Added a couple of LWJGL examples

This commit is contained in:
codeanticode
2013-01-16 21:44:44 +00:00
parent 28d6ab78ee
commit 370d29afd6
2 changed files with 59 additions and 0 deletions

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import processing.lwjgl.*;
PGraphics pg;
void setup() {
size(400, 400, LWJGL.P2D);
pg = createGraphics(400, 400, LWJGL.P2D);
pg.smooth(4);
}
void draw() {
background(0);
pg.beginDraw();
pg.background(255, 0, 0);
pg.ellipse(mouseX, mouseY, 100, 100);
pg.endDraw();
image(pg, 0, 0, 400, 400);
}
void keyPressed() {
if (key == '1') pg.smooth(1);
else if (key == '2') pg.smooth(2);
else if (key == '3') pg.smooth(4);
else if (key == '4') pg.smooth(8);
else if (key == '5') pg.smooth(16);
else if (key == '6') pg.smooth(32);
}

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import processing.lwjgl.*;
PShape cube;
void setup() {
size(400, 400, LWJGL.P3D);
smooth();
cube = createShape(BOX, 100);
}
void draw() {
background(120);
lights();
translate(mouseX, mouseY);
rotateX(frameCount * 0.01f);
rotateY(frameCount * 0.01f);
shape(cube);
}
void keyPressed() {
// Changing the smooth configuration restarts the OpenGL surface.
// Automatically recreates all the current GL resources.
noSmooth();
}