)
|
|
: _mapping(mapping),
|
|
_graphicsItem(NULL),
|
|
_inputGraphicsItem(NULL)
|
|
{
|
|
outputShape = mapping->getShape();
|
|
Q_CHECK_PTR(outputShape);
|
|
|
|
// Create editor.
|
|
_propertyBrowser.reset(new QtTreePropertyBrowser);
|
|
_variantManager = new VariantManager;
|
|
_variantFactory = new VariantFactory;
|
|
|
|
_topItem = _variantManager->addProperty(QtVariantPropertyManager::groupTypeId(),
|
|
QObject::tr("Mapping"));
|
|
|
|
_propertyBrowser->setFactoryForManager(_variantManager, _variantFactory);
|
|
|
|
_propertyBrowser->addProperty(_topItem);
|
|
|
|
// Mapping basic properties.
|
|
_opacityItem = _variantManager->addProperty(QVariant::Double, QObject::tr("Opacity (%)"));
|
|
_opacityItem->setAttribute("minimum", 0.0);
|
|
_opacityItem->setAttribute("maximum", 100.0);
|
|
_opacityItem->setAttribute("decimals", 1);
|
|
_opacityItem->setValue(_mapping->getRawOpacity()*100.0);
|
|
_topItem->addSubProperty(_opacityItem);
|
|
|
|
// Output shape.
|
|
_outputItem = _variantManager->addProperty(QtVariantPropertyManager::groupTypeId(),
|
|
QObject::tr("Output shape"));
|
|
|
|
_buildShapeProperty(_outputItem, mapping->getShape().data());
|
|
_topItem->addSubProperty(_outputItem);
|
|
|
|
// Collapse output shape.
|
|
_propertyBrowser->setExpanded(_propertyBrowser->items(_outputItem).at(0), false);
|
|
|
|
connect(_variantManager, SIGNAL(valueChanged(QtProperty*, const QVariant&)),
|
|
this, SLOT(setValue(QtProperty*, const QVariant&)));
|
|
//qDebug() << "Creating mapper" << endl;
|
|
}
|
|
|
|
|
|
void MappingGui::setValue(QtProperty* property, const QVariant& value)
|
|
{
|
|
if (property == _opacityItem)
|
|
{
|
|
double opacity = qBound(value.toDouble() / 100.0, 0.0, 1.0);
|
|
if (opacity != _mapping->getRawOpacity())
|
|
{
|
|
_mapping->setRawOpacity(opacity);
|
|
emit valueChanged();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
std::map<QtProperty*, std::pair<MShape*, int> >::iterator it = _propertyToVertex.find(property);
|
|
if (it != _propertyToVertex.end())
|
|
{
|
|
const QPointF& p = value.toPointF();
|
|
MShape* shape = it->second.first;
|
|
int v = it->second.second;
|
|
if (shape->getVertex(v) != p)
|
|
{
|
|
shape->setVertex(v, p);
|
|
emit valueChanged();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void MappingGui::updateShape(MShape* shape)
|
|
{
|
|
if (shape == _mapping->getShape().data())
|
|
{
|
|
_updateShapeProperty(_outputItem, shape);
|
|
}
|
|
}
|
|
|
|
void MappingGui::_buildShapeProperty(QtProperty* shapeItem, MShape* shape)
|
|
{
|
|
for (int i=0; i<shape->nVertices(); i++)
|
|
{
|
|
// Add point.
