getting graphics separation cleaned up

This commit is contained in:
benfry
2005-02-15 05:20:22 +00:00
parent 146f77be46
commit 388d3343f1
6 changed files with 112 additions and 28 deletions

View File

@@ -87,7 +87,7 @@ public class PFont implements PConstants {
public int space;
int ascii[]; // quick lookup for the ascii chars
boolean cached;
//boolean cached;
// used by the text() functions to avoid over-allocation of memory
private char textBuffer[] = new char[8 * 1024];
@@ -208,7 +208,7 @@ public class PFont implements PConstants {
}
//System.out.println();
}
cached = false;
///cached = false;
resetSize();
//resetLeading(); // ??
@@ -414,11 +414,13 @@ public class PFont implements PConstants {
int glyph = index(c);
if (glyph == -1) return;
/*
if (!cached) {
// cache on first run, to ensure a graphics context exists
parent.cache(images);
cached = true;
}
*/
if (space == OBJECT_SPACE) {
float high = (float) height[glyph] / fheight;

View File

@@ -161,6 +161,10 @@ public class PGraphics extends PImage implements PConstants {
// ........................................................
Path path;
// ........................................................
/**
* Type of shape passed to beginShape(),
* zero if no shape is currently being drawn.
@@ -484,7 +488,7 @@ public class PGraphics extends PImage implements PConstants {
case LINE_STRIP:
case LINE_LOOP:
if (vertexCount == 1) {
path = new GeneralPath();
path = new Path();
path.moveTo(x, y);
} else {
path.lineTo(x, y);
@@ -507,7 +511,7 @@ public class PGraphics extends PImage implements PConstants {
vertices[1][MX], vertices[1][MY],
x, y);
} else if (vertexCount > 3) {
path = new GeneralPath();
path = new Path();
// when vertexCount == 4, draw an un-closed triangle
// for indices 2, 3, 1
path.moveTo(vertices[vertexCount - 2][MX],
@@ -526,7 +530,7 @@ public class PGraphics extends PImage implements PConstants {
vertices[1][MX], vertices[1][MY],
x, y);
} else if (vertexCount > 3) {
path = new GeneralPath();
path = new Path();
// when vertexCount > 3, draw an un-closed triangle
// for indices 0 (center), previous, current
path.moveTo(vertices[0][MX],
@@ -562,7 +566,7 @@ public class PGraphics extends PImage implements PConstants {
vertices[1][MX], vertices[1][MY]);
} else if (vertexCount > 4) {
path = new GeneralPath();
path = new Path();
// when vertexCount == 5, draw an un-closed triangle
// for indices 2, 4, 5, 3
path.moveTo(vertices[vertexCount - 3][MX],
@@ -580,7 +584,7 @@ public class PGraphics extends PImage implements PConstants {
case CONCAVE_POLYGON:
case CONVEX_POLYGON:
if (vertexCount == 1) {
path = new GeneralPath();
path = new Path();
path.moveTo(x, y);
} else {
path.lineTo(x, y);
@@ -690,6 +694,38 @@ public class PGraphics extends PImage implements PConstants {
//////////////////////////////////////////////////////////////
// STROKE/FILL/DRAW
protected void fill_shape(Shape s) {
if (fill) {
//graphics.setColor(fillColorObject);
//graphics.fill(s);
}
}
protected void stroke_shape(Shape s) {
if (stroke) {
//graphics.setColor(strokeColorObject);
//graphics.draw(s);
}
}
protected void draw_shape(Shape s) {
if (fill) {
//graphics.setColor(fillColorObject);
//graphics.fill(s);
}
if (stroke) {
//graphics.setColor(strokeColorObject);
//graphics.draw(s);
}
}
//////////////////////////////////////////////////////////////
// POINT
@@ -1376,7 +1412,7 @@ public class PGraphics extends PImage implements PConstants {
public void image(PImage image,
float x1, float y1, float x2, float y2,
float a, float b, float c, float d,
int u1, int v1, int u2, int v2) {
if (imageMode == CORNER) {
draw_image(image,
@@ -1643,8 +1679,9 @@ public class PGraphics extends PImage implements PConstants {
public void push() {
if (matrixStackDepth+1 == MATRIX_STACK_DEPTH) {
throw new RuntimeException("too many calls to push()");
//message(COMPLAINT, "matrix stack overflow, to much pushmatrix");
return;
//return;
}
float mat[] = matrixStack[matrixStackDepth];
mat[0] = m00; mat[1] = m01; mat[2] = m02;
@@ -1655,6 +1692,8 @@ public class PGraphics extends PImage implements PConstants {
public void pop() {
if (matrixStackDepth == 0) {
throw new RuntimeException("too many calls to pop() " +
"(and not enough to push)");
//message(COMPLAINT, "matrix stack underflow, to many popmatrix");
return;
}
@@ -1778,21 +1817,27 @@ public class PGraphics extends PImage implements PConstants {
public float screenX(float x, float y, float z) {
return 0;
}
public float screenY(float x, float y, float z) {
return 0;
}
public float screenZ(float x, float y, float z) {
return 0;
}
public float objectX(float x, float y, float z) {
return 0;
}
public float objectY(float x, float y, float z) {
return 0;
}
public float objectZ(float x, float y, float z) {
return 0;
}
@@ -2501,5 +2546,31 @@ public class PGraphics extends PImage implements PConstants {
if (angleMode == DEGREES) angle *= DEG_TO_RAD;
return (float)Math.tan(angle);
}
//////////////////////////////////////////////////////////////
// PATH
class Path {
public void moveTo(float x, float y) {
}
public void lineTo(float x, float y) {
}
public void curveTo(float x1, float y1,
float x2, float y2,
float x3, float y3) {
}
public void closePath() {
}
}
class Shape extends Path {
}
}

