Files
mapmap/DestinationGLCanvas.cpp

85 lines
2.6 KiB
C++

/*
* DestinationGLCanvas.cpp
*
* (c) 2013 Sofian Audry -- info(@)sofianaudry(.)com
* (c) 2013 Alexandre Quessy -- alexandre(@)quessy(.)net
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "DestinationGLCanvas.h"
#include "MainWindow.h"
DestinationGLCanvas::DestinationGLCanvas(MainWindow* mainWindow, QWidget* parent, const QGLWidget * shareWidget)
: MapperGLCanvas(mainWindow, parent, shareWidget),
_displayCrosshair(false)
{
}
MShape* DestinationGLCanvas::getShapeFromMappingId(uid mappingId)
{
if (mappingId == NULL_UID)
return NULL;
else
return getMainWindow()->getMappingManager().getMappingById(mappingId)->getShape().get();
}
void DestinationGLCanvas::doDraw(QPainter* painter)
{
glPushMatrix();
// Draw the mappings.
QVector<Mapping::ptr> mappings = getMainWindow()->getMappingManager().getVisibleMappings();
for (QVector<Mapping::ptr>::const_iterator it = mappings.begin(); it != mappings.end(); ++it)
{
painter->save();
getMainWindow()->getMapperByMappingId((*it)->getId())->draw(painter);
painter->restore();
}
// Draw the controls of current mapping.
if (displayControls() &&
getMainWindow()->hasCurrentMapping() &&
getCurrentShape() != NULL)
{
painter->save();
const Mapper::ptr& mapper = getMainWindow()->getMapperByMappingId(getMainWindow()->getCurrentMappingId());
if (hasActiveVertex()) {
QList<int> selectedVertices;
selectedVertices.append(getActiveVertexIndex());
mapper->drawControls(painter, &selectedVertices);
}
else
mapper->drawControls(painter);
painter->restore();
}
glPopMatrix();
// Display crosshair cursor.
if (_displayCrosshair)
{
const QPoint& cursorPosition = this->mapFromGlobal(QCursor::pos());
const QRect& geo = geometry();
if (geo.contains(cursorPosition))
{
painter->setPen(MM::CONTROL_COLOR);
painter->drawLine(cursorPosition.x(), 0, cursorPosition.x(), geo.height());
painter->drawLine(0, cursorPosition.y(), geo.width(), cursorPosition.y());
}
}
}