From 1c821876b2aac28ad0954b502722ae2dd6deb809 Mon Sep 17 00:00:00 2001 From: codeanticode Date: Mon, 23 Jul 2012 16:33:35 +0000 Subject: [PATCH] don't call closePath() in 2D tessellation of edges, since they are already closed --- core/src/processing/opengl/PGraphicsOpenGL.java | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/core/src/processing/opengl/PGraphicsOpenGL.java b/core/src/processing/opengl/PGraphicsOpenGL.java index 3b748994c..3cf38ac42 100644 --- a/core/src/processing/opengl/PGraphicsOpenGL.java +++ b/core/src/processing/opengl/PGraphicsOpenGL.java @@ -10133,13 +10133,13 @@ public class PGraphicsOpenGL extends PGraphics { path.lineTo(in.vertices[3 * i1 + 0], in.vertices[3 * i1 + 1]); break; case EDGE_STOP: - path.lineTo(in.vertices[3 * i1 + 0], in.vertices[3 * i1 + 1]); - path.closePath(); + path.lineTo(in.vertices[3 * i1 + 0], in.vertices[3 * i1 + 1]); + path.moveTo(in.vertices[3 * i1 + 0], in.vertices[3 * i1 + 1]); break; case EDGE_SINGLE: path.moveTo(in.vertices[3 * i0 + 0], in.vertices[3 * i0 + 1]); path.lineTo(in.vertices[3 * i1 + 0], in.vertices[3 * i1 + 1]); - path.closePath(); + path.moveTo(in.vertices[3 * i1 + 0], in.vertices[3 * i1 + 1]); break; } }