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synced 2026-02-19 21:35:55 +01:00
renamed release() as dispose() in all GL classes for consistency with
PGraphics.dispose()
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@@ -651,10 +651,10 @@ public class PGraphicsOpenGL extends PGraphics {
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deleteDefaultShaders();
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} else {
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if (offscreenFramebuffer != null) {
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offscreenFramebuffer.release();
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offscreenFramebuffer.dispose();
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}
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if (multisampleFramebuffer != null) {
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multisampleFramebuffer.release();
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multisampleFramebuffer.dispose();
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}
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}
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@@ -676,11 +676,11 @@ public class PGraphicsOpenGL extends PGraphics {
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deleteSurfaceTextures();
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if (!primarySurface) {
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if (offscreenFramebuffer != null) {
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offscreenFramebuffer.release();
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offscreenFramebuffer.dispose();
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offscreenFramebuffer = null;
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}
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if (multisampleFramebuffer != null) {
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multisampleFramebuffer.release();
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multisampleFramebuffer.dispose();
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multisampleFramebuffer = null;
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}
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}
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@@ -5791,15 +5791,15 @@ public class PGraphicsOpenGL extends PGraphics {
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protected void deleteSurfaceTextures() {
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if (texture != null) {
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texture.release();
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texture.dispose();
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}
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if (ptexture != null) {
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ptexture.release();
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ptexture.dispose();
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}
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if (filterTexture != null) {
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filterTexture.release();
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filterTexture.dispose();
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}
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}
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@@ -5890,10 +5890,10 @@ public class PGraphicsOpenGL extends PGraphics {
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// is changed), we make sure that all the OpenGL resources associated
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// to the surface are released by calling delete().
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if (offscreenFramebuffer != null) {
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offscreenFramebuffer.release();
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offscreenFramebuffer.dispose();
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}
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if (multisampleFramebuffer != null) {
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multisampleFramebuffer.release();
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multisampleFramebuffer.dispose();
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}
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boolean packed = depthBits == 24 && stencilBits == 8 &&
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