Files
mapmap/MapperGLCanvas.cpp
Tats fd958cecf2 Merge branch 'master' of github.com:libremapping/libremapping
Conflicts:
	Common.cpp
	Common.h
	DestinationGLCanvas.cpp
	SourceGLCanvas.cpp
	main.cpp
2013-11-29 12:09:49 -05:00

161 lines
3.7 KiB
C++

/*
* MapperGLCanvas.cpp
*
* (c) 2013 Sofian Audry -- info(@)sofianaudry(.)com
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "MapperGLCanvas.h"
MapperGLCanvas::MapperGLCanvas(QWidget* parent, const QGLWidget * shareWidget)
: QGLWidget(parent, shareWidget)
{
}
void MapperGLCanvas::initializeGL()
{
glClearColor(0.0, 0.0, 0.0, 0.0);
//qglClearColor(Qt::black);
//glShadeModel(GL_FLAT);
//glEnable(GL_DEPTH_TEST);
//glEnable(GL_CULL_FACE);
}
void MapperGLCanvas::resizeGL(int /* width */, int /* height */)
{
// glClearColor(0.0, 0.0, 0.0, 0.0);
//
// glViewport(0, 0, width, height);
// glMatrixMode(GL_PROJECTION);
// glLoadIdentity();
// glMatrixMode (GL_PROJECTION);
// glLoadIdentity ();
// glOrtho (
// 0.0f, (GLfloat) width, // left, right
// (GLfloat) height, 0.0f, // bottom, top
// -1.0, 1.0f);
// glMatrixMode (GL_MODELVIEW);
}
void MapperGLCanvas::paintGL()
{
glClearColor(0.0, 0.0, 0.0, 0.0);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
draw();
}
void MapperGLCanvas::draw()
{
enterDraw();
doDraw();
exitDraw();
}
void MapperGLCanvas::enterDraw()
{
glClearColor(0.0, 0.0, 0.0, 0.0);
glClear(GL_COLOR_BUFFER_BIT);
glViewport(0, 0, width(), height());
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glMatrixMode (GL_PROJECTION);
glLoadIdentity ();
glOrtho (
0.0f, (GLfloat) width(), // left, right
(GLfloat) height(), 0.0f, // bottom, top
-1.0, 1.0f);
glMatrixMode (GL_MODELVIEW);
// glClearColor(0.0, 0.0, 0.0, 0.0);
// glClear(GL_COLOR_BUFFER_BIT);
// glViewport(0, 0, (GLint) GetSize().x, (GLint) GetSize().y);
// glMatrixMode (GL_PROJECTION);
// glLoadIdentity ();
// glOrtho (
// 0.0f, (float) GetSize().x, // left, right
// (float) GetSize().y, 0.0f, // bottom, top
// -1.0, 1.0f);
// glMatrixMode (GL_MODELVIEW);
//// glLoadIdentity (); // FIXME? is this needed here?
}
void MapperGLCanvas::keyPressEvent(QKeyEvent* event)
{
std::cout << "Key pressed" << std::endl;
static int current = 0;
int xMove = 0;
int yMove = 0;
switch (event->key()) {
case Qt::Key_Tab:
if (event->modifiers() & Qt::ControlModifier)
switchImage( (Common::getCurrentSourceId() + 1) % Common::nImages());
else
current = (current + 1) % 4;
break;
case Qt::Key_Up:
yMove = -1;
break;
case Qt::Key_Down:
yMove = +1;
break;
case Qt::Key_Left:
xMove = -1;
break;
case Qt::Key_Right:
xMove = +1;
break;
default:
std::cerr << "Unhandled key" << std::endl;
QWidget::keyPressEvent(event);
break;
}
Quad& quad = getQuad();
Point p = quad.getVertex(current);
p.x += xMove;
p.y += yMove;
quad.setVertex(current, p);
update();
emit quadChanged();
}
void MapperGLCanvas::paintEvent(QPaintEvent* /* event */)
{
std::cout << "Paint event" << std::endl;
updateGL();
}
void MapperGLCanvas::switchImage(int imageId)
{
Common::switchImage(imageId);
emit quadSwitched();
}
void MapperGLCanvas::exitDraw()
{
glFlush();
swapBuffers();
}
void MapperGLCanvas::updateCanvas()
{
std::cout << "Update me!" << std::endl;
update();
}