Files
mapmap/DestinationGLCanvas.cpp
Tats fd958cecf2 Merge branch 'master' of github.com:libremapping/libremapping
Conflicts:
	Common.cpp
	Common.h
	DestinationGLCanvas.cpp
	SourceGLCanvas.cpp
	main.cpp
2013-11-29 12:09:49 -05:00

93 lines
2.5 KiB
C++

/*
* DestinationGLCanvas.cpp
*
* (c) 2013 Sofian Audry -- info(@)sofianaudry(.)com
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "DestinationGLCanvas.h"
DestinationGLCanvas::DestinationGLCanvas(QWidget* parent, const QGLWidget * shareWidget)
: MapperGLCanvas(parent, shareWidget)
{
}
Quad& DestinationGLCanvas::getQuad()
{
std::tr1::shared_ptr<TextureMapping> textureMapping = std::tr1::static_pointer_cast<TextureMapping>(Common::currentMapping);
Q_CHECK_PTR(textureMapping);
std::tr1::shared_ptr<Quad> quad = std::tr1::static_pointer_cast<Quad>(Common::currentMapping->getShape());
Q_CHECK_PTR(quad);
return (*quad);
}
void DestinationGLCanvas::doDraw()
{
// TODO: Ceci est un hack necessaire car tout est en fonction de la width/height de la texture.
// Il faut changer ca.
std::tr1::shared_ptr<TextureMapping> textureMapping = std::tr1::static_pointer_cast<TextureMapping>(Common::currentMapping);
Q_CHECK_PTR(textureMapping);
std::tr1::shared_ptr<Texture> texture = std::tr1::static_pointer_cast<Texture>(textureMapping->getPaint());
Q_CHECK_PTR(texture);
for (int i=0; i < Common::nImages(); i++)
{
std::tr1::shared_ptr<Texture> tex = std::tr1::static_pointer_cast<Texture>(Common::mappings[i]->getPaint());
Q_CHECK_PTR(tex);
// FIXME: maybe the texture id is actually 0 and it's ok, no?
// we should use a boolean is_texture_loaded, or so
if (tex->getTextureId() == 0)
{
tex->loadTexture();
}
}
// Now, draw
// DRAW THE TEXTURE
glPushMatrix();
for (int i=0; i < Common::nImages(); i++)
{
// Draw the mappings.
Common::mappers[i]->draw();
}
// Draw the quad.
Quad& quad = getQuad();
glColor4f(1.0, 0.0, 0.0, 1.0);
// Destination quad.
// Source quad.
glLineWidth(5);
glBegin (GL_LINE_STRIP);
{
for (int i=0; i<5; i++)
{
glVertex2f(
quad.getVertex(i % 4).x,
quad.getVertex(i % 4).y);
}
}
glEnd ();
glPopMatrix();
}