make correct transform call depending on dimensions

This commit is contained in:
codeanticode
2022-01-22 20:59:48 -05:00
parent ba13cf6ee2
commit 0c70905494
+5 -1
View File
@@ -1268,7 +1268,11 @@ public class PShapeOpenGL extends PShape {
@Override
public void rotate(float angle) {
transform(ROTATE, angle);
if (is3D) {
transform(ROTATE, angle, 0, 0, 1);
} else {
transform(ROTATE, angle);
}
}