getting opengl to work with the new renderer architecture

This commit is contained in:
codeanticode
2014-11-15 13:14:26 -07:00
parent 849d536f60
commit 2d5a298288
4 changed files with 612 additions and 64 deletions

View File

@@ -630,7 +630,8 @@ public abstract class PGL {
private boolean needFBOLayer(boolean clear0) {
// TODO: need to revise this, on windows we might not want to use FBO layer
// even with anti-aliasing enabled...
return !clear0 || fboLayerRequested || 1 < numSamples;
// return !clear0 || fboLayerRequested || 1 < numSamples;
return false;
}