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move PConstants around a bit, add annotations for overrides, cleaning up unapproved PShape additions
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@@ -58,7 +58,10 @@ import com.jogamp.opengl.util.AnimatorBase;
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/**
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* Processing-OpenGL abstraction layer.
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*
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* Warnings are suppressed for static access because presumably on Android,
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* the GL2 vs GL distinctions are necessary, whereas on desktop they are not.
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*/
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@SuppressWarnings("static-access")
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public class PGL {
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// The two windowing toolkits available to use in JOGL:
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protected static final int AWT = 0; // http://jogamp.org/wiki/index.php/Using_JOGL_in_AWT_SWT_and_Swing
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