mirror of
https://github.com/processing/processing4.git
synced 2026-02-04 06:09:17 +01:00
Sync android and desktop versions of P3D.
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@@ -43,7 +43,7 @@ public class PTexture implements PConstants {
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public int width, height;
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protected PApplet parent; // The Processing applet
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protected PGraphicsOpenGL pg; // The main renderer
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protected PGraphicsOpenGL pg; // The main renderer
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protected PGL pgl; // The interface between Processing and OpenGL.
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protected PGL.Context context; // The context that created this texture.
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@@ -479,7 +479,7 @@ public class PTexture implements PConstants {
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////////////////////////////////////////////////////////////
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// Utilities
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/**
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* Flips intArray along the X axis.
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@@ -543,7 +543,7 @@ public class PTexture implements PConstants {
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* @param h int
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*/
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protected void convertToRGBA(int[] intArray, int[] tIntArray, int arrayFormat, int w, int h) {
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if (PGraphicsOpenGL.BIG_ENDIAN) {
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if (PGL.BIG_ENDIAN) {
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switch (arrayFormat) {
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case ALPHA:
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@@ -683,7 +683,7 @@ public class PTexture implements PConstants {
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protected void convertToARGB(int[] intArray, int[] tIntArray) {
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int t = 0;
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int p = 0;
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if (PGraphicsOpenGL.BIG_ENDIAN) {
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if (PGL.BIG_ENDIAN) {
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// RGBA to ARGB conversion: shifting RGB 8 bits to the right,
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// and placing A 24 bits to the left.
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@@ -820,12 +820,15 @@ public class PTexture implements PConstants {
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if (scale) {
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// Rendering tex into "this", and scaling the source rectangle
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// to cover the entire destination region.
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pg.drawTexture(tex, x, y, w, h, 0, 0, width, height);
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pgl.drawTexture(tex.glTarget, tex.glID, tex.glWidth, tex.glHeight,
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x, y, w, h, 0, 0, width, height);
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} else {
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// Rendering tex into "this" but without scaling so the contents
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// of the source texture fall in the corresponding texels of the
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// destination.
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pg.drawTexture(tex, x, y, w, h, x, y, w, h);
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pgl.drawTexture(tex.glTarget, tex.glID, tex.glWidth, tex.glHeight,
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x, y, w, h, x, y, w, h);
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}
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pg.popFramebuffer();
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}
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