Minor changes to examples, more code color tweaks for 2b8

This commit is contained in:
Casey Reas
2012-12-20 03:21:07 +00:00
parent cebf10855e
commit 234cbdd85f
13 changed files with 114 additions and 138 deletions
@@ -15,8 +15,7 @@ int sx, sy;
float density = 0.5;
int[][][] world;
void setup()
{
void setup() {
size(640, 360);
frameRate(12);
sx = width;
@@ -31,8 +30,7 @@ void setup()
}
}
void draw()
{
void draw() {
background(0);
// Drawing and update cycle
@@ -40,13 +38,11 @@ void draw()
for (int y = 0; y < sy; y=y+1) {
//if (world[x][y][1] == 1)
// Change recommended by The.Lucky.Mutt
if ((world[x][y][1] == 1) || (world[x][y][1] == 0 && world[x][y][0] == 1))
{
if ((world[x][y][1] == 1) || (world[x][y][1] == 0 && world[x][y][0] == 1)) {
world[x][y][0] = 1;
set(x, y, #FFFFFF);
}
if (world[x][y][1] == -1)
{
if (world[x][y][1] == -1) {
world[x][y][0] = 0;
}
world[x][y][1] = 0;
@@ -56,12 +52,10 @@ void draw()
for (int x = 0; x < sx; x=x+1) {
for (int y = 0; y < sy; y=y+1) {
int count = neighbors(x, y);
if (count == 3 && world[x][y][0] == 0)
{
if (count == 3 && world[x][y][0] == 0) {
world[x][y][1] = 1;
}
if ((count < 2 || count > 3) && world[x][y][0] == 1)
{
if ((count < 2 || count > 3) && world[x][y][0] == 1) {
world[x][y][1] = -1;
}
}
@@ -69,8 +63,7 @@ void draw()
}
// Count the number of adjacent cells 'on'
int neighbors(int x, int y)
{
int neighbors(int x, int y) {
return world[(x + 1) % sx][y][0] +
world[x][(y + 1) % sy][0] +
world[(x + sx - 1) % sx][y][0] +
@@ -18,25 +18,26 @@ color spore_color;
int runs_per_loop = 10000;
color black = color(0, 0, 0);
void setup()
{
void setup() {
size(640, 360);
frameRate(24);
clearscr();
reset();
}
void reset() {
clearScreen();
w = new World();
spore_color = color(172, 255, 128);
seed();
}
void seed()
{
void seed() {
// Add cells at random places
for (int i = 0; i < maxcells; i++)
{
int cX = (int)random(width);
int cY = (int)random(height);
if (w.getpix(cX, cY) == black)
{
if (w.getpix(cX, cY) == black) {
w.setpix(cX, cY, spore_color);
cells[numcells] = new Cell(cX, cY);
numcells++;
@@ -44,8 +45,7 @@ void seed()
}
}
void draw()
{
void draw() {
// Run cells in random order
for (int i = 0; i < runs_per_loop; i++) {
int selected = min((int)random(numcells), numcells - 1);
@@ -53,23 +53,19 @@ void draw()
}
}
void clearscr()
{
void clearScreen() {
background(0);
}
class Cell
{
class Cell {
int x, y;
Cell(int xin, int yin)
{
Cell(int xin, int yin) {
x = xin;
y = yin;
}
// Perform action based on surroundings
void run()
{
void run() {
// Fix cell coordinates
while(x < 0) {
x+=width;
@@ -106,8 +102,8 @@ class Cell
// The World class simply provides two functions, get and set, which access the
// display in the same way as getPixel and setPixel. The only difference is that
// the World class's get and set do screen wraparound ("toroidal coordinates").
class World
{
class World {
void setpix(int x, int y, int c) {
while(x < 0) x+=width;
while(x > width - 1) x-=width;
@@ -125,9 +121,8 @@ class World
}
}
void mousePressed()
{
void mousePressed() {
numcells = 0;
setup();
reset();
}
@@ -22,7 +22,11 @@ void setup()
{
size(640, 360);
frameRate(24);
clearscr();
reset();
}
void reset() {
clearScreen();
w = new World();
spore1 = color(128, 172, 255);
spore2 = color(64, 128, 255);
@@ -54,8 +58,7 @@ void seed()
}
}
void draw()
{
void draw() {
// Run cells in random order
for (int i = 0; i < runs_per_loop; i++) {
int selected = min((int)random(numcells), numcells - 1);
@@ -63,26 +66,19 @@ void draw()
}
}
void clearscr()
{
for (int y = 0; y < height; y++) {
for (int x = 0; x < width; x++) {
set(x, y, color(0));
}
}
void clearScreen() {
background(0);
}
class Cell
{
class Cell {
int x, y;
Cell(int xin, int yin)
{
Cell(int xin, int yin) {
x = xin;
y = yin;
}
// Perform action based on surroundings
void run()
{
void run() {
// Fix cell coordinates
while(x < 0) {
x+=width;
@@ -148,8 +144,8 @@ class Cell
// The World class simply provides two functions, get and set, which access the
// display in the same way as getPixel and setPixel. The only difference is that
// the World class's get and set do screen wraparound ("toroidal coordinates").
class World
{
class World {
void setpix(int x, int y, int c) {
while(x < 0) x+=width;
while(x > width - 1) x-=width;
@@ -167,8 +163,7 @@ class World
}
}
void mousePressed()
{
setup();
void mousePressed() {
reset();
}