mirror of
https://github.com/mapmapteam/mapmap.git
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93 lines
2.5 KiB
C++
93 lines
2.5 KiB
C++
/*
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* DestinationGLCanvas.cpp
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*
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* (c) 2013 Sofian Audry -- info(@)sofianaudry(.)com
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "DestinationGLCanvas.h"
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DestinationGLCanvas::DestinationGLCanvas(QWidget* parent, const QGLWidget * shareWidget)
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: MapperGLCanvas(parent, shareWidget)
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{
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}
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Quad& DestinationGLCanvas::getQuad()
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{
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std::tr1::shared_ptr<TextureMapping> textureMapping = std::tr1::static_pointer_cast<TextureMapping>(Common::currentMapping);
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Q_CHECK_PTR(textureMapping);
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std::tr1::shared_ptr<Quad> quad = std::tr1::static_pointer_cast<Quad>(Common::currentMapping->getShape());
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Q_CHECK_PTR(quad);
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return (*quad);
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}
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void DestinationGLCanvas::doDraw()
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{
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// TODO: Ceci est un hack necessaire car tout est en fonction de la width/height de la texture.
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// Il faut changer ca.
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std::tr1::shared_ptr<TextureMapping> textureMapping = std::tr1::static_pointer_cast<TextureMapping>(Common::currentMapping);
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Q_CHECK_PTR(textureMapping);
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std::tr1::shared_ptr<Texture> texture = std::tr1::static_pointer_cast<Texture>(textureMapping->getPaint());
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Q_CHECK_PTR(texture);
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for (int i=0; i < Common::nImages(); i++)
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{
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std::tr1::shared_ptr<Texture> tex = std::tr1::static_pointer_cast<Texture>(Common::mappings[i]->getPaint());
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Q_CHECK_PTR(tex);
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// FIXME: maybe the texture id is actually 0 and it's ok, no?
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// we should use a boolean is_texture_loaded, or so
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if (tex->getTextureId() == 0)
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{
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tex->loadTexture();
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}
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}
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// Now, draw
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// DRAW THE TEXTURE
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glPushMatrix();
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for (int i=0; i < Common::nImages(); i++)
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{
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// Draw the mappings.
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Common::mappers[i]->draw();
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}
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// Draw the quad.
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Quad& quad = getQuad();
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glColor4f(1.0, 0.0, 0.0, 1.0);
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// Destination quad.
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// Source quad.
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glLineWidth(5);
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glBegin (GL_LINE_STRIP);
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{
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for (int i=0; i<5; i++)
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{
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glVertex2f(
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quad.getVertex(i % 4).x,
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quad.getVertex(i % 4).y);
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}
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}
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glEnd ();
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glPopMatrix();
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}
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