Changes to the Shader examples

This commit is contained in:
Casey Reas
2012-08-31 16:45:16 +00:00
parent 20410b4746
commit 27bc747d4c
25 changed files with 1118 additions and 0 deletions
@@ -0,0 +1,12 @@
uniform sampler2D textureSampler;
uniform sampler2D maskSampler;
uniform vec2 texcoordOffset;
varying vec4 vertColor;
varying vec4 vertTexcoord;
void main() {
vec4 texColor = texture2D(textureSampler, vertTexcoord.st).rgba;
vec4 maskColor = texture2D(maskSampler, vec2(vertTexcoord.s, 1.0 - vertTexcoord.t)).rgba;
gl_FragColor = mix(texColor, vec4(0, 0, 0, 0), 1.0 - maskColor.r);
}