View File

@@ -134,7 +134,7 @@ public class PGraphics2 extends PGraphics {
float temp[][] = new float[vertexCount<<1][VERTEX_FIELD_COUNT];
System.arraycopy(vertices, 0, temp, 0, vertexCount);
vertices = temp;
message(CHATTER, "allocating more vertices " + vertices.length);
//message(CHATTER, "allocating more vertices " + vertices.length);
}
// not everyone needs this, but just easier to store rather
// than adding another moving part to the code...
@@ -430,17 +430,17 @@ public class PGraphics2 extends PGraphics {
public void arc(float start, float stop,
float x, float y, float w, float h) {
if (arcMode == CORNERS) {
if (ellipseMode == CORNERS) {
w -= x;
h -= y;
} else if (arcMode == CENTER_RADIUS) {
} else if (ellipseMode == CENTER_RADIUS) {
x -= w;
y -= h;
w *= 2;
h *= 2;
} else if (arcMode == CENTER) {
} else if (ellipseMode == CENTER) {
x -= w;
y -= h;
}
@@ -456,9 +456,9 @@ public class PGraphics2 extends PGraphics {
}
public void circle(float x, float y, float radius) {
ellipse(x, y, radius, radius);
}
//public void circle(float x, float y, float radius) {
//ellipse(x, y, radius, radius);
//}
public void bezier(float x1, float y1,

View File

@@ -379,7 +379,7 @@ public class PGraphics3 extends PGraphics {
float temp[][] = new float[vertexCount<<1][VERTEX_FIELD_COUNT];
System.arraycopy(vertices, 0, temp, 0, vertexCount);
vertices = temp;
message(CHATTER, "allocating more vertices " + vertices.length);
//message(CHATTER, "allocating more vertices " + vertices.length);
}
float vertex[] = vertices[vertexCount++];
@@ -433,9 +433,11 @@ public class PGraphics3 extends PGraphics {
*/
protected void texture_vertex(float u, float v) {
if (textureImage == null) {
message(PROBLEM, "gotta use texture() " +
"after beginShape() and before vertex()");
return;
throw new RuntimeException("need to set an image with texture() " +
"before using u and v coordinates");
//message(PROBLEM, "gotta use texture() " +
// "after beginShape() and before vertex()");
//return;
}
if (textureMode == IMAGE_SPACE) {
u /= (float) textureImage.width;
@@ -608,7 +610,7 @@ public class PGraphics3 extends PGraphics {
PImage temp[] = new PImage[texture_index<<1];
System.arraycopy(textures, 0, temp, 0, texture_index);
textures = temp;
message(CHATTER, "allocating more textures " + textures.length);
//message(CHATTER, "allocating more textures " + textures.length);
}
if (textures[0] != null) { // wHY?
@@ -878,7 +880,7 @@ public class PGraphics3 extends PGraphics {
int temp[][] = new int[lineCount<<1][LINE_FIELD_COUNT];
System.arraycopy(lines, 0, temp, 0, lineCount);
lines = temp;
message(CHATTER, "allocating more lines " + lines.length);
//message(CHATTER, "allocating more lines " + lines.length);
}
lines[lineCount][VERTEX1] = a;
lines[lineCount][VERTEX2] = b;
@@ -898,7 +900,7 @@ public class PGraphics3 extends PGraphics {
int temp[][] = new int[triangleCount<<1][TRIANGLE_FIELD_COUNT];
System.arraycopy(triangles, 0, temp, 0, triangleCount);
triangles = temp;
message(CHATTER, "allocating more triangles " + triangles.length);
//message(CHATTER, "allocating more triangles " + triangles.length);
}
triangles[triangleCount][VERTEX1] = a;
triangles[triangleCount][VERTEX2] = b;
@@ -1801,8 +1803,9 @@ public class PGraphics3 extends PGraphics {
public void push() {
if (matrixStackDepth+1 == MATRIX_STACK_DEPTH) {
message(COMPLAINT, "matrix stack overflow, to much pushmatrix");
return;
throw new RuntimeException("too many calls to push()");
//message(COMPLAINT, "matrix stack overflow, to much pushmatrix");
//return;
}
float mat[] = matrixStack[matrixStackDepth];
mat[ 0] = m00; mat[ 1] = m01; mat[ 2] = m02; mat[ 3] = m03;
@@ -1815,8 +1818,10 @@ public class PGraphics3 extends PGraphics {
public void pop() {
if (matrixStackDepth == 0) {
message(COMPLAINT, "matrix stack underflow, to many popmatrix");
return;
throw new RuntimeException("too many calls to pop() " +
"(and not enough to push)");
//message(COMPLAINT, "matrix stack underflow, to many popmatrix");
//return;
}
matrixStackDepth--;
float mat[] = matrixStack[matrixStackDepth];

View File

@@ -1169,11 +1169,12 @@ public class PImage implements PConstants, Cloneable {
index -= width;
}
output.flush();
return true;
} catch (IOException e) {
e.printStackTrace();
return false;
}
return false;
}

View File

@@ -30,6 +30,11 @@ o or is just a message to save the next frame (problem for anim)
X vertices max out at 512.. make it grow
X add gzipInput and gzipOutput
api changes
X removed circle.. it's dumb when ellipse() is in there
X (it's not like we have square() in the api)
X arcMode is gone.. just uses ellipseMode()
_ beginShape()
_ don't allow you to draw stroked items unless stroke() is called
_ don't allow beginShape() if shape is already set