|
|
QtVariantProperty* pointItem = _variantManager->addProperty(QVariant::PointF,
|
|
QObject::tr("Point %1").arg(i));
|
|
|
|
const QPointF& p = shape->getVertex(i);
|
|
pointItem->setValue(p);
|
|
|
|
shapeItem->addSubProperty(pointItem);
|
|
_propertyToVertex[pointItem] = std::make_pair(shape, i);
|
|
}
|
|
|
|
}
|
|
|
|
void MappingGui::_updateShapeProperty(QtProperty* shapeItem, MShape* shape)
|
|
{
|
|
QList<QtProperty*> pointItems = shapeItem->subProperties();
|
|
for (int i=0; i<shape->nVertices(); i++)
|
|
{
|
|
// XXX mesh control points are not added to properties
|
|
if (i < pointItems.size())
|
|
{
|
|
QtVariantProperty* pointItem = (QtVariantProperty*)pointItems[i];
|
|
const QPointF& p = shape->getVertex(i);
|
|
pointItem->setValue(p);
|
|
}
|
|
}
|
|
}
|
|
|
|
ColorMappingGui::ColorMappingGui(Mapping::ptr mapping)
|
|
: MappingGui(mapping)
|
|
{
|
|
color = qSharedPointerCast<Color>(_mapping->getPaint());
|
|
Q_CHECK_PTR(color);
|
|
}
|
|
|
|
|
|
//MeshColorMappingGui::MeshColorMappingGui(Mapping::ptr mapping)
|
|
// : ColorMappingGui(mapping) {
|
|
// // Add mesh sub property.
|
|
// Mesh* mesh = (Mesh*)mapping->getShape().get();
|
|
// _meshItem = _variantManager->addProperty(QVariant::Size, QObject::tr("Dimensions"));
|
|
// _meshItem->setValue(QSize(mesh->nColumns(), mesh->nRows()));
|
|
// _topItem->insertSubProperty(_meshItem, 0); // insert at the beginning
|
|
//}
|
|
//
|
|
//void MeshColorMappingGui::draw(QPainter* painter)
|
|
//{
|
|
// painter->setPen(Qt::NoPen);
|
|
// painter->setBrush(color->getColor());
|
|
//
|
|
// QSharedPointer<Mesh> outputMesh = qSharedPointerCast<Mesh>(outputShape);
|
|
// QVector<QVector<Quad> > outputQuads = outputMesh->getQuads2d();
|
|
// for (int x = 0; x < outputMesh->nHorizontalQuads(); x++)
|
|
// {
|
|
// for (int y = 0; y < outputMesh->nVerticalQuads(); y++)
|
|
// {
|
|
// Quad& outputQuad = outputQuads[x][y];
|
|
// painter->drawPolygon(outputQuad.toPolygon());
|
|
// }
|
|
// }
|
|
//}
|
|
//
|
|
//void MeshColorMappingGui::drawControls(QPainter* painter, const QList<int>* selectedVertices)
|
|
//{
|
|
// QSharedPointer<Mesh> outputMesh = qSharedPointerCast<Mesh>(outputShape);
|
|
// Util::drawControlsMesh(painter, selectedVertices, *outputMesh);
|
|
//}
|
|
//
|
|
//void MeshColorMappingGui::setValue(QtProperty* property, const QVariant& value)
|
|
//{
|
|
// if (property == _meshItem)
|
|
// {
|
|
// Mesh* outputMesh = static_cast<Mesh*>(_mapping->getShape().get());
|
|
// QSize size = (static_cast<QtVariantProperty*>(property))->value().toSize();
|
|
// if (outputMesh->nColumns() != size.width() || outputMesh->nRows() != size.height())
|
|
// {
|
|
// outputMesh->resize(size.width(), size.height());
|
|
//
|
|
// emit valueChanged();
|
|
// }
|
|
// }
|
|
// else
|
|
// ColorMappingGui::setValue(property, value);
|
|
//}
|
|
|
|
TextureMappingGui::TextureMappingGui(QSharedPointer<TextureMapping> mapping)
|
|
: MappingGui(mapping),
|
|
_meshItem(NULL)
|
|
{
|
|
// Assign members pointers.
|
|
textureMapping = qSharedPointerCast<TextureMapping>(_mapping);
|
|
Q_CHECK_PTR(textureMapping);
|
|
|
|
texture = qSharedPointerCast<Texture>(_mapping->getPaint());
|
|
Q_CHECK_PTR(texture);
|
|
|
|
inputShape = textureMapping.toStrongRef()->getInputShape();
|
|
Q_CHECK_PTR(inputShape);
|
|
|
|
// Input shape.
