mirror of
https://github.com/mapmapteam/mapmap.git
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282 lines
7.2 KiB
C++
282 lines
7.2 KiB
C++
/*
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* Mapper.h
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*
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* (c) 2013 Sofian Audry -- info(@)sofianaudry(.)com
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* (c) 2013 Alexandre Quessy -- alexandre(@)quessy(.)net
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef MAPPER_H_
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#define MAPPER_H_
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#include <QtGlobal>
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#if __APPLE__
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#include <OpenGL/gl.h>
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#else
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#include <GL/gl.h>
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#endif
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#include <tr1/memory>
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#include <stdlib.h>
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#include <stdio.h>
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#include "Shape.h"
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#include "Paint.h"
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#include "Mapping.h"
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#include "Util.h"
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#include "qtpropertymanager.h"
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#include "qtvariantproperty.h"
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#include "qttreepropertybrowser.h"
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#include "qtbuttonpropertybrowser.h"
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#include "qtgroupboxpropertybrowser.h"
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#include "variantmanager.h"
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#include "variantfactory.h"
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/**
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* A way to draw on some kind of shape.
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*
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* This is an abstract class for specific ways to draw
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* a mapping ie. a shape applied to a paint.
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*
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* Each mapping (ie. shape x paint combination) that is possible in
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* this software are implemented using a child of this
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* class.
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*/
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class Mapper : public QObject
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{
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Q_OBJECT
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public:
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typedef std::tr1::shared_ptr<Mapper> ptr;
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protected:
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/// Constructor. A mapper applies to a mapping.
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Mapper(Mapping::ptr mapping);
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virtual ~Mapper();
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public:
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/// Returns a pointer to the properties editor for that mapper.
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virtual QWidget* getPropertiesEditor();
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/// Draws the output.
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virtual void draw(QPainter* painter) = 0;
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/// Draws the output controls.
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virtual void drawControls(QPainter* painter, const QList<int>* selectedVertices=0) = 0;
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/// Draws the input (source) (if applicable).
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virtual void drawInput(QPainter* painter) { Q_UNUSED(painter); }
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/// Draws the input (source) controls (if applicable).
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virtual void drawInputControls(QPainter* painter, const QList<int>* selectedVertices=0)
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{
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Q_UNUSED(painter);
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Q_UNUSED(selectedVertices);
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}
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public slots:
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virtual void setValue(QtProperty* property, const QVariant& value);
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virtual void updateShape(Shape* shape) { Q_UNUSED(shape); }
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virtual void updatePaint() {}
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signals:
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void valueChanged();
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protected:
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Mapping::ptr _mapping;
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QtAbstractPropertyBrowser* _propertyBrowser;
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QtVariantEditorFactory* _variantFactory;
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QtVariantPropertyManager* _variantManager;
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QtProperty* _topItem;
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QtProperty* _outputItem;
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std::map<QtProperty*, std::pair<Shape*, int> > _propertyToVertex;
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// FIXME: use typedefs, member of the class for type names that are too long to type:
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std::tr1::shared_ptr<Shape> outputShape;
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virtual void _buildShapeProperty(QtProperty* shapeItem, Shape* shape);
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virtual void _updateShapeProperty(QtProperty* shapeItem, Shape* shape);
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};
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/**
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* Draws a color (abstract class).
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*/
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class ColorMapper : public Mapper
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{
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Q_OBJECT
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public slots:
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virtual void updatePaint();
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protected:
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ColorMapper(Mapping::ptr mapping);
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virtual ~ColorMapper() {}
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protected:
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std::tr1::shared_ptr<Color> color;
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};
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class PolygonColorMapper : public ColorMapper
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{
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Q_OBJECT
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public:
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PolygonColorMapper(Mapping::ptr mapping) : ColorMapper(mapping) {}
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virtual ~PolygonColorMapper() {}
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virtual void draw(QPainter* painter);
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virtual void drawControls(QPainter* painter, const QList<int>* selectedVertices=0);
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};
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class MeshColorMapper : public ColorMapper
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{
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Q_OBJECT
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public:
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MeshColorMapper(Mapping::ptr mapping);
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virtual ~MeshColorMapper() {}
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virtual void draw(QPainter* painter);
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virtual void drawControls(QPainter* painter, const QList<int>* selectedVertices=0);
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public slots:
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virtual void setValue(QtProperty* property, const QVariant& value);
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private:
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QtVariantProperty* _meshItem;
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};
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class EllipseColorMapper : public ColorMapper
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{
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Q_OBJECT
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public:
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EllipseColorMapper(Mapping::ptr mapping);
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virtual ~EllipseColorMapper() {}
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virtual void draw(QPainter* painter);
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virtual void drawControls(QPainter* painter, const QList<int>* selectedVertices=0);
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};
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/**
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* Draws a texture (abstract class).
