mirror of
https://github.com/processing/processing4.git
synced 2026-02-02 21:29:17 +01:00
new rle tga code from toxi, some fixes to save() error handling in PImage
This commit is contained in:
@@ -23,32 +23,32 @@ public interface PMethods {
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public void beginShape(int kind);
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public void normal(float nx, float ny, float nz);
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public void normal(float nx, float ny, float nz); // 3D
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public void textureMode(int mode);
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public void textureMode(int mode); // 3D
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public void texture(PImage image);
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public void texture(PImage image); // 3D
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public void vertex(float x, float y);
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public void vertex(float x, float y, float u, float v);
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public void vertex(float x, float y, float u, float v); // 3D
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public void vertex(float x, float y, float z);
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public void vertex(float x, float y, float z); // 3D
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public void vertex(float x, float y, float z,
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public void vertex(float x, float y, float z, // 3D
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float u, float v);
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public void bezierVertex(float x1, float y1,
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float x2, float y2,
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float x3, float y3);
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public void bezierVertex(float x1, float y1, float z1,
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public void bezierVertex(float x1, float y1, float z1, // 3D
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float x2, float y2, float z2,
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float x3, float y3, float z3);
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public void curveVertex(float x, float y);
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public void curveVertex(float x, float y, float z);
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public void curveVertex(float x, float y, float z); // 3D
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public void endShape();
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@@ -56,12 +56,12 @@ public interface PMethods {
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public void point(float x, float y);
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public void point(float x, float y, float z);
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public void point(float x, float y, float z); // 3D
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public void line(float x1, float y1, float x2, float y2);
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public void line(float x1, float y1, float z1,
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float x2, float y2, float z2);
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float x2, float y2, float z2); // 3D
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public void triangle(float x1, float y1, float x2, float y2,
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float x3, float y3);
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@@ -77,7 +77,7 @@ public interface PMethods {
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//protected void rectImpl(float x1, float y1, float x2, float y2);
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// REMOVED public void circle(float x, float y, float radius);
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//
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public void ellipseMode(int mode);
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@@ -85,10 +85,7 @@ public interface PMethods {
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//protected void ellipseImpl(float x, float y, float hradius, float vradius);
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// REMOVED public void arcMode(int mode);
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// REMOVED public void arc(float start, float stop,
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// float x, float y, float radius);
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//
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public void arc(float x, float y, float hr, float vr,
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float start, float stop);
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@@ -98,8 +95,9 @@ public interface PMethods {
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//
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// also discussed using the modes..
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// but when rotating it's gonna make things totally bizarre.
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// also considered using the modes for box() and sphere(),
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// but then decided against because when rotating/scaling/etc
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// it's gonna make things totally bizarre.
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// rectMode(CORNER, CORNERS, CENTER, CENTER_DIAMETER
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// box(x, y, z, w, h, d) CORNER
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@@ -110,15 +108,13 @@ public interface PMethods {
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// sphere(x, y, z, r) CENTER
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// sphere(x, y, z, r) CORNER draws the ellipse starting int the corner
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public void box(float size);
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public void box(float size); // 3D
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public void box(float w, float h, float d);
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public void box(float w, float h, float d); // 3D
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public void sphereDetail(int res);
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public void sphereDetail(int res); // 3D
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public void sphere(float r);
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//public void sphere(float x, float y, float z, float r);
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public void sphere(float r); // 3D
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//
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@@ -128,6 +124,8 @@ public interface PMethods {
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public float bezierTangent(float a, float b, float c, float d,
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float t);
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public void bezierDetail(int detail);
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public void bezier(float x1, float y1,
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float x2, float y2,
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float x3, float y3,
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@@ -136,13 +134,9 @@ public interface PMethods {
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public void bezier(float x1, float y1, float z1,
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float x2, float y2, float z2,
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float x3, float y3, float z3,
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float x4, float y4, float z4);
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float x4, float y4, float z4); // 3D
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public void bezierDetail(int detail);
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public void curveDetail(int detail);
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public void curveTightness(float tightness);
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//
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public float curvePoint(float a, float b, float c, float d,
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float t);
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@@ -150,6 +144,10 @@ public interface PMethods {
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public float curveTangent(float a, float b, float c, float d,
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float t);
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public void curveDetail(int detail);
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public void curveTightness(float tightness);
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public void curve(float x1, float y1,
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float x2, float y2,
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float x3, float y3,
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@@ -158,7 +156,7 @@ public interface PMethods {
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public void curve(float x1, float y1, float z1,
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float x2, float y2, float z2,
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float x3, float y3, float z3,
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float x4, float y4, float z4);
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float x4, float y4, float z4); // 3D
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//
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public void image(PImage image, float x1, float y1);
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@@ -171,8 +169,8 @@ public interface PMethods {
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int u1, int v1, int u2, int v2);
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//protected void imageImpl(PImage image,
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// float x1, float y1, float x2, float y2,
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// int u1, int v1, int u2, int v2);
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// float x1, float y1, float x2, float y2,
