/**
 * PolygonPShapeOOP. 
 * 
 * Wrapping a PShape inside a custom class 
 */


// A Star object
Star s1, s2;

void setup() {
  size(640, 360, P2D);
  smooth();
  // Make a new Star
  s1 = new Star();
  s2 = new Star();

}

void draw() {
  background(51);
 
  s1.display();  // Display the first star
  s1.move();  // Move the first star
  
  s2.display();  // Display the second star
  s2.move();  // Move the second star

}

