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make correct transform call depending on dimensions
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@@ -1268,7 +1268,11 @@ public class PShapeOpenGL extends PShape {
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@Override
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public void rotate(float angle) {
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transform(ROTATE, angle);
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if (is3D) {
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transform(ROTATE, angle, 0, 0, 1);
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} else {
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transform(ROTATE, angle);
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}
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}
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