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// int u1, int v1, int u2, int v2);
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//
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@@ -186,65 +184,77 @@ public interface PMethods {
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public void textFont(PFont which, float size);
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public void textSize(float size);
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public void textLeading(float leading);
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public void textMode(int mode);
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public void textSize(float size);
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public float textWidth(char c);
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public float textWidth(String s);
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//
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public void text(char c, float x, float y);
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public void text(char c, float x, float y, float z);
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public void text(char c, float x, float y, float z); // 3D
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public void text(String s, float x, float y);
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public void text(String s, float x, float y, float z);
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public void text(String s, float x, float y, float z); // 3D
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public void text(String s, float x, float y, float w, float h);
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public void text(String s, float x1, float y1, float x2, float y2, float z);
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public void text(String s, float x, float y, float w, float h, // 3D
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float z);
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public void text(int num, float x, float y);
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public void text(int num, float x, float y, float z);
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public void text(int num, float x, float y, float z); // 3D
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public void text(float num, float x, float y);
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public void text(float num, float x, float y, float z);
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public void text(float num, float x, float y, float z); // 3D
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//protected void textImpl(char ch, float x, float y, float z);
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//protected void textImplObject(PImage glyph,
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// float x1, float y1, float z1,
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// float x2, float y2, float z2,
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// int u2, int v2);
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//protected void textImplScreen(PImage glyph,
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// int xx, int yy, //int x2, int y2,
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// int w0, int h0);
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//
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public void translate(float tx, float ty);
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public void translate(float tx, float ty, float tz);
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public void angleMode(int mode);
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public void translate(float tx, float ty, float tz); // 3D
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public void rotate(float angle);
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public void rotateX(float angle);
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public void rotateX(float angle); // 3D
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public void rotateY(float angle);
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public void rotateY(float angle); // 3D
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public void rotateZ(float angle);
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public void rotateZ(float angle); // 3D
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public void rotate(float angle, float v0, float v1, float v2);
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public void rotate(float angle, float v0, float v1, float v2); // 3D
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public void scale(float s);
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public void scale(float sx, float sy);
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public void scale(float sx, float sy, float sz);
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public void scale(float sx, float sy, float sz); // 3D
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//
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public void push();
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public void pushMatrix();
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public void pop();
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public void popMatrix();
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public void resetMatrix();
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@@ -254,34 +264,43 @@ public interface PMethods {
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public void applyMatrix(float n00, float n01, float n02, float n03,
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float n10, float n11, float n12, float n13,
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float n20, float n21, float n22, float n23,
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float n30, float n31, float n32, float n33);
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float n30, float n31, float n32, float n33); // 3D
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public void loadMatrix();
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public void printMatrix();
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//
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public void cameraMode(int mode);
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public void beginCamera(); // 3D
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public void beginCamera();
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public void endCamera(); // 3D
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public void endCamera();
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public void camera(); // 3D
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public void ortho(float left, float right,
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public void camera(float eyeX, float eyeY, float eyeZ,
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float centerX, float centerY, float centerZ,
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float upX, float upY, float upZ); // 3D
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public void printCamera(); // 3D
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//
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public void ortho(); // 3D
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public void ortho(float left, float right, // 3D
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float bottom, float top,
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float near, float far);
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public void perspective(float fovy, float aspect, float zNear, float zFar);
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public void perspective(); // 3D
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public void perspective(float fovy, float aspect,
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float zNear, float zFar); // 3D
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public void frustum(float left, float right, float bottom,
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float top, float znear, float zfar);
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float top, float znear, float zfar); // 3D
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public void lookat(float eyeX, float eyeY, float eyeZ,
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float centerX, float centerY, float centerZ,
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float upX, float upY, float upZ);
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public void printCamera();
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public void printProjection();
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public void printProjection(); // 3D
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//
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@@ -289,57 +308,17 @@ public interface PMethods {
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public float screenY(float x, float y);
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public float screenX(float x, float y, float z);
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public float screenX(float x, float y, float z); // 3D
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public float screenY(float x, float y, float z);
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public float screenY(float x, float y, float z); // 3D
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public float screenZ(float x, float y, float z);
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public float screenZ(float x, float y, float z); // 3D
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public float objectX(float x, float y, float z);
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public float modelX(float x, float y, float z); // 3D
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public float objectY(float x, float y, float z);
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public float modelY(float x, float y, float z); // 3D
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public float objectZ(float x, float y, float z);
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//
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public void lights();
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public PLight createAmbient();
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public PLight createDiffuse();