|
|
_inputItem = _variantManager->addProperty(QtVariantPropertyManager::groupTypeId(),
|
|
QObject::tr("Input shape"));
|
|
_buildShapeProperty(_inputItem, inputShape.data());
|
|
_topItem->insertSubProperty(_inputItem, _opacityItem); // insert
|
|
|
|
// Collapse input shape.
|
|
_propertyBrowser->setExpanded(_propertyBrowser->items(_inputItem).at(0), false);
|
|
}
|
|
//
|
|
//void TextureMappingGui::drawInput(QPainter* painter)
|
|
//{
|
|
// // Prepare drawing.
|
|
// _preDraw(painter);
|
|
//
|
|
// // FIXME: Does this draw the quad counterclockwise?
|
|
// glBegin (GL_QUADS);
|
|
// {
|
|
// Util::correctGlTexCoord(0, 0);
|
|
// glVertex3f (texture->getX(), texture->getY(), 0);
|
|
//
|
|
// Util::correctGlTexCoord(1, 0);
|
|
// glVertex3f (texture->getX()+texture->getWidth(), texture->getY(), 0);
|
|
//
|
|
// Util::correctGlTexCoord(1, 1);
|
|
// glVertex3f (texture->getX()+texture->getWidth(), texture->getY() + texture->getHeight(), 0);
|
|
//
|
|
// Util::correctGlTexCoord(0, 1);
|
|
// glVertex3f (texture->getX(), texture->getY() + texture->getHeight(), 0);
|
|
// }
|
|
// glEnd ();
|
|
//
|
|
// // End drawing.
|
|
// _postDraw(painter);
|
|
//}
|
|
|
|
void TextureMappingGui::updateShape(MShape* shape)
|
|
{
|
|
QSharedPointer<TextureMapping> textureMapping = qSharedPointerCast<TextureMapping>(_mapping);
|
|
Q_CHECK_PTR(textureMapping);
|
|
|
|
QSharedPointer<Texture> texture = qSharedPointerCast<Texture>(textureMapping->getPaint());
|
|
Q_CHECK_PTR(texture);
|
|
|
|
MShape* inputShape = textureMapping->getInputShape().data();
|
|
MShape* outputShape = textureMapping->getShape().data();
|
|
if (shape == inputShape)
|
|
{
|
|
_updateShapeProperty(_inputItem, inputShape);
|
|
}
|
|
else if (shape == outputShape)
|
|
{
|
|
_updateShapeProperty(_outputItem, outputShape);
|
|
}
|
|
|
|
}
|
|
|
|
//
|
|
//void TextureMappingGui::_preDraw(QPainter* painter)
|
|
//{
|
|
// painter->beginNativePainting();
|
|
//
|
|
// // Only works for similar shapes.
|
|
// Q_ASSERT( inputShape->nVertices() == outputShape->nVertices());
|
|
//
|
|
// // Project source texture and sent it to destination.
|
|
// texture->update();
|
|
//
|
|
// glEnable (GL_TEXTURE_2D);
|
|
// glBindTexture(GL_TEXTURE_2D, texture->getTextureId());
|
|
//
|
|
// // Copy bits to texture iff necessary.
