cleaning up bezierDetail/curveDetail stuff a little.. prepping for

outline/shape stuff in opengl
This commit is contained in:
benfry
2005-08-07 16:44:36 +00:00
parent 99b97c0f20
commit 14df346bf0
4 changed files with 34 additions and 21 deletions

View File

@@ -713,9 +713,9 @@ public class PGraphics2 extends PGraphics {
boolean savedSmooth = smooth;
if (textFont.smooth != savedSmooth) {
g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING,
textFont.smooth ?
RenderingHints.VALUE_ANTIALIAS_ON :
RenderingHints.VALUE_ANTIALIAS_OFF);
textFont.smooth ?
RenderingHints.VALUE_ANTIALIAS_ON :
RenderingHints.VALUE_ANTIALIAS_OFF);
}
g2.setColor(fillColorObject);