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public PLight createSpecular();
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public PLight createSpotlight();
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public void light(myLight);
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public void noLights();
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public void light(int num, float x, float y, float z,
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float red, float green, float blue);
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public void lightEnable(int num);
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public void lightDisable(int num);
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public void lightPosition(int num, float x, float y, float z);
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public void lightAmbient(int num, float x, float y, float z);
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public void lightDiffuse(int num, float x, float y, float z);
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public void lightSpecular(int num, float x, float y, float z);
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public void lightDirection(int num, float x, float y, float z);
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public void lightFalloff(int num, float constant, float linear, float quadratic);
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public void lightSpotAngle(int num, float spotAngle);
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public void lightSpotConcentration(int num, float concentration);
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public float modelZ(float x, float y, float z); // 3D
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//
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@@ -353,29 +332,19 @@ public interface PMethods {
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public void colorMode(int mode,
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float maxX, float maxY, float maxZ, float maxA);
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public void noTint();
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//
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public void tint(int rgb);
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//protected void colorCalc(float gray);
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public void tint(float gray);
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//protected void colorCalc(float gray, float alpha);
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public void tint(float gray, float alpha);
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//protected void colorCalc(float x, float y, float z);
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public void tint(float x, float y, float z);
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//protected void colorCalc(float x, float y, float z, float a);
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public void tint(float x, float y, float z, float a);
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//protected void colorCalcARGB(int argb);
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public void noFill();
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public void fill(int rgb);
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public void fill(float gray);
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public void fill(float gray, float alpha);
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public void fill(float x, float y, float z);
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public void fill(float x, float y, float z, float a);
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//
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public void strokeWeight(float weight);
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@@ -395,6 +364,103 @@ public interface PMethods {
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public void stroke(float x, float y, float z, float a);
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protected void colorStroke();
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//
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public void noTint();
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public void tint(int rgb);
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public void tint(float gray);
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public void tint(float gray, float alpha);
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public void tint(float x, float y, float z);
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public void tint(float x, float y, float z, float a);
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//protected void tintFromCalc();
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//
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public void noFill();
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public void fill(int rgb);
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public void fill(float gray);
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public void fill(float gray, float alpha);
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public void fill(float x, float y, float z);
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public void fill(float x, float y, float z, float a);
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||||
|
||||
//protected void fillFromCalc();
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//
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public void ambient(int rgb); // 3D
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public void ambient(float gray); // 3D
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public void ambient(float x, float y, float z); // 3D
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||||
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||||
//protected void ambientFromCalc(); // 3D
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||||
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||||
//
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||||
|
||||
public void specular(int rgb); // 3D
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||||
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public void specular(float gray); // 3D
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public void specular(float gray, float alpha); // 3D
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||||
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public void specular(float x, float y, float z); // 3D
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||||
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public void specular(float x, float y, float z, float a); // 3D
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//protected void specularFromCalc(); // 3D
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public void shininess(float shine); // 3D
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//
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public void emissive(int rgb); // 3D
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public void emissive(float gray); // 3D
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public void emissive(float x, float y, float z); // 3D
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||||
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||||
//protected void emissiveFromCalc();
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//
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|
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public void lights(); // 3D
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public void ambientLight(float red, float green, float blue); // 3D
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||||
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public void ambientLight(float red, float green, float blue, // 3D
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float x, float y, float z);
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public void directionalLight(float red, float green, float blue, // 3D
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float nx, float ny, float nz);
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|
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public void pointLight(float red, float green, float blue, // 3D
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||||
float x, float y, float z);
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||||
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public void spotLight(float red, float green, float blue, // 3D
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||||
float x, float y, float z,
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||||
float nx, float ny, float nz,
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||||
float angle, float concentration);
|
||||
|
||||
public void lightFalloff(float constant,
|
||||
float linear, float quadratic); // 3D
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||||
|
||||
public void lightSpecular(float x, float y, float z); // 3D
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||||
|
||||
//
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||||
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||||
public void background(int rgb);
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||||
|
||||
public void background(float gray);
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||||
@@ -403,6 +469,8 @@ public interface PMethods {
|
||||
|
||||
public void background(PImage image);
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||||
|
||||
//protected void backgroundFromCalc();
|
||||
|
||||
public void clear();
|
||||
|
||||
//
|
||||
@@ -439,19 +507,25 @@ public interface PMethods {
|
||||
|
||||
//
|
||||
|
||||
|
||||
public void imageMode(int mode);
|
||||
|
||||
public void smooth();
|
||||
|
||||
public void noSmooth();
|
||||
|
||||
//
|
||||
|
||||
// now handled by PApplet
|
||||
//public void loadPixels();
|
||||
//public void updatePixels();
|
||||
//public void updatePixels(int x, int y, int c, int d);
|
||||
///////////////////////////////////////////////////////////
|
||||
|
||||
// all functions below this point require pixel buffer manipulation
|
||||
// and generally are wrapped or handled internally with a call to
|
||||
// loadPixels or updatePixels.. not supported for vector subclasses.
