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Updated to OpenGL examples in Java mode
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@@ -5,6 +5,11 @@
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// explained in Paul Bourke's website:
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// http://paulbourke.net/miscellaneous/domefisheye/fisheye/
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#ifdef GL_ES
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precision mediump float;
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precision mediump int;
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#endif
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uniform sampler2D textureSampler;
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varying vec4 vertColor;
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varying vec4 vertTexcoord;
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