diff --git a/android/core/src/processing/core/FillShaderVertFull.glsl b/android/core/src/processing/core/FillShaderVertFull.glsl index acbc6cfe6..55260d864 100644 --- a/android/core/src/processing/core/FillShaderVertFull.glsl +++ b/android/core/src/processing/core/FillShaderVertFull.glsl @@ -50,7 +50,7 @@ varying vec2 vertTexcoord; float attenuationFactor(vec3 lightPos, vec3 vertPos, float c0, float c1, float c2) { float d = distance(lightPos, vertPos); - return = 1.0 / (c0 + c1 * d + c2 * d * d); + return 1.0 / (c0 + c1 * d + c2 * d * d); } float spotFactor(vec3 lightPos, vec3 vertPos, vec3 lightNorm, float minCos, float spotExp) { diff --git a/android/core/src/processing/core/FillShaderVertLit.glsl b/android/core/src/processing/core/FillShaderVertLit.glsl index f6c4b2f65..f7269225c 100644 --- a/android/core/src/processing/core/FillShaderVertLit.glsl +++ b/android/core/src/processing/core/FillShaderVertLit.glsl @@ -48,7 +48,7 @@ varying vec4 vertColor; float attenuationFactor(vec3 lightPos, vec3 vertPos, float c0, float c1, float c2) { float d = distance(lightPos, vertPos); - return = 1.0 / (c0 + c1 * d + c2 * d * d); + return 1.0 / (c0 + c1 * d + c2 * d * d); } float spotFactor(vec3 lightPos, vec3 vertPos, vec3 lightNorm, float minCos, float spotExp) {