|
||||
|
||||
|
||||
public void loadPixels();
|
||||
|
||||
public void updatePixels();
|
||||
|
||||
public void updatePixels(int x, int y, int c, int d);
|
||||
|
||||
//
|
||||
|
||||
@@ -465,20 +539,23 @@ public interface PMethods {
|
||||
|
||||
public void set(int x, int y, PImage image);
|
||||
|
||||
//protected void setImpl(int dx, int dy, int sx, int sy, int sw, int sh,
|
||||
// PImage src) {
|
||||
|
||||
//
|
||||
|
||||
public void mask(int alpha[]);
|
||||
|
||||
public void mask(PImage alpha);
|
||||
|
||||
//
|
||||
|
||||
public void filter(int kind);
|
||||
|
||||
public void filter(int kind, float param);
|
||||
|
||||
//
|
||||
|
||||
//public void copy(PImage src, int dx, int dy); // set instead
|
||||
|
||||
public void copy(int sx1, int sy1, int sx2, int sy2,
|
||||
int dx1, int dy1, int dx2, int dy2);
|
||||
|
||||
@@ -502,76 +579,18 @@ public interface PMethods {
|
||||
|
||||
//
|
||||
|
||||
//static public boolean saveHeaderTIFF(OutputStream output,
|
||||
// int width, int height);
|
||||
|
||||
//static public boolean saveTIFF(OutputStream output, int pixels[],
|
||||
// int width, int height);
|
||||
|
||||
//static public boolean saveHeaderTGA(OutputStream output,
|
||||
// int width, int height) {
|
||||
|
||||
//static public boolean saveTGA(OutputStream output, int pixels[],
|
||||
// int width, int height) {
|
||||
|
||||
public void save(String filename);
|
||||
|
||||
public void postSetup();
|
||||
|
||||
public void diffuse(int rgb);
|
||||
|
||||
public void diffuse(float gray);
|
||||
|
||||
|
||||
public void diffuse(float gray, float alpha);
|
||||
|
||||
|
||||
public void diffuse(float x, float y, float z);
|
||||
|
||||
|
||||
public void diffuse(float x, float y, float z, float a);
|
||||
|
||||
//////////////////////////////////////////////////////////////
|
||||
|
||||
public void ambient(int rgb);
|
||||
|
||||
public void ambient(float gray);
|
||||
|
||||
public void ambient(float x, float y, float z);
|
||||
|
||||
//////////////////////////////////////////////////////////////
|
||||
|
||||
public void specular(int rgb);
|
||||
|
||||
public void specular(float gray);
|
||||
|
||||
public void specular(float gray, float alpha);
|
||||
|
||||
public void specular(float x, float y, float z);
|
||||
|
||||
public void specular(float x, float y, float z, float a);
|
||||
|
||||
public void shininess(float shine);
|
||||
|
||||
public void emissive(int rgb);
|
||||
|
||||
public void emissive(float gray);
|
||||
|
||||
public void emissive(float x, float y, float z);
|
||||
|
||||
//////////////////////////////////////////////////////////////
|
||||
|
||||
public int createAmbientLight(int rgb);
|
||||
|
||||
public int createAmbientLight(float gray);
|
||||
|
||||
public int createAmbientLight(float lr, float lg, float lb);
|
||||
|
||||
public int createDirectionalLight(int rgb, float nx, float ny, float nz);
|
||||
|
||||
public int createDirectionalLight(float gray, float nx, float ny, float nz);
|
||||
|
||||
public int createDirectionalLight(float r, float g, float b, float nx, float ny, float nz);
|
||||
|
||||
public int createPointLight(int rgb, float x, float y, float z);
|
||||
|
||||
public int createPointLight(float gray, float x, float y, float z);
|
||||
|
||||
public int createPointLight(float lr, float lg, float lb, float x, float y, float z);
|
||||
|
||||
public int createSpotLight(int rgb, float x, float y, float z, float nx, float ny, float nz, float angle);
|
||||
|
||||
public int createSpotLight(float gray, float x, float y, float z, float nx, float ny, float nz, float angle);
|
||||
|
||||
public int createSpotLight(float lr, float lg, float lb, float x, float y, float z, float nx, float ny, float nz, float angle);
|
||||
}
|
||||
|
||||
*/
|
||||
*/
|
||||
|
||||
Reference in New Issue
Block a user