diff --git a/core/src/processing/opengl/PShader.java b/core/src/processing/opengl/PShader.java
index 39c058926..f3c25e216 100644
--- a/core/src/processing/opengl/PShader.java
+++ b/core/src/processing/opengl/PShader.java
@@ -33,16 +33,18 @@ import java.nio.IntBuffer;
import java.util.HashMap;
/**
- * This class encapsulates a GLSL shader program, including a vertex and a
- * fragment shader. It's compatible with the P2D and P3D renderers, but not with
- * the default renderer. Use the loadShader() function to load your
- * shader code. [Note: It's strongly encouraged to use loadShader() to
- * create a PShader object, rather than calling the PShader constructor
- * manually.]
+ * This class encapsulates a GLSL shader program, including a vertex
+ * and a fragment shader. It is compatible with P2D and P3D, but not
+ * with the default renderer.
+ *
+ * Use the loadShader() function to load your shader code.
+ * Note: It's strongly encouraged to use loadShader() to create
+ * a PShader object, rather than calling the PShader
+ * constructor manually.
*
* @webref rendering:shaders
- * @webBrief This class encapsulates a GLSL shader program, including a vertex
- * and a fragment shader
+ * @webBrief This class encapsulates a GLSL shader program,
+ * including a vertex and a fragment shader
*/
public class PShader implements PConstants {
static protected final int POINT = 0;