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buffer counter is always initialized to zero in opengl2
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@@ -930,10 +930,8 @@ public class PGraphicsOpenGL2 extends PGraphics {
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if (geoBuffer == null) geoBuffer = new GeometryBuffer();
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if (GEO_BUFFER_ACCUM_ALL) {
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geoBuffer.init(TRIANGLES);
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GEO_BUFFER_COUNT = 1;
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} else{
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GEO_BUFFER_COUNT = 0;
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}
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GEO_BUFFER_COUNT = 0;
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GEO_BUFFER_SIZE = 0;
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}
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