mirror of
https://github.com/mapmapteam/mapmap.git
synced 2026-04-02 05:29:37 +02:00
161 lines
3.7 KiB
C++
161 lines
3.7 KiB
C++
/*
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* MapperGLCanvas.cpp
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*
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* (c) 2013 Sofian Audry -- info(@)sofianaudry(.)com
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "MapperGLCanvas.h"
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MapperGLCanvas::MapperGLCanvas(QWidget* parent, const QGLWidget * shareWidget)
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: QGLWidget(parent, shareWidget)
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{
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}
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void MapperGLCanvas::initializeGL()
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{
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glClearColor(0.0, 0.0, 0.0, 0.0);
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//qglClearColor(Qt::black);
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//glShadeModel(GL_FLAT);
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//glEnable(GL_DEPTH_TEST);
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//glEnable(GL_CULL_FACE);
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}
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void MapperGLCanvas::resizeGL(int /* width */, int /* height */)
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{
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// glClearColor(0.0, 0.0, 0.0, 0.0);
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//
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// glViewport(0, 0, width, height);
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// glMatrixMode(GL_PROJECTION);
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// glLoadIdentity();
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// glMatrixMode (GL_PROJECTION);
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// glLoadIdentity ();
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// glOrtho (
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// 0.0f, (GLfloat) width, // left, right
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// (GLfloat) height, 0.0f, // bottom, top
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// -1.0, 1.0f);
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// glMatrixMode (GL_MODELVIEW);
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}
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void MapperGLCanvas::paintGL()
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{
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glClearColor(0.0, 0.0, 0.0, 0.0);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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draw();
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}
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void MapperGLCanvas::draw()
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{
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enterDraw();
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doDraw();
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exitDraw();
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}
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void MapperGLCanvas::enterDraw()
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{
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glClearColor(0.0, 0.0, 0.0, 0.0);
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glClear(GL_COLOR_BUFFER_BIT);
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glViewport(0, 0, width(), height());
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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glMatrixMode (GL_PROJECTION);
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glLoadIdentity ();
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glOrtho (
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0.0f, (GLfloat) width(), // left, right
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(GLfloat) height(), 0.0f, // bottom, top
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-1.0, 1.0f);
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glMatrixMode (GL_MODELVIEW);
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// glClearColor(0.0, 0.0, 0.0, 0.0);
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// glClear(GL_COLOR_BUFFER_BIT);
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// glViewport(0, 0, (GLint) GetSize().x, (GLint) GetSize().y);
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// glMatrixMode (GL_PROJECTION);
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// glLoadIdentity ();
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// glOrtho (
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// 0.0f, (float) GetSize().x, // left, right
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// (float) GetSize().y, 0.0f, // bottom, top
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// -1.0, 1.0f);
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// glMatrixMode (GL_MODELVIEW);
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//// glLoadIdentity (); // FIXME? is this needed here?
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}
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void MapperGLCanvas::keyPressEvent(QKeyEvent* event)
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{
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std::cout << "Key pressed" << std::endl;
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static int current = 0;
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int xMove = 0;
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int yMove = 0;
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switch (event->key()) {
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case Qt::Key_Tab:
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if (event->modifiers() & Qt::ControlModifier)
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switchImage( (Common::getCurrentSourceId() + 1) % Common::nImages());
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else
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current = (current + 1) % 4;
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break;
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case Qt::Key_Up:
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yMove = -1;
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break;
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case Qt::Key_Down:
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yMove = +1;
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break;
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case Qt::Key_Left:
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xMove = -1;
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break;
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case Qt::Key_Right:
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xMove = +1;
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break;
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default:
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std::cerr << "Unhandled key" << std::endl;
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QWidget::keyPressEvent(event);
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break;
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}
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Quad& quad = getQuad();
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Point p = quad.getVertex(current);
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p.x += xMove;
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p.y += yMove;
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quad.setVertex(current, p);
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update();
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emit quadChanged();
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}
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void MapperGLCanvas::paintEvent(QPaintEvent* /* event */)
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{
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std::cout << "Paint event" << std::endl;
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updateGL();
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}
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void MapperGLCanvas::switchImage(int imageId)
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{
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Common::switchImage(imageId);
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emit quadSwitched();
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}
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void MapperGLCanvas::exitDraw()
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{
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glFlush();
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swapBuffers();
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}
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void MapperGLCanvas::updateCanvas()
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{
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std::cout << "Update me!" << std::endl;
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update();
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}
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