mirror of
https://github.com/mapmapteam/mapmap.git
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85 lines
2.6 KiB
C++
85 lines
2.6 KiB
C++
/*
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* DestinationGLCanvas.cpp
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*
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* (c) 2013 Sofian Audry -- info(@)sofianaudry(.)com
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* (c) 2013 Alexandre Quessy -- alexandre(@)quessy(.)net
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "DestinationGLCanvas.h"
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#include "MainWindow.h"
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DestinationGLCanvas::DestinationGLCanvas(MainWindow* mainWindow, QWidget* parent, const QGLWidget * shareWidget)
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: MapperGLCanvas(mainWindow, parent, shareWidget),
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_displayCrosshair(false)
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{
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}
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MShape* DestinationGLCanvas::getShapeFromMappingId(uid mappingId)
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{
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if (mappingId == NULL_UID)
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return NULL;
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else
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return getMainWindow()->getMappingManager().getMappingById(mappingId)->getShape().get();
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}
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void DestinationGLCanvas::doDraw(QPainter* painter)
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{
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glPushMatrix();
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// Draw the mappings.
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QVector<Mapping::ptr> mappings = getMainWindow()->getMappingManager().getVisibleMappings();
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for (QVector<Mapping::ptr>::const_iterator it = mappings.begin(); it != mappings.end(); ++it)
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{
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painter->save();
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getMainWindow()->getMapperByMappingId((*it)->getId())->draw(painter);
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painter->restore();
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}
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// Draw the controls of current mapping.
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if (displayControls() &&
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getMainWindow()->hasCurrentMapping() &&
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getCurrentShape() != NULL)
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{
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painter->save();
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const Mapper::ptr& mapper = getMainWindow()->getMapperByMappingId(getMainWindow()->getCurrentMappingId());
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if (hasActiveVertex()) {
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QList<int> selectedVertices;
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selectedVertices.append(getActiveVertexIndex());
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mapper->drawControls(painter, &selectedVertices);
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}
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else
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mapper->drawControls(painter);
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painter->restore();
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}
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glPopMatrix();
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// Display crosshair cursor.
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if (_displayCrosshair)
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{
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const QPoint& cursorPosition = this->mapFromGlobal(QCursor::pos());
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const QRect& geo = geometry();
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if (geo.contains(cursorPosition))
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{
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painter->setPen(MM::CONTROL_COLOR);
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painter->drawLine(cursorPosition.x(), 0, cursorPosition.x(), geo.height());
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painter->drawLine(0, cursorPosition.y(), geo.width(), cursorPosition.y());
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}
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}
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}
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