diff --git a/core/src/processing/opengl/PShader.java b/core/src/processing/opengl/PShader.java index 39c058926..f3c25e216 100644 --- a/core/src/processing/opengl/PShader.java +++ b/core/src/processing/opengl/PShader.java @@ -33,16 +33,18 @@ import java.nio.IntBuffer; import java.util.HashMap; /** - * This class encapsulates a GLSL shader program, including a vertex and a - * fragment shader. It's compatible with the P2D and P3D renderers, but not with - * the default renderer. Use the loadShader() function to load your - * shader code. [Note: It's strongly encouraged to use loadShader() to - * create a PShader object, rather than calling the PShader constructor - * manually.] + * This class encapsulates a GLSL shader program, including a vertex + * and a fragment shader. It is compatible with P2D and P3D, but not + * with the default renderer. + * + * Use the loadShader() function to load your shader code. + * Note: It's strongly encouraged to use loadShader() to create + * a PShader object, rather than calling the PShader + * constructor manually. * * @webref rendering:shaders - * @webBrief This class encapsulates a GLSL shader program, including a vertex - * and a fragment shader + * @webBrief This class encapsulates a GLSL shader program, + * including a vertex and a fragment shader */ public class PShader implements PConstants { static protected final int POINT = 0;