diff --git a/java/examples/Demos/Graphics/Ribbons/Ribbons.pde b/java/examples/Demos/Graphics/Ribbons/Ribbons.pde index 56acf978a..e581e8114 100644 --- a/java/examples/Demos/Graphics/Ribbons/Ribbons.pde +++ b/java/examples/Demos/Graphics/Ribbons/Ribbons.pde @@ -31,6 +31,7 @@ void setup() { void draw() { background(0); + ambient(80); lights(); translate(width/2, height/2, 200); @@ -47,4 +48,4 @@ void mousePressed(){ void mouseDragged(){ arcball.mouseDragged(); -} +} diff --git a/java/examples/Topics/Shaders/Deform/data/deform.glsl b/java/examples/Topics/Shaders/Deform/data/deform.glsl index 0b9bffb5d..a654e3699 100644 --- a/java/examples/Topics/Shaders/Deform/data/deform.glsl +++ b/java/examples/Topics/Shaders/Deform/data/deform.glsl @@ -1,3 +1,8 @@ +#ifdef GL_ES +precision mediump float; +precision mediump int; +#endif + uniform sampler2D textureSampler; uniform float time; diff --git a/java/examples/Topics/Shaders/ImageMask/data/mask.glsl b/java/examples/Topics/Shaders/ImageMask/data/mask.glsl index e4d0dbb26..115939fcc 100644 --- a/java/examples/Topics/Shaders/ImageMask/data/mask.glsl +++ b/java/examples/Topics/Shaders/ImageMask/data/mask.glsl @@ -1,3 +1,8 @@ +#ifdef GL_ES +precision mediump float; +precision mediump int; +#endif + uniform sampler2D textureSampler; uniform sampler2D maskSampler; diff --git a/java/examples/Topics/Shaders/ToonShading/data/ToonFrag.glsl b/java/examples/Topics/Shaders/ToonShading/data/ToonFrag.glsl index bb1c72971..054bb0dfb 100644 --- a/java/examples/Topics/Shaders/ToonShading/data/ToonFrag.glsl +++ b/java/examples/Topics/Shaders/ToonShading/data/ToonFrag.glsl @@ -1,3 +1,8 @@ +#ifdef GL_ES +precision mediump float; +precision mediump int; +#endif + varying vec3 vertNormal; varying vec3 vertLightDir; diff --git a/java/examples/Topics/Textures/TextureCube/TextureCube.pde b/java/examples/Topics/Textures/TextureCube/TextureCube.pde index 980cd0eec..262d9a0bb 100644 --- a/java/examples/Topics/Textures/TextureCube/TextureCube.pde +++ b/java/examples/Topics/Textures/TextureCube/TextureCube.pde @@ -17,7 +17,7 @@ float roty = PI/4; void setup() { size(640, 360, P3D); tex = loadImage("berlin-1.jpg"); - textureMode(NORMALIZED); + textureMode(NORMAL); fill(255); stroke(color(44,48,32)); } @@ -88,4 +88,4 @@ void mouseDragged() { float rate = 0.01; rotx += (pmouseY-mouseY) * rate; roty += (mouseX-pmouseX) * rate; -} +}