initial sizing, fonts, images, etc

This commit is contained in:
benfry
2005-02-28 06:06:24 +00:00
parent 69eb1a6d2a
commit 02a43c0108
6 changed files with 159 additions and 50 deletions

View File

@@ -428,18 +428,16 @@ public class PFont implements PConstants {
float lextent = (float) leftExtent[glyph] / fwidth;
float textent = (float) topExtent[glyph] / fheight;
//int savedTextureMode = parent.textureMode;
boolean savedStroke = parent.stroke;
//parent.textureMode = IMAGE_SPACE;
//parent.drawing_text = true;
parent.stroke = false;
float x1 = x + lextent * size;
float y1 = y - textent * size;
float x2 = x1 + bwidth * size;
float y2 = y1 + high * size;
parent.imageImpl(images[glyph],
x1, y1, x2-x1, y2-y1,
0, 0, width[glyph], height[glyph]);
/*
// this code was moved here (instead of using parent.image)
// because now images use tint() for their coloring, which
// internally is kind of a hack because it temporarily sets
@@ -447,6 +445,13 @@ public class PFont implements PConstants {
// rather than doubling up the hack with this hack, the code
// is just included here instead.
//int savedTextureMode = parent.textureMode;
boolean savedStroke = parent.stroke;
//parent.textureMode = IMAGE_SPACE;
//parent.drawing_text = true;
parent.stroke = false;
//System.out.println(x1 + " " + y1 + " " + x2 + " " + y2);
parent.beginShape(QUADS);
@@ -455,17 +460,16 @@ public class PFont implements PConstants {
parent.vertex(x1, y2, z, 0, height[glyph]);
parent.vertex(x2, y2, z, width[glyph], height[glyph]);
parent.vertex(x2, y1, z, width[glyph], 0);
/*
parent.vertex(x1, y1, z);
parent.vertex(x1, y2, z);
parent.vertex(x2, y2, z);
parent.vertex(x2, y1, z);
*/
//parent.vertex(x1, y1, z);
//parent.vertex(x1, y2, z);
//parent.vertex(x2, y2, z);
//parent.vertex(x2, y1, z);
parent.endShape();
//parent.textureMode = savedTextureMode;
//parent.drawing_text = false;
parent.stroke = savedStroke;
*/
} else { // SCREEN_SPACE
int xx = (int) x + leftExtent[glyph];;