|
|
// texture->lockMutex();
|
|
// if (texture->bitsHaveChanged())
|
|
// {
|
|
// glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA,
|
|
// texture->getWidth(), texture->getHeight(), 0, GL_RGBA,
|
|
// GL_UNSIGNED_BYTE, texture->getBits());
|
|
// }
|
|
// texture->unlockMutex();
|
|
//
|
|
// glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
|
|
// glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
|
|
// glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
|
// glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
//
|
|
// glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
|
|
//}
|
|
//
|
|
//void TextureMappingGui::_postDraw(QPainter* painter)
|
|
//{
|
|
// glDisable(GL_TEXTURE_2D);
|
|
//
|
|
// painter->endNativePainting();
|
|
//}
|
|
//
|
|
//void PolygonTextureMappingGui::drawControls(QPainter* painter, const QList<int>* selectedVertices)
|
|
//{
|
|
// QSharedPointer<Polygon> outputPoly = qSharedPointerCast<Polygon>(outputShape);
|
|
// Util::drawControlsPolygon(painter, selectedVertices, *outputPoly);
|
|
//}
|
|
//
|
|
//void PolygonTextureMappingGui::drawInputControls(QPainter* painter, const QList<int>* selectedVertices)
|
|
//{
|
|
// QSharedPointer<Polygon> inputPoly = qSharedPointerCast<Polygon>(inputShape);
|
|
// Util::drawControlsPolygon(painter, selectedVertices, *inputPoly);
|
|
//}
|
|
|
|
TriangleTextureMappingGui::TriangleTextureMappingGui(QSharedPointer<TextureMapping> mapping)
|
|
: PolygonTextureMappingGui(mapping)
|
|
{
|
|
_graphicsItem.reset(new TriangleTextureGraphicsItem(_mapping, true));
|
|
_inputGraphicsItem.reset(new TriangleTextureGraphicsItem(_mapping, false));
|
|
}
|
|
//
|
|
//void TriangleTextureMappingGui::_doDraw(QPainter* painter)
|
|
//{
|
|
// qDebug() << "Is this really used!" << endl;
|
|
//// Q_UNUSED(painter);
|
|
//// glBegin(GL_TRIANGLES);
|
|
//// {
|
|
//// for (int i = 0; i < inputShape->nVertices(); i++)
|
|
//// {
|
|
//// Util::setGlTexPoint(*texture, inputShape->getVertex(i), outputShape->getVertex(i));
|
|
//// }
|
|
//// }
|
|
//// glEnd();
|
|
//}
|
|
|
|
MeshTextureMappingGui::MeshTextureMappingGui(QSharedPointer<TextureMapping> mapping)
|
|
: PolygonTextureMappingGui(mapping)
|
|
{
|
|
_graphicsItem.reset(new MeshTextureGraphicsItem(_mapping, true));
|
|
_inputGraphicsItem.reset(new MeshTextureGraphicsItem(_mapping, false));
|
|
|
|
// Add mesh sub property.
|
|
QSharedPointer<Mesh> mesh = qSharedPointerCast<Mesh>(_mapping->getShape());
|
|
_meshItem = _variantManager->addProperty(QVariant::Size, QObject::tr("Dimensions"));
|
|
_meshItem->setValue(QSize(mesh->nColumns(), mesh->nRows()));
|
|
_meshItem->setAttribute("minimum", QSize(2,2));
|
|
_topItem->insertSubProperty(_meshItem, _opacityItem); // insert at the beginning
|
|
}
|
|
|
|
void MeshTextureMappingGui::setValue(QtProperty* property, const QVariant& value)
|
|
{
|
|
if (property == _meshItem)
|
|
{
|
|
QSharedPointer<Mesh> outputMesh = qSharedPointerCast<Mesh>(_mapping->getShape());
|
|
QSharedPointer<Mesh> inputMesh = qSharedPointerCast<Mesh>(textureMapping.toStrongRef()->getInputShape());
|
|
QSize size = (static_cast<QtVariantProperty*>(property))->value().toSize();
|
|
if (outputMesh->nColumns() != size.width() || outputMesh->nRows() != size.height() ||
|
|
inputMesh->nColumns() != size.width() || inputMesh->nRows() != size.height())
|
|
{
|
|
outputMesh->resize(size.width(), size.height());
|
|
inputMesh->resize(size.width(), size.height());
|
|
|
|
// _graphicsItem->resetVertices();
|
|
// _inputGraphicsItem->resetVertices();
|
|
|
|
// TODO: here we need to create the graphicsitems
|
|
|
|
emit valueChanged();
|
|
}
|
|
}
|
|
else
|
|
TextureMappingGui::setValue(property, value);
|
|
}
|
|
|
|
EllipseTextureMappingGui::EllipseTextureMappingGui(QSharedPointer<TextureMapping> mapping)
|
|
: PolygonTextureMappingGui(mapping)
|
|
{
|
|
_graphicsItem.reset(new EllipseTextureGraphicsItem(_mapping, true));
|
|
_inputGraphicsItem.reset(new EllipseTextureGraphicsItem(_mapping, false));
|
|
}
|
|
|