reset curveVertexCount when tessellating a polygon PShape

This commit is contained in:
codeanticode
2013-10-18 16:15:32 -04:00
parent 321660f115
commit 30ce02d0ec
2 changed files with 13 additions and 3 deletions

View File

@@ -2662,7 +2662,10 @@ public class PShapeOpenGL extends PShape {
boolean quad = inGeo.hasQuadraticVertex();
boolean curv = inGeo.hasCurveVertex();
if (bez || quad) saveBezierVertexSettings();
if (curv) saveCurveVertexSettings();
if (curv) {
saveCurveVertexSettings();
tessellator.resetCurveVertexCount();
}
tessellator.tessellatePolygon(solid, close,
normalMode == NORMAL_MODE_AUTO);
if (bez ||quad) restoreBezierVertexSettings();
@@ -3182,7 +3185,10 @@ public class PShapeOpenGL extends PShape {
boolean quad = inGeo.hasQuadraticVertex();
boolean curv = inGeo.hasCurveVertex();
if (bez || quad) saveBezierVertexSettings();
if (curv) saveCurveVertexSettings();
if (curv) {
saveCurveVertexSettings();
tessellator.resetCurveVertexCount();
}
tessellator.tessellatePolygon(false, close, true);
if (bez || quad) restoreBezierVertexSettings();
if (curv) restoreCurveVertexSettings();