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*/
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class TextureMapper : public Mapper
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{
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Q_OBJECT
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public:
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TextureMapper(std::tr1::shared_ptr<TextureMapping> mapping);
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virtual ~TextureMapper() {}
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/**
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* This method will call the _doDraw(QPainter*) method to actually perform the drawing.
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* of the mapping.
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*/
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virtual void draw(QPainter* painter);
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virtual void drawInput(QPainter* painter);
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virtual void drawControls(QPainter* painter, const QList<int>* selectedVertices=0) = 0;
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virtual void drawInputControls(QPainter* painter, const QList<int>* selectedVertices=0) = 0;
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public slots:
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virtual void updateShape(Shape* shape);
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virtual void updatePaint();
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protected:
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virtual void _doDraw(QPainter* painter) = 0;
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void _preDraw(QPainter* painter);
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void _postDraw(QPainter* painter);
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protected:
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QtProperty* _inputItem;
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QtVariantProperty* _meshItem;
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// FIXME: use typedefs, member of the class for type names that are too long to type:
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std::tr1::shared_ptr<TextureMapping> textureMapping;
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std::tr1::shared_ptr<Texture> texture;
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std::tr1::shared_ptr<Shape> inputShape;
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};
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class PolygonTextureMapper : public TextureMapper
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{
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Q_OBJECT
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public:
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PolygonTextureMapper(std::tr1::shared_ptr<TextureMapping> mapping) : TextureMapper(mapping) {}
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virtual ~PolygonTextureMapper() {}
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virtual void drawControls(QPainter* painter, const QList<int>* selectedVertices=0);
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virtual void drawInputControls(QPainter* painter, const QList<int>* selectedVertices=0);
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};
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class TriangleTextureMapper : public PolygonTextureMapper
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{
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Q_OBJECT
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public:
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TriangleTextureMapper(std::tr1::shared_ptr<TextureMapping> mapping);
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virtual ~TriangleTextureMapper() {}
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protected:
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virtual void _doDraw(QPainter* painter);
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};
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class MeshTextureMapper : public PolygonTextureMapper
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{
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Q_OBJECT
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public:
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MeshTextureMapper(std::tr1::shared_ptr<TextureMapping> mapping);
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virtual ~MeshTextureMapper() {}
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virtual void drawControls(QPainter* painter, const QList<int>* selectedVertices=0);
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virtual void drawInputControls(QPainter* painter, const QList<int>* selectedVertices=0);
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public slots:
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virtual void setValue(QtProperty* property, const QVariant& value);
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protected:
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virtual void _doDraw(QPainter* painter);
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private:
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QtVariantProperty* _meshItem;
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};
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class EllipseTextureMapper : public PolygonTextureMapper {
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Q_OBJECT
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public:
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EllipseTextureMapper(std::tr1::shared_ptr<TextureMapping> mapping);
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virtual ~EllipseTextureMapper() {}
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virtual void drawControls(QPainter* painter, const QList<int>* selectedVertices=0);
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virtual void drawInputControls(QPainter* painter, const QList<int>* selectedVertices=0);
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protected:
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virtual void _doDraw(QPainter* painter);
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static void _setPointOfEllipseAtAngle(QPointF& point, const QPointF& center, float hRadius, float vRadius, float rotation, float circularAngle);
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};
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#endif /* MAPPER_H_ */
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